Actually Shirosaki FDCL > Mindbender for tendons. Just save up two SoD procs for the tendon.
Actually Shirosaki FDCL > Mindbender for tendons. Just save up two SoD procs for the tendon.
I'd like to note a few things:
First, I retooled my post to make it more accurate to the test conditions I was using to base results off of. Tendon is DPSable for 20sec (not 23, even though Seal Armor Breach has a 23 sec cast it is not targetable for the first 3 seconds) and we won't have access to the SWD glyph until MoP launches.
Second, Kilee accurately pointed out over on H2P that Mindbender will be up for each plate lift because of its short cooldown; Shadowfiend will be up for every other plate lift. This means that for overall damage, Mindbender will do 133% the damage of Shadowfiend over the course of the fight.
I looked at my results with the assumption that you had all cooldowns available at the beginning of the burst phase so that people could get a general idea about how the different options for burst compare side by side without muddying the waters with extra variables, I.E.: how long between burst phases. All of these things have an impact on the results and is why I cannot stress enough: critical thinking skills are under-rated. Just as I say with my Best in Slot lists, this is a tool -- when all you have is a hammer, everything looks like a nail. You need to use the tool to help you get to the end goal and not just take one set of results and assume it applies 100% to every situation.
I'm going to be getting DTR tonight before DS (finally) and thus won't be using FDCL on H: Spine because of MS procs removing DoTs. I'll probably be sticking with Mindbender and ToF. If we end up wiping, I'll swap DTR out and give FDCL + ToF a try to see how it really stacks up / feels.
Last edited by Twintop; 2012-08-28 at 03:51 PM.
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I guess I should apologize to anyone that read too much into that; I don't think that not being done yet means someone should give up. I'm just a bit surprised that it's still hard for people. Your post really sounds like you're acknowledging the same idea you're decrying when you say "the content is irrelevant for anyone that doesn't suck."
I asked the question on another thread but got no answer: I used to be the spriest hitting corruptions to kill the grips, but now that MS+MS+MB combo is gone, should I still be the one killing grips? If not, what range will be better spec'ed for that now?
That combo isn't gone, you just need to glyph mind spike for the mind melt effect on mind blast. If you are spec-ing FDCL and holding two MS before a plate lift, then you will need to use something else. I'm not sure how effective SWP spam would be (?). My guild always has two ranged dps on grip watch, just in case someone is picking their nose or gets targeted themselves. You can also predot/damage the corruption and it counts towards the grip right before the timer expires. Half the time our mage and myself break the grip before it even goes out. It's great.
Exactly, that's what made the MS+MS+MB (or 3xMS+MB) so awesome for grips. But I go back to my question: should I still be the one on grips, or another range?
You can't be the best at everything. That's just greedy, seriously.
If Priests aren't the best at multi-dotting, all 3 warlocks in my raid must really stink... weird. The Shadow Priest in my raid was the most consistent throughout the entire night. The only fight I would've beat him on is Hagara, if I didn't get frozen:
http://worldoflogs.com/reports/rt-5b...yze/dd/source/
Last edited by Reith; 2012-08-29 at 04:46 AM.
Last edited by Celentes; 2012-08-29 at 05:41 AM.
Using Mindbender and PI: http://www.worldoflogs.com/reports/n...?s=6287&e=6889
Used reforges: Int>Hit>Haste to 3050>Crit>Mastery
Worked out better than with the old 4 piece. Warlocks are also really good now.
In general, I felt very strong throughout the night - but that could have been my companions not knowing their new spells and rotations.
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