Sorry for the delay, added an update. So glad to see the game front page here after so long!
Playing Path of Exile and Guild Wars 2
Unlikely to change for OBT. The game follows a model similar to Guild Wars 1. Whole game is instanced. Even towns.
Once a town fills up with a given number of folks, the game automatically shuffles players to new instances of that town or area [as the case may be]. Though players can travel manually to any current instance of a town or area [if in a party] they desire by ctrl-clicking. Or create a new one by the same process.
In that Gamespot interview it is mentioned by the developers Guild Wars was a big influence. Which again, had the same structure; login gateway by region, play with any one in one massive world.
Functionally, we are all on the same "server"; Default SC, Default HC, Cutthroat, etc.
Have a quick question. Read in this thread that the talent trees are all passive skills. How are active skills determined/acquired and how much choice do you have in that?
As Lagwin said, it's right on the front page. But the skill gem page also explains in greater detail.
link.Originally Posted by Grinding Gear Games
The game is very intuitive. This hand wringing over skills, passive tree and so on you see around the web and forums is mostly nonsense or stupidity.
When one sees a gem lying on the floor it is distinct from other loot. Immediately one can see that the gem is 1 of 3 primary colors. All gear will have a number of sockets consisting of 1 of 3 primary colors.
Upon picking up a skill gem all matching color sockets will automatically highlight. A large message is clearly written informing the player a gem can be placed in a corresponding colored socket. Doing so will add the skill to your hotbar if a free space is there.
Clicking you bar will bring up a list of your skills- Guild Wars style. You can swap instantly.
One will see, the color green is related to Dexterity. Where the Ranger, Duelist and Shadow classes begin near in the passive tree. That Strength gems are colored red- the colors nearest Templar, Marauder and Duelist. Blue gems designate Intelligence, and so.
Everything in the game follows this kind of consistent logic. Path of Exile is deep & complex, but intuitive and logical.
Been playing the hell out of this game over the last day or so (thank again, Endersblade!). Honestly the
So far my time has been spent with:
Templar- Melee/pbAOE/ranged hybrid. Its been very strong so far.
Witch- Summoner build. I find this build to be kind of dull tbh. When characters reset in a few days I'm going to go with
Marauder- Just getting started with it...no real 'build' so far.
Duelist- DW high mobility build. Need to get some +health of kill equipment because its really strong but I have to keep on top of drinking flasks more than the others.
Overall I'm having a blast with this game. Its extremely well done.
I've been looking around the classes , and the one that has me most curious is the "Shadow" . My question is, are they like a melee rogue, or can i be a Ranged rogue so to speak?
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
Shadows can be anything, but they have easiest access to elemental damage, dexterity and intelligence. They are considered by many to be a solid defensive late game choice due to easy access to energy shield/evasion related passives.
To answer your specific question, yes. Shadows are commonly bow users, casters, or elemental damage melee fighters.
Playing Path of Exile and Guild Wars 2
Any class can be or do anything. The only difference with the classes is in which place they start in the talent tree. So you could make a marauder with bow, a witch with dual dagger melee, anything you can imagine you can do it. The only thing that holds you back is how well your spec will perform in higher difficulties.
You first need to decide with which skills you want to play and what to make of your toon and then pick a class that is close to the "talent points" you want to take to make it work.
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
To people who know the game well: I'm looking for a class that has fast attack speed with decent survivability (lifesteal to stay alive). Two 1handers obviously.
edit: found it, duelist. vid is somewhat old, is that viable anymore?
Last edited by Creatinebrah; 2013-01-21 at 11:47 AM.
You can go any class you want, for lifesteal and survivability marauder is good but i believe both the duelists and the shadow both have easier access to attack speed passives.
Not sure of the shadows survivability though...pretty sure that many of the current builds would go for chaos inoculation which is getting changed for the OB.
Duelist though has good access to the tanky side of the marauder area.
And almost all attacks can be boosted with the faster attacks support gem
Also check this out for attack speed
LMAO @ the vid....wow
edit: i wonder if people in this thread that really know their stuff would make a 'guild' (if thats possible) where noobs like me can ask questions. i only ask because i can't even imagine the global or trade chat during open beta. i can already see the insane amount of trolling of d3 vs poe lawl
Last edited by Creatinebrah; 2013-01-21 at 11:53 AM.