MMO-Champ the place where calling out trolls get you into more trouble than trolling.
The majority of the quits happened due to the massive failure that T11 was, so extremely overtuned and ridiculous that they openly stated that the playerbase took way too long and wasn't ready for a new raid in 4.1. So T12 (Abyssal Maw) was scrapped completely and replaced by 2 Zandalari dungeons, then a few months later FL became the new T12.
FL was nerfed in Q3 2011, when they had 800K sub losses. But about 500K of those losses were likely in China (which was on 4.1), and the FL nerf occurred only near the end of the quarter, so ascribing the western losses to it is dubious at best. More likely, the nerf was a response to losses in the quarter (and earlier), not a cause.
The only big net loss after all the nerfs was Q2 2012, and that can be blamed on D3 and expansion fatigue.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Blizzard has the survey people complete when unsubbing. Their reaction to the sub loss was to nerf content.
Now, use your brain, what do you think those surveys were saying, that content was too easy (remember Blizzards reaction was to nerf content and make easy heroics in 4.3) or that it was too hard?
Think, its a good thing to do.
They are easy, yes. But considering you need to do 34 a week to get your 1000 valor points they are still too timeconsuming.
only these options? how biased can you be?
Well, I don't need to spend hours in a single dungeon; I just want do do something besides stupid facerolling in dungeons.
In fact, our whole guild is that demotivated from the extremely dumb and lame braindead-easy-mode dungeons, they just don't want do do them any more; So gearing up for raids or challenge modes is a bit hard.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I think this is a problem of the tool being in its initial stage. I expect them to change it in the future to give points for killing everything killable in the dungeon, for taking the least amount of damage int he dungeon as well as speed which could make them more interesting.
With the inclusion of LFR easy mode raiding, it's realy natural that heroic 5 men have droped a little in dificulty, its only natural so that the more casual oriented playerbase has a more fluid gear progression.
The people that are over the average player already has access to 5 men chalenge modes, normal mode 10 men raiding, HC 10 men raiding, normal mode 25 men raiding, HC 25 men raiding, excluding any kind of PVP.
It's been clear that blizzard realy needs to give casual players and hard-core players something to do. Extremely hard heroic 5 men dungeons were too much in the middle ground... hard-core players didnt do them because they were raiding and casual players werent doing them (happily) because they were too hard in the beggining.
It's only natural this shift to lower dificulty in heroic 5 men since the inclusion of Chalenge modes for harder chalenge, and shifting heroics 5 men to a steping stone in gear progression into casual LFR raiding.
Imho, feels almoust perfect.
Yes they were. All except Loken and Skadi, which required blue gear to faceroll. You could not stand in Loken's aoe in green gear, you had too few hp. And Skadi was just exhausting to heal in bad gear. Basically nothing else required any kind of serious gear, skill or concentration to beat. So we can safely say that LK heroics were facerollable on the first week.
If you find it easy then play challenge modes. After the damage cata had done you'd think people here would have learnt.