I agree exactly with this. I have fun and I make sure the guild that I am in (being an officer) are also having fun. Nobody cares who has what and if anyone needs help.....I will do everything in my power to help. I don't only enjoy getting gear or killing raid bosses. I enjoy the casual friendly relationship our guild has. We talk, we are friendly, and we have fun. We also keep out the drama.....anyone causing drama tends to not stay very long.
to what would you attribute lower participation/completion rates of those older raids vs. LFR? anything that mindless the server should have on farm pretty quickly - and why did you need a guild to get swp on farm in 2.4.x? just pug it - this would be consistent with LFR-type difficulty.
Obviously I am being sarcastic, but I feel I am making a valid distinction between 'farming naxx40 as current content' and running LFR.
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
-Kujako-
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
Yea, its kind of a PITA to keep a raid together. Flex raids look promising for this. No more sitting around looking for people to fill in spots in a 25 man raid.
Personally, I really dislike LFR. I'm a tank (and have been since the game was released many moons ago). I can not stand the expectation that I know the fight mechanics perfectly the first time I step into the instance. The amount of crying because I didn't sit through hours of videos and research before I dare to queue is saddening.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
-Kujako-
It seems a bit pointless if everybody has it. That might seem silly, but that's just how legendaries are. They're meant to stick out like a sore thumb, as something exceptionally powerful; yet it's hardly exceptional when it's pretty much standard for the slot, even if it does give a large boost to performance once you get it. I understand the desire to reward everyone and get everyone involved, but giving the average player an ilvl 608 cloak with a very powerful proc had problems that came with the novelty.
As someone who has the cloak, it seems to feel more like a penalty for those that don't have it than a boon for those that do. On top of that, having to get it by grinding LFR for weeks after I'd gotten all of the actual gear that I wanted left a really bad taste in my mouth. Particularly Throne of Thunder. Fuck those runestones, seriously. The trials were cool but the raid grinds were too long and just generally sucked. If they wanted a time gate, they should have just had time-gated weekly steps, like the current Hourglass quest does, and put trials (like the Celestial one) in each of those steps.
I generally let long material grinds in raids slide because you're not there solely for the materials. You're progressing through the raid and, unless you've cleared absolutely everything, getting needed upgrades. As someone that only did LFR, going back into raids JUST for the legendary quest was painful, yet felt like an obligation; if gear is a motivator, then it's impossible to ignore an obtainable legendary item.
TLDR; I'm not convinced that giving everyone a legendary is terribly in-line with what generally powerful items are meant to accomplish and can come across as more of a penalty for those that miss out for whatever reason, and I have issues with the grind associated with it.
Last edited by Eats Compost; 2013-09-20 at 05:31 PM.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
-Kujako-
OK this is getting absurd, if that is all it was folks would have formed a party in .2 or /lfg to pug naxx40/bt/swp as current content.
The elephant in the living room seems to be difficulty - no one wants to come out and say naxx40 was harder than LFR. I know, its sacrilege that anything have been hard, but sources have said for years that naxx 40 as current content had a number of non-trivial fights, ditto swp and bt (to say nothing of bt attunements).
Authors I have enjoyed enough to mention here: JRR Tolkein, Poul Anderson,Jack Vance, Gene Wolfe, Glen Cook, Brian Stableford, MAR Barker, Larry Niven and Jerry Pournelle, WM Hodgson, Fredrick Brown, Robert SheckleyJohn Steakley, Joe Abercrombie, Robert Silverberg, the norse sagas, CJ Cherryh, PG Wodehouse, Clark Ashton Smith, Alastair Reynolds, Cordwainer Smith, LE Modesitt, L. Sprague de Camp & Fletcher Pratt, Stephen R Donaldon, and Jack L Chalker.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
5th time I've responded to someone about what I said
Your implying I said it's hard. It's not hard at all. I just refuse to pvp in this game. 1750 arena rating arms warrior every season prior to this one is at 2200 now. That's fucked up. Reckful isn't playing his rogue this season at all. He's playing a arms warrior. Pvp in this game is just fucked. Flavors of the month
Blizzard White Knighting is not allowed
This is all well and good in la la fluffy pillow pussy land. But it's called competition, and games thrive off of it. It's not about feeling superior, it's about setting yourself apart from others. And about making your character unique. Something the new breed of WoW players can't seem to comprehend. Idc that you see or get content, what I care about is the content being given out for free, because it then makes that content pretty meaningless. Would you want to climb Everest if anyone could do it and it wasn't considered a great feat?
a) people did.
b) it still took someone to organize the pug and make sure there was a balance of dps, tanks & healers. very difference then just clicking a button and letting the game do it for you.
c) the difficulty if LFR is scaled down, as I'm sure you know (note that I have not argued that LFR is as difficult as classic raid content).
Thus, more people raid LFR then did "classic" content.
Last edited by Kujako; 2013-09-20 at 05:35 PM.
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.
-Kujako-
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
You see when you discuss how easy something is, that is an entirely subjective form of measurement. I gave you my opinion on it. I found it not to be very hard. Doesn't mean I didn't wipe. Cause there's the whole practicing of stuff to get into your grove thing and train the body to react instead of having to think about the ability that is about to/currently affecting you. Learning not to drink X glasses of wine when you have duty ABC to perform etc...LOL
Would I then say everyone found it easy...no. I have seen the stats. Lots more failed then succeeded.
Reason why there was less participation? My guesses would be: Age of the game...it was still fairly young then...growing rapidly...meaning a lot of non max level people. Blizzard was still working on tuning, class mechanics still were broken (better than vanilla tho). The silliness over attunements...forcing guilds to either poach or attune new people.
I think the problem with this legendary is that while it does take a lot of time and effort to get it, it doesn't take a lot of skill.
That's why the harder core, more competitive MMOs did better than WoW, right? Like, make everyone compete over world bosses, none of this instanced crap! Or full free for all PvP with the ability to loot your kills! Players obviously totally love all that, given how those games have hundreds of millions of subscribers now.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"