use Mik's Scrolling Combat Text. Tidy's it all up nicely. everythings rounded into K's (300K) and DoT's / auto's are stacked into multiples over about 5 seconds.. "<spellname> hit 200k (2 ticks)" for example. Its a really nice addon once you have set it all up how you want it.
I don't like ridiculuosly high number. 532 damage and crit for 1281 is more readable than 501452 and crit for 1241357.
Here's what I wonder: Why are you spending time reading the numbers when you should be focusing on killing whatever it is you're killing and surviving the things that it's throwing at you?
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Last edited by Belloc; 2013-11-08 at 05:22 PM.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
I highly doubt there will be a Squish. All old content will need to be retuned. It will take ALLOT of time and people. If they do that, I would be more angry at the waste of resources than the high numbers. The only way they could of prevented it is if they noticed and did something earlier its just a part of wow now.
If we get lumbered with 5.4 for a year, the item squish is going to be 99.9% of the reason. I bet half the people begging for a squish will be the first to rage that we are stuck with no content for so long too :P
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Why do we need this topic again? People know that "item squish" will also lead to "subscriptions squish" and "playerbase's average IQ squish", with both of those already seeing decline?
I can use wowhead too. And from personal experience back in those times I remember that Ultraxion was very short fight, meanwhile Lich King would last upto 15 minutes. If length of Ultraxion's fight would be same as LK's fight, Ultaxion would have around 600 mil HP.
How do you people not understand this? Everything is scaled down. It makes it much more manageable and fantastic to look at. Recount meters don't look ridiculous. You are not getting weaker in any way whatsoever. People against the item squish need to get over themselves. It is one of the most needed things in the game right now to keep it running for multiple years.
I personally like to see the exact # I'm dealing. Maybe I'm a bit anal, but I'm the kind of person that has the exact range turned on because the longer tool tip doesn't bother me as long as I know why it's longer and why my damage numbers vary. I like to deal with an exact amount not a rounded off chopped up variation.
"No U GO."
Solid retort.
You're the one asking them to change the system, not me.
YOU thinks it's better to look at, and because of that reason, YOU think it's necessary.
From a computing standpoint, it's already been rebutted that we don't NEED item squishes, because the game can run fine with the digits we're dishing out, when we start having problems, fine, that isn't yet.
It comes down to what you want, and because you don't personally like the look of big numbers, a meaningless aesthetic change that half of the players would disagree with, and even more would flat out not give a fuck about?
Cry more.
Last edited by Vhalerius; 2013-11-08 at 05:30 PM.
Not to bash you or anything, but people in normal gear already crit for over a million. At the start of a fight it's not unusual to see a DW DK do 700k + Howling Blast crits with procs+pot up. On my Mage I'm hitting, not critting for 700k with Arcane Barrage with only one trinket+Lightweave+Jade Spirit. Have switched from Arcane since then and can only imagine numbers are closing in on a million there as well. And of course Chaos Bolt
Can I get fries with that?
Lol don't care, make them heal themselves fast and then only people with half decent PC's and not shit-heaps make of hopes and dreams will play WoW.
I'd rather they re-do the combat code than an item squish, it's time for a graphical overhaul anyway.
No need to throw out 4 X-Pac's of growth.