On Horridon me and a boomkin are on interrupt on dinomancers since melee are allready busy on priests/fire casters on half the doors. We raid HC with 10different classes in the roster. In 10m you can't stand in the back and just dps look a braindead junkie, you have to take responsibilities and use every single thing from your spelbook.
There's also a gazillion solo encounters hunters need an interrupt. Even on trash or while solo farming it's used constantly to force a caster mob to come into melee range so that you can aoe faster.
If you don't know what you're talking about and you don't have the empathy to think how 99% of the wow population plays the game, try not to 'contribute' to the thread.
We lose interrupt. We lose damage reduction. Unless they majorly imporve dps, there will be less reason than ever before to take a hunter to your raid.
hunters don't need that utility, it wasn't even amazing anyways, I mean a 24 second interrupt? was shit.
and raids still will want hunters, because of their unique niche that most classes don't have, and that's their mobility as a ranged. enough said for that.
If they take that away from us then sure we are pretty damn useless to a raid, but I highly doubt they will.
ALSO, it's early in the ptr, don't whine about all this now a lot of shit changes, I'm sure a lot of you heard that, but seem to forget it easily.
Last edited by hareu; 2013-06-17 at 09:14 AM.
A Brief History of WoW
[Class X] reads PTR notes: "Don't nerf me, bro!"
[Class Y] reads whine post: "Calm down, it's just PTR. It can still change."
Patch Day: Nerf goes live exactly as originally announced.
Class X is sat for the next tier of raid progression.
[Class Y] reads next PTR notes: "Don't nerf me, bro!"
TO be honest I hope they will revert nerf on blink strikes. If not I guess our future is worse than our past and I mean PET PATHING ISSUE.
When I read how happy blizz is about the hotfix adjustment to BS I just know that none of them is actively playing a hunter. This fix makes the pets do dumb things which may lead to even more problems in new raids. Right now the pet will teleport to a target without checking if it will make it go out of the "moving zone" (like mid air or other non accessible zone). This leads to bugs like Megaera or ghosts on the bridge. You have to wait for 20sec for your pet to be able to teleport again or it can stay stucked in some weird spot.
BS brought best solution to pet pathing but the recent hotfix made it worse than it was before. They need to remove teleport CD in pve or make some sort of block to where your pet will teleport. It shouldnt be possible to get into place where your pet can't move (best example are again ghosts on horridon where your pet will stay midair and not move for 20sec cause its in air). Solutions like dont take a talent cause it bugs is just .... terrible?
I just cant wait to see some 5.4 bosses which will either teleport mid air or move to some other spots where your pet will get stuck to actually get blizz attention to this stupid problem.
The reason why people played SV then for short term BM (BS implementation) and again SV (BS nerf) is the fact that the pet issues are serious.
I don't understand why they can't just remove the blanket silence from it and turn it into an actual interrupt, that seems to be the real problem. If they did that and made the talent add the blanket silence, it would be far less mandatory, or they could just give the blanket version to MM only.
That's the suggestion I posted on the official forums and tweeted to GC in a nutshell. I'm also all for proliferating proper interrupts to shadowpriests and boomkins and a non-pet-reliant one to warlocks (though theirs happens to be on their preferred dps pet and has the standard cooldown -- unlike the 30-60s CDs for our pet options).
I don't really understand why hunters have to be the only DPS class in the game that doesn't have a baseline silence/interrupt. I mean correct me if I'm wrong but every pure dps and hybrid that has a dps spec has some kind of interrupt some have two. So again, why do hunters need to get the short end of the stick every time? I really think they either A. don't know what the hell they are doing when they design/make changes to the hunter class. Or B. they purposely design the class to always feel clunky and backwards in order to please the "OMG HUNTERS ARE OP" crowd, and since the hunter community is usually too complacent nothing gets changed.
"I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy to sap and impurify all of our precious bodily fluids. "
- General Jack D. Ripper.
The future of hunter PvE will continue to be the same rollercoaster it's always been. I'll just keep riding it.