PvP
explain to me why, the expac which makes pve so accessible, makes pvp (trial of glad) much less accessible?
Trial is for elite players who want only skill to matter. More accessible PvP will be things like Ashran. (
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So again, for PvP servers, we want balanced faction mergers to make the xpac/world seem dangerous. Mergers don't solve that
It's impossible to solve that. Example: there are far more Horde on NA PvP realms. We are solving it locally for 6.0 PvP zone. (
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It's possible to solve. Give free transfers/faction changes for those in the minority populations.
We experimented with that a lot in the past. Many folks don't want to move without their entire guild and network of friends. (
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It's one of those herding cats deals where you need to motivate a lot of people to do something and everyone is scared to be first. (
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Character / Items
I approve of less gems - but why remove metas? It's the "head enchant". You're keeping leg armor and should inscriptions, no?
Metas aren't a decision about which to use and their procs junk up the UI and logs without adding much reactive gameplay. (
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I haven't seen this info. Are there melee-specific, caster dps-specific and tank-specific accessory stats too?
Armor is a tank stat. Some items may have AP or SP. It's less important to have DPS-only stats, in part because there are so many. (
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so primary stats will be switching based on your spec. Will secondary stats change as well?
No. (
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Will all gear 1-90 be modified to use the new 'primary' stats as well? Are secondary stats static or random on new gear?
Except for hit and expertise, most of the gear changes will likely only affect new gear. We'll have to see though. (
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Active mana regen is possibly a better model than the spirit arms race? More interesting gameplay, possibly, too.
Spirit is one of (possibly the) most interesting gearing decision though because it is so subjective. (
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Inconsistent design. Other gear adapts to the wearer, but healers have to wait for spirit gear to drop.
We are treating Spirit as a secondary stat, which does not adapt. Intellect is a healer's primary stat. (
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Spirit serves no purpose outside healing roles. It is a primary stat for healers.
You can call it what you want, but we call it a secondary stat, like crit or bonus armor. (
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So the new tertiary stats and sockets are like a mild version of the D3 random stats, right?
I'd say they are more like an extension of Warforged. WoW loot will still be much less random than D3 loot. (
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Will there be warforged items (so +6 itemlevels) together with gems and tertiary stats?
Yes, but getting that trifecta will be extremely rare. Getting one of the three will be more common. (
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With the removal of hit/exp, will attacks no longer have a chance to miss/dodge?
It will behave as if you were hit capped for yellow attacks. (
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How about expertise? For my tank i've got 15%, and DPS class is happy with 7.5% for attacks from behind.
Tanks will always hit. Melee will still have a chance to be parried from the front. (
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make spells have a chance to be resisted from the front then
We prefer tank up front, melee behind, and ranged spread out. There are plenty of encounter-specific exceptions of course. (
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Glyphs, Talents, Now tertiary stats, do you fear that fight to fight customizations could get out of control?
That's a risk but it seems like a reasonable compromise between earning gear too quick or too slowly. (
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This is the long tail I tried to describe. You can get good gear pretty quickly, but getting great gear takes more effort. (
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Today, you might not get a piece for a long time, but if we just sped up drops then you might finish in 2-3 weeks. (
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Love the item squish, but do you think it's squished enough, or will we need another one in 2-3 expacs?
It's possible we'll need to do it periodically, but we made it 5 expansions before this one. (
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People like to see big numbers and they like to see those numbers grow. Item Squish will ruin this game. #fact.
The response was pretty positive among folks who tried it at Blizzcon or didn't even notice. So I guess that makes it #opinion. (
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