Originally Posted by
zoesgirls
I am pulling my hair out over the reset function for cast sequence macros. I have been searching all the forums I can find on the topic, and I yet when I try my macro, it is not resetting properly. What I would like is to reset my macro when certain procs occur - like heroism or blessing of the celestials. I also need it to reset when I switch targets. Here is what I have so far, and maybe someone can offer an idea on how to make it reset when I press shift:
/castsequence [nochanneling:mind flay] reset=target/5/SHIFT shadow word: pain, vampiric touch, mind flay, mind flay, mind flay, mind flay
/cast shadowfiend
/cast shadowcrawl
/script UIErrorsFrame:Clear()
I'm pretty sure reset on mod was removed in 4.0.
---------- Post added 2012-10-22 at 11:53 PM ----------
Originally Posted by
Onoes
Several requests (read back 20 pages and while I found a lot of really good idea's, nothing specific to what I'm looking for).
1. Would like a macro that sets my focus if I'm targeting a friendly player (and then returns to my last target), and casts Tricks of the Trade on my focus if I'm targeting an enemy.
* My thought-line is that before a raid pull I can target the main tank and hit my macro making him my focus. On pull I can hit my macro to tricks the tank. After the initial pull I can target a DPs raid member and hit my macro to switch focus, return to the boss, and from that point on the DPS will be getting my Tricks. Does that sound about right? Is there a better/smarter way to do this?
2. Would like a macro that mounts when stationary (using a random mount mod, command line /rmount), but that uses the Sprint ability if I'm in motion.
* If the only way to do this is with modifiers then no worries, I can do it. I'm hoping there is a clever way to handle it with 1 button push however.
3. General question, does the /startattack command do anything negative when spammed? So, if I set a macro up to cast Mutilate then /startattack, and just spammed the ability, would there be any downside? I just want to make sure I'm not resetting weapon swings or anything by using it.
Thanks a lot for any help!
1. As described:
Code:
#showtooltip
/focus [help]
/cast Tricks of the Trade [@focus]
What I use:
Code:
#showtooltip
/cast [@focus,mod][help][@Anonplayer] Tricks of the Trade
With mod, it casts on focus; else if target is friendly, it casts on target; else, cast on a predetermined player. I set my focus as the tank usually (just target and type /focus) and I just put the highest DPS after @ on the last part.
2. Not possible to detect movement. I don't think mounting triggers the GCD either, so crazy things would happen. If that slash command accepts conditionals, use this:
Code:
#showtooltip
/rmount [mod]
/cast [nomod] Sprint
If it does not accept conditionals, use this:
Code:
#showtooltip
/rmount
/stopmacro [mod]
/cast Sprint
3. /startattack doesn't really have a downside. It doesn't reset the swing timer; it just toggles it on. Just make sure the Mut on your stealth bar does not have /startattack. That can bring you out of stealth and you'll lose the free Mut. Here's what I use on both bars:
Code:
#showtooltip Mutilate
/cast [stealth] Pick Pocket
/startattack [nostealth]
/cast Mutilate
If stealthed, it will pick pocket and then Mutilate; else if not stealthed, it will start attack and Mutilate. I have PP macroed to all my openers for the free cash.