Thats because you have a mastery / crit gear i guess.
Mastery copying those huge ticks from DPs is much more attractive in pve aswell.
Thats because you have a mastery / crit gear i guess.
Mastery copying those huge ticks from DPs is much more attractive in pve aswell.
I tried some raw calcualtions from my raid logs:
In our raids my mindflay ticks for 25k dmg(Without Twisted Fate talent). Multiplied by insanity, haste, crit, and mastery percentages : 25*2*1.25*1.2*1.3= 93.6k damage per second channeling insanity.
Mind blast and instant mindspikes hit for 94k. Divided by gcd time and multiplied by crit: 94 * 1.2 / 1.25 = 90.2k dps.
At last 1 orb DP if its tick damage will be doubled will do 126k dps for me.
I've spend a few hours on ptr training dummys last week trying both talents and SW:Insanity always won for me by a huge margin.
76-80k dps using FDCL, and 80-85k with insanity 1 orb rotation.
I think that SW:Insanity will be boost at single target fights with low movement. And thats where we are weak right now.
We will see more when someone comes with simulations.
Last edited by mmoc8a27148bc4; 2013-01-25 at 04:07 PM. Reason: 502 ilvl
Mastery also copies Mind Flay ticks. I think Mastery's going to be much more prominent in PvE if the DP change goes through.
What kind of gear do you have? Last I checked, shadow priests go crit over mastery. If you instead went mastery over crit, FDCL's damage will go up.
Last edited by yurano; 2013-01-26 at 12:17 AM.
I really do not want to do DP+1orb - and I doubt Blizzard wants us to use only 1 orb to get max dps from SW:I so I'm really hoping for a change on this.
It's basically the same story as Arcane mage using scorch for mana management - which was not intended, and was changed.
SWI scaling with lust/haste procs is what im looking forward to the most. hopefully we can close some of the absurd gap between any other dps and us during lust.
what a m pretty sure about by my opinion is that: with this tier 14 set 4 if they don't change it Sw:I . will be the only way to go ... after that i guess its gonna be fight depending
there are so many things to take in mind like will the haste cap change will mastery beat crit are we gonna have a good 2nd stat after haste all of that will be shown when it goes to live but atm 1 of the sp weak points is the insane dps gap in blood lust or hero between us and other classes .. using insanity with 1 orb during the lust will close this gap permanently and even might open a new gap with us on top ..
Last edited by Painfury; 2013-01-26 at 04:23 PM.
Waiit a second, DP was never meant to be used with 3 orbs for gigatomic damage, it was more of a GCD optimal usage that made the spell better off casted with 3 orbs.
The damage formula stated clearly that damage per orb was a linear increase, instead of something multiplicative.
At least, i dunno if something changed in that case i missed that entirely.
there's no way that they're keeping the 15% bonus to insanity on our 4t14. the only reason that was added to the original bonus of +3 sec to SWP&VT was because the original set reduced the DPS of old insanity.
from what i've seen/heard, the bonus isn't currently applied to new insanity on PTR, so there's be no reason to expect it to work this way come release. if it did work, you're right in that it would be really hard to break the set.
i'm wondering, myself, as to whether PI will become useful with 4t15. the snapshotting of the extra haste via apparition extensions could be useful, and the new insanity would definitely get a big bonus from the extra haste every 2 mins.
@purpleisbetter yeah, i'm pretty sure a lot of people think DP works like ret's TV instead of the linear scaling we get now. we're still doing the same damage per orb doing 1 orb DPs.
Well that's a easy answer: pretty much everything has a higher dpet then 1 orb plague, so if u use plagues at 1 orb in live u would just doing the same exact damage made by the spell in the long run at the cost of possible procced spikes, blasts, deaths or halos. Wich wouldn't have much sense.
MF:I will change everything.
Just a heads up, don't get too excited about SW:I yet. There was a twitter post the other day regarding damage and balance changes, so don't consider the damage SW:I is doing to be final by any means.
Yeah, we can even have some pve love more!
Last edited by yurano; 2013-01-28 at 01:38 AM.
Friend of mine rerolled Mage before 5.1 because Priest was bad. He was happy until they nerfed combustion. Now his DPS compared to others who stick with one class and practice at it is quite bad. I've always believed a good player will out-dps a bad player, regardless of which class happens to be overpowered / underpowered. I'll always stick with Shadow Priest, no matter what the meter's or sims say. I would advise you to do the same since the DP change is going to buff our damage too.
On topic...
Erm, you sure? Do you mean with SW: I or do you mean DP itself? How can a 1 orb DP ever be higher DPET than a 3 orb DP?!?
why is your rerolling friend still playing fire? arcane can easily outdps shadow on like 90% of fights this tier, and has by far superior single target dps.