Originally Posted by
Dracodraco
Comming from a completly neutral PoV (I don't even play a paladin or any other tank) -
It's a justified change. Paladins output vs damage taken this tier has been completly out of control.
Using Ra Den 25 heroic, the hardest hitting boss that has been in the game, these are the numbers we see from the rank 1 paladin, brewmaster, warrior and bear druid (DK's can't really tank ra den, so excluded them).
Damage taken:
Brewmaster: 260K per second.
Paladin: 141K per second.
Druid: 173K per second.
Warrior: 160K per second.
Damage done per second:
Brewmaster: 547K.
Paladin: 531K.
Druid: 415K.
Warrior: 381K.
Simply put, paladins are only beat by brewmasters in terms of output on this fight (which is singletarget), but that's by less than 5%, and brewmasters take almost double the damage of a paladin.
Druid and Warriors are left completly out of the loop compared to those two classes, but even between monk and paladin, paladin brings raid utility that monk doesn't (Devo aura, various Hands), AND takes far less dmg than the monk.
So... Yea. Expect Monks to also recieve some "balancing" nerfs, it is completly justified for paladins.
(On another note - with the new 30/50% vengeance cap, monks and paladins might end up fixing "themselves" in terms of damage output. I don't know how often they go above those vengeance caps in current content, but as both classes stack yellow gems instead of stamina, while DK's/Warriors stack stam, it means that their vengeance caps will automatically be lower than those of DK/Warr due to healthpool).