It was released after naxx and before toc, release tot between naxx and toc and it'd be regarded as the best raid ever too.
And it had a fucking train inside the raid
It was released after naxx and before toc, release tot between naxx and toc and it'd be regarded as the best raid ever too.
And it had a fucking train inside the raid
Last edited by Senftw; 2013-10-19 at 01:34 AM.
One point I didn't see anyone touch on was that the instance was anchored in the story line while you were leveling. Sure you got a couple of nobody bosses but the the guardians tied into the story all the way to yogg. You don't really see that done now. Seems like after wrath Blizzard just gave up and hoped to sell the guy on the box and whatever else they mentioned at blizzcon. I hope they change that in the future. Inb4 the nostalgia trolls respond to my post like the ones above me.
Last edited by Barnabas; 2013-10-19 at 01:47 AM.
You didn't have to toggle heroic mode. HMs for Ulduar changed how the encounter worked. It wasn't the boss just having a percent increase in health and maybe spike damage added. It was a bit simpler for raid locks too. 10 or 25 man. That's it.
The music, the lore, and the overall story for it was pretty badass. Algalon and Yogg 0 were very difficult. Tuned extremely but not to the point of being buggy like C'thun. And I'll admit, after the content it was released after it was very nice to see something so refreshing.
Yogg remains my favorite fight because of how well the players can control how 'difficult' the fight would be. It's an amazing amount of organized chaos going around in that fight.
Ulduar was loved during it's time, not just afterward. It's still the only raid I remember people clamoring about while it was still relevant, other than Karazhan.
Beautiful, great layout, fun bosses, little trash, exciting and cool lore, and Yogg is easily one of the coolest end bosses ever
Instead of toggling heroic mode on you had to:
#1 pray noone griefed you or some tard talked to keepers.
#2 Kill a boss faster! SO HEROIC!
#3 Choose NOT to afk on Thorim
#4 Hit a red button.
#5 Not AFK on XT
#6 AFK on Vezak
Oh yes those inventive hardmode triggers. Thank god the quickly swapped to a proper system quickly thereafter.If it wasn't for that we would still have 5+ Filler bosses that only have normal mode included.
As for why it's remembered as "best raid ever" Likely Because it was sandwhiched between ToC and Naxx remake and Ulduar was only current FOR FOUR MONTHS. Outside Mimiorn and Yogg Ulduar was really nothing to write home about.
You wanna talk about a 100% quality raid tier? That would be Tier 11 of Cata, As opposed to 1-2 difficult fights T11 was punishment the entire way through. It was glorious.
Last edited by anaxie; 2013-10-19 at 02:03 AM.
Because it was a breath of fresh air in a expansion of snow, undead, and mediocrity.
T11
Al'akir, Sinestra, Cho'gall, Nefarian, You also experience Neptulon, Ragnaros, Deathwing while leveling. And to an extrend more introduction to Azshara's naga and her deeper motives in the story. N'zoth played a puppeter role
MoP is fresh lore but the troll council in ToT was a huge lore throwback especially the frost troll king Malakk making an appearance finally.
The entire zone of Org is faction leaders and named orcs horde players have interacted with in the city for years. Most of them are dying. Likely see a NPC gut and refurbish in the post org 5.5 prepatch.
Nevermind the paragons encounter which while being fresh lore should have MORE then enough lore buildup.
I guess you are wrong.
Last edited by anaxie; 2013-10-19 at 02:20 AM.
Honestly I can say that while Ulduar is up there with ToC (yes, really) as my favorite multi-boss raid, my overall favorite raids have been the single boss encounters especially EoE.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Ulduar was the first raid where achievements were cool (Death's Demise, Alone in the Darkness, Herald of the Titans, etc.) (My opinion; Naxx, Maly, and Sarth were not as cool to me). It was also the first raid that had a hard mode only encounter (Algalon), and each boss was a pop culture reference to a bad ass character from a comic book and/or novel.
Last edited by Phasma; 2013-10-19 at 02:25 AM.
We don't know what that issue was. One possibility was the bad state of PvP (it was really horrific in early Wrath, when they foolishly put ratings requirements on just about everything), and maybe they thought IoC would help. Or perhaps they were concerned about the NA release of Aion.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Vanilla had AQ, BC had kara and Wrath had Ulduar. Big, sprawling over the top raids. We haven't really seen that since.
Back when healing was just a mindless spam because mana never mattered? (we basically had the same as a dps rotation) Indeed it was fun, but far too easy and I am glad they fixed it in Cata.
- - - Updated - - -
Actually Naxx and the 5 mans did (at a far fetch late TBC did). Just because you went back in a group to do the Ulduar achievements in ICC gear didn't make them cool.
- - - Updated - - -
You should pay more attention to the quests then. It's funny that you call them nostalgia trolls. Plus to show how much of an idiot you are, to this date, they have only sold one guy on the box since wotlk, and we all pretty much agree that they ruined a great character like Deathwing.
Last edited by Tekkommo; 2013-10-19 at 02:53 AM.