Flex Raiding
If Flex is coming at the same pace as norm does this mean norm is going to be gated? Any info would be appreciated.
It's a little confusing, but technically flex uses a lot of the LFR mechanics, including wings and personal loot. (
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- "Flex released alongside Normal." MT (LFR instead of Normal) or Gated Normal Progression? #SoO
The plan ATM is the first wing of flex will open on day one so those guilds can try it out. All of normal will be open on day one. (
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So is SoO Normal gated or not?
Only traditionally in that you can't skip bosses or wings. (
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Flex will likely be gated, but wing 1 open on day 1 along with normal. Heroic on week 2, prob with LFR wing 1. Not set in stone. (
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Reputation / Questing
May sound counter-intuitive, but e.g. account reps would let us PLAY our alts vs grind a rep for the nth time
What rep do you need though, esp. in 5.4? (
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if we were able to do everything at our own pace (VP Cap, etc) The pace woulda been perfect
Not sure I agree. We received overwhelming feed in Cata that players didn't have enough to do. They finished too easily. Got bored. (
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Now maybe there's a way to let players play at different cadences that match their real life. (
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But we wouldn't want to reduce the content and let everyone just finish easily. Short term convenience at the expense of longevity. (
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the #1 problem I had with MoP is if I missed a day, there was no way to get it back. One of the big flaws w/locking so much
Yes, we set caps to save players from feeling they had to earn e.g. 20K valor a night, but too many felt like the caps were guides. (
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Systems like a cap on spending but not earning might help there. So are more open models, like the Timeless Isle. (
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World
Now we're arguing semantics. How massive is massive? Jupiter>Earth and Quasar>Earth both massive. The fun isnt there anymore.
Just how many people are in your CRZs? (
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Aren't Connected Realms just realm mergers without forcing name changes? Are there any other differences?
We think keeping your name and realm identity are important as is a returning player being able to find her home once again. (
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thoughts on switching connected realms over time if need be? The word permanent sounded pretty final.
It's permanent in the sense that if you have a guild from two realms, we don't want to up and break it. (
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PTR
10m gets 1.5 hour tests, 25m gets 30 mins? What gives? No way to test. How to find bugs in 30 mins?
It's more about feedback and tuning than bugs. Our QA team will find most of the bugs. (
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The first time an encounter goes out, we iterate on it a lot. In subsequent attempts, less so, as you might expect. (
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PvP
also, are there any considerations about removing/changing some of the cooldowns in game? PvP feels very CD-centric this xpac.
We think CDs that are always used together aren't very interesting game design. (
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Thoughts on battle fatigue having different values for 2s/3s i.e in 2s stronger BF. Could allow tuning to make 2s competitive?
We wrote off 2s for a long time as impossible to balance. We're changing our minds though. (
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They remain super popular, so maybe we just need to embrace them. (
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Any concern that increase rate of content is good for PvE but not PvP? PvP feels like a rollercoaster. Getting nauseous.
We feel like shorter seasons are generally good. What is your concern? (
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UI / Addons
Have you guys considered implementing a Mount Journal, that shows which mounts players are missing
yes. (
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Proving Grounds
why are proving gounds just for 90's and why no gear? If pg is to teach, then why not for lower levels?
We want to see how the feature is received first. It will need some more polish to be an effective teaching tool. (
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