All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
5 man are not "cheap", scenarios are, because they require no effort what so ever, except for maybe voice acting, but that is a common thing in 5 mans as well.
---------- Post added 2013-03-18 at 01:55 PM ----------
This is really where I disagree with you.
5 mans are not cheap, which is why developers stop doing them.
Dailies and scenarios are cheap, they need almost 0 art developement, they dont even need kuch reason to be there so the developers dont need to think in a reason to introduce them, and they drop no gear, so they dont need to create new gear for them.
Instead, they can just slack off and gives us close to 0 real content and make some people happy...
---------- Post added 2013-03-18 at 11:10 AM ----------
Its not the raid that they shuld have cutted, its the daileis and scenarios.
5.1 already introduced dailies and scenarios, we didnt need more in this patch. Odd patche can remain giving us dailese and scenarios, while even patches should give us raids and dungeons. That would be fair for everyone.
Don't use scenarios as an excuse for no new 5 mans.
I've had more good 5 mans than bad ones. I've always enjoyed that feel of having 4 other players with you and working together even if you're doing a lot of the carrying sometimes. I've never had a 5 man that didn't end in "thanks for the run". Scenarios? I've done all of them just to see them once, and I can't remember a player from a single one.
Dungeons and random battlegrounds are the heart and soul of the end game because of their accessibility. MOST players focus/do these two things in this game. To short shift players on either end is just all around the stupidest thing they could be doing.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Bingo. There's a difference between raid progression (which is designed to be tedious to hold back the people who are burning through the stuff just released) and catch up mechanics for those who are never at risk of running out of things to do or are trying to get a new character to the point where they can play with their friends without it feeling cheap again.
I like 5-mans, and do wish there were more to do. Personally, I'd rather see more 5-mans than scenarios.
The only problem Blizz (and many players) had with new dungeons was that they kinda invalidated the older raids & processes of gearing-up in the first place. Chain-running the ICC or HoT 5-mans gave you items with the same stats people had to raid 5-6 months for, progressing from raid to raid, tier to tier, just to see "casuals" getting similar powerful items by just "roflstomping eez-mode heroics".
While I can certainly relate to that kind of view, I still liked and really enjoyed the 5-mans added during the patch cycle of an expansion, as they were great at story-telling, much better than those 5-10 minute scenarios they use now.
I remember quite fondly the times I stood in the Halls of Reflection and seeing the Lich King wander up to Frostmourne taking it from its socket and staring at me. I felt really immersed in the story back then.
In the HoT 5-mans it wasn't quite as epic, but still good story-telling and build-up for the raid.
The solution to the above-mentioned problem is pretty obvious, at least in my opinion.
Just let them drop items with an ilvl between 2 tiers of lfr, but requiring an ilvl from the lfr they are currently running (like if the average ilvl of the last lfr were 502 and the requirement for the next were 500 with 520 dropping, then let the 5-mans require an ilvl of 495 and drop 510-15 or something like that, so the 502-lfr would still be needed) kinda to help people to reach the next lfr when progressing through the old ones to reach the current ones (talking from 5.2/5.4 perspective).
That way the story-telling aspect is still used in all its glory, while the gearing-up and skipping older tiers is still off the table.
That way nothing would really be invalidated.
Last edited by mmoc51c778c914; 2013-03-18 at 04:50 PM.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
Heroic modes require quite a bit of coordination and team-work when done at the appropriate level of gearing (if what's dropping isn't better than what you have you likely over-gear it). For a lot of players that only lasts for the first week or so at max level. From that point on, almost every group you get for the rest of that expansion is doing content that's undertuned for the group's progress. Not that it was tuned to be easy, but that it was tuned for gear less than what most people have.
Challenge mode exists to create a "level playing field" for PvE competition. It doesn't matter how much time you've put into min/maxing, your stats will be capped to the level they intended the content to be done at so that the primary factor in success is execution. It's really the only way, when dealing with static content, to measure how well-played a team is in a game where stats play a significant factor in character strength.
I'd like a few more 85-90 dungeons added. Running the same 4 over and over again is boring. In fact leveling alts in mop is painful.
Not really, even at their own ilevel they were incredibly easy.
If groups wipe in these dungeons then they are just utterly terrible... I would love to see them try on actual difficult dungeons.
And this "regular mode" is mindblowingly boring, you can seriously fall asleep while doing it.
5 mans have lost their roll in the (end game) market if you want the gear you can run all the LFR if you just like the feel of 5mans you get CMs
so if i was blizzard i would but the people used on mid tier 5 mans on the new raid tiers 3 5 mans that are only good for skipping the last tier of raids Vs 3 bosses that can be used in a LFR, 10 man and 25 man heroic and normal raids will be good for alts and mains 5 man are just good for alts and people late to the Xpac.
LFR is basically a glorified 25 man dungeon. That's where we get our gear from now. I personally have no issues with it.
Or maybe different people find different things challenging?
Some of the people wiping in those dungeons can, maybe, do calculations you wont even imagine how to start doing and they find them easy.
Or we can not go into academic examples, and some of the people that wipe in those dungeons may solves puzzles that it would take days for you to solve and they solve it in an hour.
People here need to understand what subjectivity is.
And yes, hundreds of groups wipe in MoP dungeons every single day, even if you dont.