Silly things that get removed because "theyre useless".
Silly things that get removed because "theyre useless".
The danger and challenge in leveling.
Real group quests.
Dangerous rare spawns and elites all over.
Old AV.
Seperate raid lockouts.
World PVP.
Actual community. LFG may have made life easier, but it really hurt a lot of realm communities, and the removal of separate raid lockouts (meaning you had to choose between raiding with your guild or pugging with casual friends week to week) + the induction of Raid Finder was the final nail in the coffin.
Epic questlines. Sure there are a few now, but they are almost always reserved for max levels and people going for legendary items. There used to be epic quest lines all over the place for low levels, the missing diplomat chain being the shining example. It was for people below lvl 35, but it spanned 2 continents, over half a dozen zones, and was very well written.
Oh yeah can't forget the 6 days AV battles
I get what you mean. It's surprisingly rare to find a game you really love. Many games excite and entertain you, but few games have that magic touch.
I don't even think WoW was ever really original or masterful, but it did have a comparatively great world that seemed consistent and deep. Not even MMO worlds today have that effect on me, despite all their new graphics and lessons learned from older games.
Eliet mobs being eliet for a rason.
Rare spawns actually being worth killing for the items they dropped.
Blizzard working under the idea that wow is not for everyone. (Something I feel they should have held onto instead of trying to make it appeal to everyone.)
Old pvp rank/reward system with title and gear based on personal dedication not best composition
casters actually casting
Old barrens. I grew up there.
I miss questing in old Lordaeron, undead starting zone and the Plagueland.
Damm I loved those Big Cauldron quest and those spooky place
And I still prefer the old SM and the old Scholo dungeons
What I miss the most is RP, I haven't RP in years, but when WoW came out I was the kind of player with imagination, having a story for my character so when I found out there were actually servers for those kind of people I left everything and went there and that was by far the best time I ever had in a video game ... RPing with random people, walking through forests, stopping to see whatever, exploring, remembering places mostly from WarCraft 3 ... Oh my god ... That was the best time and I miss it so much.
The hilarious thing is, ever since Cata when they really started to try to appeal to everyone, their subs have been dropping. Subs peaked in wrath back when there was a very good balance between content for casuals, and content for the hard core. Now the game is so all over the place, and the lines are so blurred, people are leaving faster than ever.
The only think I miss in Vanilla is the Alterac Valley.
I loved to summon ground/sky cavalry, huge elementars and the battle feeling.
But be honest, it had (even now) some big flaws.
-Too long
-Accesibily depend of kingdom population.
-Huges advantages to the Alliance. I mean, they have a big fortress, with a path uncovered of archers, on moutains with the only access is a bridge and the Horde have just a "camp" with many flaws in defence (I remember the little trick Alliance had to access directly to the last Horde graveyard).
And.......That's all. Old WoW doesn't miss me at all..
Weekend long AV battles
Tarren Mill vs South Shore "world pvp"
Dishonerable kills by killing an enemy npc
The first time you stepped into an zone that was too high for you and oh shit you saw a mob with a skull on its name instead of a level.
40 man raids, yea it took a lot to get together but was fun.
When my hunter had his bow AND a two handed axe equipped.
For me, it would be the realm community.
I miss the time where you could do a dungeon and fail completely and you weren't called a n00b, but instead you get advice how to use your class.
And.... I miss old Wailing Caverns. I miss the maze tunnel system in that dungeon. Blizzard shouldn't have touched that dungeon. The dungeon was good.
When I was just able to solo the higher level nagas in the cave outside black fathom deeps. They were the first mobs that dropped a whole silver each time.
When people used to announce in gen chat that they found a rare mining node like korium and would group a miner to direct him to it.
The sense of wonder and the unknown, the leveling experience, and the feel that the adventure was endless, no matter how much i played. I miss the size of the world and having no flying mounts. I also miss the style WoW had back then from the art, to the armors, to the soundtrack, and the general atmosphere everything was enveloped in. It really felt like i was a peon in the world of Warcraft 3, the RTS, insignificant, yet with the potential to become great. I miss the journey.
"The best argument against democracy is a five minute scroll through twitter." - Winston Churchill
Eyes of the Beast.
God how i miss the folks i played with from vanilla. I made some intense friendships but they just faded as quickly as they formed sadly. I often wonder how some of those guys and gals are doing now.
I miss the newness of the game, actually having to ask questions or dig around on thottbot trying to find answers. I think that's what i miss most, just the sense of wonder and amazement of everything being so fresh and new. I love seeing old screenshots folks post from time to time.
I think it's just easy for folks to look back and remember good stuff, but a lot of things sucked major ass back then too. Spending the entire evening spamming trade for groups for ubrs/strat/scholo just to put together a dungeon set. Then doing it on a few other characters, that shit got old.
The community. It all seemed to matter more. Before xrealm you would know all the major people on your server. I played on Sunstrider EU. There was a forum called sunstrider.net where people would flame eachover etc. There was a rogue called Bride who used to gank BRM take screenshots of people he killed and flame them etc so you would look out for him and do the same back. Players like Grauth the shaman would make movies solo'ing 4-6 people (with cool engineering things) before I even knew the word overpowered (windfury lol). So fighting him in the world and winning or coming up against his premade in wsg when it got introduced were big deals.
Guilds had personality, there was a guild called Nightshade who had the policy red is dead. You would hear the horror stories that the GM and his wife stole all the loot in MC. The GM, marshall the paladin would cancel raids if the infamous nightshade ganksquad didn't help him if he was being ganked in the day. He gave the realm first thunderfury to a hunter called nemron who was his brother. hahaah amazing. And you couldn't have characters horde and alliance, you felt like you belonged to that faction, where as now its all about the racial.
People would ninja guild banks and get blacklisted. You felt like you had a reputation on your server. I was a well known warlock on the server and I would always give 100% in world pvp and raids because I felt like I stood out.
I don't know anyone on my server outside my guild anymore and I don't really care. The community has gone. That's how i feel anyway.