Only people who feel inadequate with their on peen equate everything in peen measurements. It was never intended for the masses. But it was never intended for just "raiders". LFR gear does just fine. And that's not classifying someone as a "raider". Quit being an angry little person.
And anyone can get in. Invites do drop from mobs. And anyone that isn't incompetent can get down the first 6.
Last edited by Last Starfighter; 2012-12-01 at 10:34 PM.
*highfives Drek*
OP please don't ask for nerfs to this content, it's designed for high caliber players whom can handle and adapt to situations making full use of their tool kit. It's a personal challenge, which means you can't just run in, blow all CDs and expect to win. Not for all fights anyways.
From what I understand Brawler's Guild is working as intended:
Source: http://us.battle.net/wow/en/forum/topic/7004406077What Brawler’s Guild Is
A fun, but small diversion that could grow in time
A venue for a realm’s community to come together
A unique way to earn some solo PvE bragging rights
A cool place to hang out
What Brawler’s Guild Isn’t
A means of solo progression
A major patch feature accessible to everyone (at first)
A way to earn lots of in-game rewards
Proving Grounds where you can develop class skills (that’s a different feature arriving later on)
The fights are retard checks, not gear checks. If you are in dungeon blues and you can learn and execute the fights you can beat them. Most of the fights have insta-kill events that will kill you if you are stupid no matter what gear you have. Yeah a person in great gear will be able to finish the fight after beating the mechanism 15 times while you may take 18 times.. but really, once you know the fight you know the fight, having to do something 3 extra times is not a big deal.
The bigger problem is pet classes, or classes like shaman or DKs who have CD pets. Army of Dead trivializes most of the fights along with fire ellies. I´ve been in the Guild for a couple days, and those guys just breeze through fights. You see a rogue or warrior and you almost feel pity. I am curious if someone has yet run through the armory to see what classes are getting highest rankes. I am guessing hunters and DKs.. and DKS not for the self healing, but for Army. Every DK I have seen fight, pops Army right away.
Isn't the brawler's guild just there for fun/bragging rights? I didn't think there was any sort of gear advantage to getting in? Why get so bent out of shape about it? You'll all get in and eventually have better gear to allow you to complete it. Invites are already plummeting in price on my server, started out in the 50-100k range, now down to the 7500-10k range.
Let's make America GREAT again. Trump 2016.
The community whined and bitched and cried, they stamped their little feet and demanded faster expansion releases. They don't get to complain now that expansions are shorter.
Are you so new to the game you never heard of sites like http://www.wowprogress.com?
I said from the start this will make it a dead horse before the race even begun... but hey as long as 1% of the players are happy...
Joke of the day considering CRZ....
Well really in a 470 ilvl you should be fine doing all the bosses up to r8. R8 requires about 100k dps sustained over the course of the fight to meet 3/4 enrages, which is doable in around a 495 ilvl (full normal modes). If you're in full raid finder you still have access to 100% of the content you just might only be able to complete 7/8ths of it.
You are wrong, and I almost guarantee that at some point one of these ´best´ players is going to post a video of them beating the top tier encounters in dungeon blues similar to the way guilds usted to do it during raiding. These fights are about mechanisms, not dps checks. they are nothing more than overland rares on steroids. Doesn´t matter what gear you have, if you stand in front of the mantis, you are going to die quick during bladestorm.
Really odd, as I visited twice today and the first time, the place was completely empty, and the second time I only saw very familiar names from my own server, plus a couple of my own guildies. The queue was just cycled through by about 7 different people, and no one had to wait very long for their turn. Which isn't to say super long queues aren't happening, but so far, they're not a problem everywhere yet. I can easily imagine things getting out of hand further down the road when more people have had time to get in and work through the ranks. I rather hope we get more fighting pits; as an observer, I wouldn't mind having to wander a bit, while a variety of people fight concurrently. When there are enough people that queue times are ridiculous, it'd be nice to offer those waiting a) a shorter queue time, and b) SOME choice in who they're stuck having to watch.
Partially. I expected them to use CRZ to populate the Brawler's Guild at first and was surprised when they started talking about bringing the realm together. For that matter, if the Brawler's Guild over time got to be overly popular with many people wanting to participate (say more than 50), I had imagined that something like CRZ would be used to split them (and still do).
But that said, after a while when there's more invites out there and making an assumption that there's enough interest on a realm to have 15-20 people in there at any one point (questionable assumption but we'll see), you'll likely see people from other realms less and less.
So go back in a few months and have a look. I'm somewhat inclined to give Blizzard a break on this since it's not like anything else they've done in the game. They'll look at it and change it to the extent they think it needs to be changed.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Last edited by cFortyfive; 2012-12-01 at 11:00 PM.
^^ This. ^^
It's not like healers will out of nowhere have enough DPS to down such fights.
And no, not everyone has a DPS spec especially if they play both PvE and PvP (I have 2 Holy specs for that reason. One for pure healing; second for PvP/questing...and damn will I add 15+ more pieces of gear without a gear locker to hold them).
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
I think they should be normalising gear, otherwise it's not really a "test your skills" arena is it?
What's going to happen when the next tier comes out? Either they buff the bosses or they become trivial. Brawlers' Guild isn't a bad idea in theory but it needs some polishing
I work during the week and don't play then, so I only picked my invite up yesterday. I spent a few hours down there, after the first fight (where you get bumped up the queue) it was a 1.5 hour wait on fights, and I was dead before my screen even showed I'd been zoned into the ring, the whole thing was so lagged to hell (I'm not actually exaggerating when I say hundreds of people there at any one time). It's not people on my server filling it up though, there were no familiar names at all, just douches from offserver who were being jerks to everyone over their own queues. Really disappointing tbh.
Maybe the eventual plan is to go to normalized gear or they could simply add more ranks. One thing I left out of my earlier post is that to say that Blizzard will watch and change it as it goes along and matures is not news and nothing new. I do wish more people would stop acting as if the way it is the first week out of the gate is the way it's always going to be, never-changing and therefore entirely worthless. I don't see that happening. It looks like it's already being tweaked here and there.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
After reading this thread, specifically a part from a blue post that Seregon quoted, I don't think it's about "skill" anyway. It's merely just a way for people to show off how much gear they got.
Apparently, scaling is hard. But I guess they might try their hands at it later.