Yes it's dwindling, what else is new?
Yes it's dwindling, what else is new?
mmo-champion has become full of trolls and bad admins.
Content is content. Creating a limit upon what you want to see and experience is a limit that you yourself have imposed upon the game. It doesn't change the amount of actual content that exists in the game. Just because you refuse to do heroics for personal reasons doesn't change the fact that it is content there in the game.
It is still new content, or extra content. What if I say I don't want to do dailies, quests, rep grinds, dungeons, heroics, raids. I only want to sit in the capital city and chat in trade. Do I have a right to say the Blizzard has added no new content to the game? No I don't. Why? Because I am creating an artificial rule of what is content rather then accepting that there is plenty of content being added.
Refusing to see something as content doesn't change the fact that it is content. It just makes you blind.
Last edited by rhorle; 2013-01-08 at 12:47 AM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
As long as we can all agree that clearing LFR isn't clearing the raid tier I'll be happy.
Seriously, if you are out there complaining about a lack of PvE content because you spent last night doing LFR and have now "seen" all the raid bosses in the tier I want you to raise your hand.
Now hit yourself with it.
I'm still as interested in WoW as I was when I started in BC.
Blizzard did a fabulous job with the Pandaria content, much better and more entertaining than I anticipated.
I was one of the people who thought "OMG Beer drinking pandas, nothing good can come from this".
Not even close. In LFR you get to LOOK at the raidbosses, but it's in normal & heroic where you get to FIGHT them.As long as we can all agree that clearing LFR isn't clearing the raid tier I'll be happy.
If you cant do it, it may as well not be there. This is the whole reason 3 skill levels were introduced in the first place. Heroic content is PvE content but the reasons stated you cant simply tell people theres plenty to do just because they have not completed the same thing 3 times.
If people are happy to see content on LFR who are you to say that they are retarded? You could argue that playing with virtual pets is pretty bloody stupid.
So by your logic there was no raid content in Vanilla or TBC because some people weren't able to do it?
If people are happy to see content on LFR then more power to them. If people think finishing LFR content means they have now completed the PvE content of the game and have the right to demand more then they have a screw loose.
I could argue people wasting time on a videogame when they could be developing a lifeskill is pretty bloody stupid. But I won't. Because I don't agree.
Well that is the reason why they introduced 3 skill levels - so people could see the content. There was ofc a BIG difference - they were all new bosses not the same thing again with more hit points and maybe an extra trick.
The fact that you consider playing a video game as better time spent than developing a life skill is an odd thing to admit to.
The game is old. Of course enthusiasm is dwindling. The very nature of the genre that is WoW is to keep the same players playing a long time, while bringing in new players at a slow but steady pace. However, with more freemium style games coming out, newer gimmicks for other games to attract players, the amount of incoming players is slowing down, and because of the mere age of WoW, the current players are starting to quit.
Yes, MoP did increase subscriber count, but doesn't every expansion do that? It's as you stated OP, its burnout. People are getting tired of WoW, it doesn't matter what Blizzard puts in the game.
But, because of that doesn't mean its a bad game. Its just old.
Call me House.
Haha, well, people who compare TBC's Raid Content to todays always make me chuckle. So cute.
"We had ADDS to control! All the while we had to dodge a void zone! And we had a friggin' DPS Check, can you imagine THAT? Stuff was CRAZY hard man!"
BC had some nice encounters, sure. But an assload of crappy ones to bloat the Raids, too.
I find it fascinating too, that the Players have the exercise of 6 years playing this game, and consuming the content, and then think that this magically also empowers the Dev's to work faster. Guess what, they may have streamlined their workflow ALOT since back in the day, but it still takes the same effort than before. Concept's, both Art and Game-Design, still have to be thought of , iterated, corrected and then implemented. You can't shortcut this process.
That would be odd. If that was what I said. Which it isn't.
What I said was that I would never argue about "wasting time" in a videogame I play specifically for enjoyment in my spare time because I don't agree that that is a waste.
Now did you have a valid point to add or were you happier discussing the semantics of my sentence construction?
---------- Post added 2013-01-08 at 12:26 PM ----------
I don't necessarily agree with this. Sure the fights were simpler, but they were tuned well. I remember Maiden for example with the pillars and holy fire dispell as a fairly simple fight which still gave a pretty great challenge when you were learning the encounter. The same can be said for Attumen, Big Bad Wolf and a bunch of other bosses.
Which ones would you consider "crappy"?
Erm no. You need ONE person that finds his dispel button. That's it. I did the dispelling as a shadow priest.I remember Maiden for example with the pillars and holy fire dispell as a fairly simple fight which still gave a pretty great challenge when you were learning the encounter.
Attumen was a joke. Even my horrible noob group, comprised of first time raiders killed him on Try 2.Attumen, Big Bad Wolf
Wolf was not hard, it was annoying because you got stuck on textures and the guy walked diagonal when you ran too fast.
Hydross - lame resistance gathering. All yo had to do was get your dps to hold it's feet.Which ones would you consider "crappy"?
Lurker - Yaawn Rag 2.0
Solololarian
"Trashlooter" (Void reaver)
First 5 bosses of Hyjal were pretty unimaginative and boring.
Akama's freeloot
Good bosses:
Netherdragon in Kara
Nightbane
Kael'thas
Vashj
Most of Black temple was fun too esp. Gorefiend... remember the flash minigame for practice?
Disclaimer: I only progressed up to RoS, so I won't judge It and what comes after it incl. Sunwell.
personally i cant keep playing the same WoW system. Get gear, raid, get better gear, raid, get even better gear, level up and do some heroics. Rinse repeat.
Not saying i dont like WoW, i just cant keep doing the same thing if its not fun and i play video games for fun.
Also the pvp has gotten worse each expansion.
Whether the world's greatest gnats, or the world's greats heroes, you're still only mortal!
I've pretty much quit WoW. Several years of playing just to do the same thing: Grind for gear each tier.
There's no incentive to do anything but raid or PvP. Sure there are other little things you can do like pet battles and professions but they are all just there to do between dungeons / raids / BG's / arena.
I logged on the other day and saw the same people in trade I have seen for years just trolling and thought...what's the point?
I decided I need a more sandbox kinda game.
The key part is fun. But any game that offers a progression system will always be Do X, get Y, rinse repeat. For some reason though a lot of people that have this complaint against WoW think that it will be different with a new game. But the only difference in the end is that the Art is different. Which is also why those "new" games don't tend to retain players.
If you are looking for brand new game play then you can't really look to the conventional mmo. You have to look towards different game types all together. Because as long as it has a progression system you will always be doing the same things for a reward over and over. It will always happen with those types unless you stop playing the game. There is nothing wrong with feeling this way but you won't really find a difference elsewhere.
---------- Post added 2013-01-07 at 09:33 PM ----------
The for the moment type gamers might have moved on but the masses are still playing WoW. The problem is that when a game has constant 10+ million subscriber base for 8 years you have a lot of turn over. For every person you have quitting you have new people taking their place. The thing is there isn't just WoW gaining these above average numbers anymore. It is just WoW for their type of game but you have others in their genre that are the WoW's of their genre.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
You can't say Enthusiasm for WoW is dwindling because 'Servers appear to have lower pops then 2 months ago', that's just absurd to even state.
I think the title would be better phrased, "Is YOUR enthusiasm for WoW dwindling?" and then perhaps obtaining and having a discussion about people's view on the state of the game.
For me my enthusiasm for WoW hasn't dwindled, but merely I've got alot more going on in my Real Life that needs to be taken care of before Video Games. Since WoW (Mainly raiding) was the biggest culprit for making me lose time, it was the Game that had to take the cut. Personally I think this is what happens to alot of people, but instead of blaming their lives and the need to simply slow down, they try and blame the game. Naturally that's not all people, but I think that kind of thought process happens alot more then what you might think.
Most likely if you pulled aside any newcomer to the game that's enjoying it, I'd say they're probably having just as much fun with MOP as those of us who our first end game experiences were Vanilla/TBC. Better for new people to start now in MOP, then to reach the end-game that was Cataclysm after 4.0
MOP has more content then ever before and the quality is extremely high, if enthusiasm is dwindling it is simply the natural course of an old game and people getting naturally bored, because even if the content is great it is in reality the same thing that we were doing yesterday and even 7 years ago.