@ eschatological . lowest part....
are we ignoring that our spells cost almost twice as much (if not triple) then 5.0?
@ eschatological . lowest part....
are we ignoring that our spells cost almost twice as much (if not triple) then 5.0?
Weird, I wonder if there is a talent for shamans that allow you to put down two water totems down at the same time. Oh, oops. Hell, I only leveled my shaman to 90 2 weeks ago, and I know that there is such a talent. Not to mention the only water totem that is rotational last 15s with a 30s CD, leaving you a free 15s for the 16s Mana Tide Totem even if you don't use Totemic Persistence. Unless you're literally saying the 1 GCD it costs to cast mana tide totem is too costly a GCD which causes you to fall behind on healing, which I outright don't believe.
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Are we ignoring how OP MWs were in the first tier of content and how their mana costs brought them more in line with other healers?
Or are we ignoring that heroic encounters, even in MSV, were still more mechanically difficult than anything asked of (the general) you in PGs?
just saying... they dont play the same like in mogu raids like you claimd thats all
I found it interesting enough, I just thought it would have been a little more aimed at teaching you the skills of your class. Applying slows, stuns, applying CC, interrupting abilities that damn near kill you or otherwise hinder your performance in the instance (KT's Frostbolt, Stormcaller Brundir's Lightning Whirl), kiting adds, target switching, avoiding standing in void zones, knowing when to AOE and when to single target DPS focus burn mobs.
I'm not a huge fan of the scaling factor though. I understand the theory behind it, and so you can;t just overlevel and powerhouse your way through it, but as a fury warrior who relies heavily on a stat like crit which determines whether I am to able to use some of my abilities, it's annoying having the stat gutted back to 463 item level amounts. Maybe 496 would have been nicer.
Last edited by Cernunnos; 2013-10-13 at 08:23 AM.
My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.
I don't know much about Holy, but here are some of my thoughts on this topic in random order:
-I'd suggest dropping Cascade. Even though it refreshes renews, there are very few times where you'd want 5 renews refreshed and it's a pretty big mana sink.. Sticking to Serenity + Heal refreshes is probably better.
-I would also check if I'm close to hitting an (unglyphed) renew breakpoint in downscaled gear and go for it. If not stick to as much mastery as possible I guess.
-Twist of Fate is an amazing talent for Priests in general. You can probably have close to 100% uptime in PG, just throw a Holy Fire at the mob your group is currently focusing when it's low hp (you can also learn the pattern to easily predict which one their going to focus). In a pinch you can also use Divine Star (assuming you took it over Cascade).
- Make sure you're prioritizing the correct targets. Sometimes for example I will delay my dispel a bit to top someone with the tunneler debuff first. As an other example, I am always my last priority because I know I won't get hit by the environmental effects and I can use a Healthstone if things get problematic.
-Grip party members if they stand in the fire
-Learn to predict the incoming damage. Sometimes you need to use big heals (FH, PoH), sometimes you can wait and let more efficient heals to do their job. Although certainly do not be afraid to use PoH if all your party is low.
-Are you using Void Shift to deal with one of those damage spikes? Void shift+Healthstone+Desperate Prayer is essentially a Lay on Hands on a 5min cd.
- Make sure you use a a flask + 300 stat food (ideally both intellect)
- I don't know what trinket you're using, but some have really poor downscaled versions. If I remember correctly Relic of Chi-Ji and Spirits of the Sun are very good PG trinkets. That definitely shouldn't matter for gold, but if you are really struggling getting a relic might help.
I actually managed to a reasonable wave (123) as a BrM tank in mostly pvp gear (granted, it is semi-custom-made as a CM set with 0 mastery) but still with very few sockets and bad socket bonusses so I don't think the gain in a few extra sockets will do to much of a difference.
I've never been one for wave type games, I think I made it to gold first time doing the tank one, died on like the 9th wave or so and went eh I don't feel like going through 8 waves of this crap again.
Its also kind of stale as a bear tank because the whole expansion I've worked to get to the point where I have all this crit and haste so I can have tons of RPS and then to go in and have it all taken away makes it even more boring when your used to critting 75% of the time. I think the better solution would have been to make the mobs scale up to your ilvl rather than you scale down.
Since you can drink after 10 waves anyway, it wouldn't hurt to fill up your mana bar and go when ready for the next 10 waves. I mean, you passed the current 10, so why do you have to prove you can do it all over again. The whole point in Endless are the buffs the mobs are getting after each wave, and every set of 10 waves is tougher than the previous ones. If I passed one set, I'd like to be able to practice on the next. If you do the analogy to raids, once you've cleared a raid on normal mode, you can go HC. You can also go for more normal runs, but you aren't forced to, you can switch exclusively to HC.
Kudos to that, but I didn't say it was impossible, I just mentioned that it is a huge difference. Moreso the sheer dominance of monks in the tank bracket seems to indicate your toolkit is wastly better than any other tanks, which decreases the need to have an optimal gear (and pvp gear isnt different to pve gear, with the exception of pvp trinkets anymore - just added resilence-stats that dont take points away from your ilvl).
What doesn't kill me gives me Vengeance.
http://eu.battle.net/wow/en/characte...psody/advanced
Assuming your stat priorities are something like spirit (to X amount)>intellect>other secondary stats, which sounds reasonable in downscaled gear, if you wanted to be optimal you would need to:
1. Reforge for maximum spirit
2.Use pure spirit gems on all sockets, ignoring socket bonuses (exception possibly helm)
3. Only if you still haven't reached the X amount of spirit you set at the start you should use spirit consumables.
The reason is that in gems you can trade 160int to get 320 spirit (so 1:2) while in consumables you trade 1000 int to get 1000 spirit (1:1). Even forgoing the socket bonuses for pure spirit gems is a better trade than that.
EDIT: Obviously if you don't want to reforge/re-gem specifically for PG you might need spirit flasks. Personally I avoid them at all costs though
Last edited by mmoc0d1056ec69; 2013-10-13 at 03:34 PM.
I really enjoyed the proving grounds at both DPS and tanking role, I think it is a new fun little feature they added to the game, gives us something else to do