Anybody have some insight on how the stat weightings for each spec might be changing come the patch on Tuesday?
Anybody have some insight on how the stat weightings for each spec might be changing come the patch on Tuesday?
Well, nothing has been changed mechanically, really... So I doubt anythings changed. Not sure whether Sub might actually want to stack mastery now instead of crit. Apart from that assassination and Combat will probably stay the same.
Last edited by mmoc0d3e61e7f2; 2012-08-26 at 09:23 PM.
Expertise is now also giving hit/spell hit, so you'll definitely want to reforge.
And rogues energy regen is as slow as shit compared to what you are used to, so you might want to put something into haste.
Probably be a safe bet to reforge sub to combat's live ep's as they will be very similar now with mastery maybe little better for sub than combat. Assassination should be the same overall other than maybe wanting exp cap now because of dispatch procs.
We have no reason to care about spell hit poisons are capped with 7.5% hit now. Exp will only be wanted for the - dodge just like live for rogues.
Last edited by Wow; 2012-08-26 at 10:03 PM.
Assassination will probably want to go for the Expertise cap now, I'd imagine. That's a rather big change, actually.
I think this question kind of fits into this topic:
With the large crit loss on Ambush and Backstab (5% from HaT also go away?), will 2pt12 still be the way to go? At least for those 4 weeks.
Sub will most likely want spell hit cap (though sounds like that is trivial). As for 2pt12, I'd bet that it is no longer worth it, at least over 410 stuff as that is a lot of stats and it isn't like the 4pt13 is useless either. Also the lack of 2pt12 and the backstab glyph and backstab only costing 35 energy (meaning a lot more finishers) I'd bet will put mastery over crit.
I don't see why combat would change much (though reforging to hit the new caps and stuff due to how it changed and the loss of 6% hit from talents).
Edit: Anyone know the exact expertise and hit rating we need for cap at 85?
Last edited by Sesshou; 2012-08-26 at 10:49 PM.
Assassination will likely want expertise cap, but not because of spell hit. It's because of a variety of other reasons (increased weapon damage, blindside procs, poison procs, etc).
Until MoP is released, stats weights will "stay the same", expect for the 7.5% hit/exp cap. Rougt EP weights for lvl85 assassination can be found @ EJ
Source: http://elitistjerks.com/f78/t126898-...1/#post2186055
---------- Post added 2012-08-27 at 04:24 AM ----------
Not come Tuesday for the US and Wednesday for EU. The poison cap will be included in the melee hit cap.
EDIT: Corrected contradiction in regards to expertise effecting poisons, more about it in the posts below.
Last edited by soliddevil; 2012-08-27 at 06:23 AM.
Last edited by shadowboy; 2012-08-27 at 04:34 AM.
I guess read this wrong then...
Hit and spell hit will no longer be separate stats. The hit stat negates melee miss and spell miss.
Expertise will negate dodge and spell miss, then parry.
Source: http://blue.mmo-champion.com/topic/2...-stat-changes/
Since it states in the crit section:
Rogue poisons will also use the melee hit chance.
More about it:
Source: http://elitistjerks.com/f78/t130412-...3/#post2184401
I contradicted myself I realize now.
Last edited by soliddevil; 2012-08-27 at 06:21 AM.
I wonder if sub still holds with their values for this patch. We lost 60% crit from ambush, 30% from backstab which is quite huge and pushed the EP value of crit.
Since we don't have that now, will we go mastery instead since it scales really well? Haste is always good for us though and exp/hit cap is ofc a must. (Might negate expertise but i like a fluid rotation ayway)
Keep in mind that without the deadly poison ramp up, the fact is now has a procs per minute system and the changes to Combat Potency Combat Rogues will once again be able to use 2 slow weapons.
To my knowledge, Subtlety will switch from Crit to Mastery with 5.0.4. The added crit talents are gone, meaning Backstab crits will be tied to your actual crit rating (meaning there are a lot fewer, under 50% unless you crit-stack and ignore all other stats). At that point, Mastery will be more favorable; not only has the base mastery been buffed (28% instead of 20%, I think), but it's now easier to hit the mastery ratings where it becomes a valuable stat (35%+).
The thing I'm curious about is the "poisons aren't spells anymore" talk. Wouldn't it not matter since all 3 specs are going to want 7.50% hit and 7.50% expertise (Yellow Hit and Dodge Expertise cap, respectively) anyways?
EDIT: Also, is Combat going to want dual-No'kaleds instead of the legendaries because of the Combat Potency change, or...?
Last edited by Carp The Fish; 2012-08-27 at 03:55 PM.
We had someone test it out and went through his logs here, on the rogue forums. And both slow/slow and slow/fast seemed to be about equal. Whether there's a clear theoretical victor, I don't know yet, but it almost seems like they've simply made it a choice.
For extended fights the daggers will likely still pull ahead. If you're just going to quest and stuff, dual No'kaled is probably the way to go.
I have a question about the new buff system. If that goes live as well on Tuesday then might will give 3000 mastery rating. IF that is the case then wouldn't Assassination be better than it is now?