In this thread, we talk about how much we want hunters to turn into a marginalized class!
Making me want to gouge my eyes out at the prospect of respeccing and having to sacrifice my own valuable bag space to store fucking ammunition doesn't make me feel immersed in the game, it makes me want to not bother, for the same reason I take the freeway if I need to travel more than 10 miles away instead of walking there myself. Sure, walking there would feel more fulfilling and I'd feel all accomplished with myself and proud for doing it, but I'm not going to do it, because it would be really god damn obnoxious.
An example of immersion (for me at the very least) is when I can see details within details in the world, when I can walk into an inn and see tons of little nooks and crannies. The amount of detail that is present in MoP is absolutely staggering, especially compared to the old inns. For comparison's sake, let's go to one of the oldest, totally unchanged inns in the game: Razor Hill's inn. It's a barren, circular space with a rug and hammocks along the walls. So is almost every other orc inn around.
Now walk into a Pandaria inn. Every single place has something in it, it's positively FILLED with stuff. Or walk into the inn in Valley of Strength in Org, which was totally redone in Cataclysm, and now has tons of details, plus a huge back row of bottles and drinks that make one think of a real, genuine bar.
That's the kind of stuff that pumps up immersion for me. Blizzard could easily take it to the next step and add lots of elements to those details, so instead of simply being present in the world, if I wanted, I could sit my characters down at the bar and actually buy drinks from the tender in order to start a quest, instead of simply right clicking on the guy to get my quest.
Immersion is in the detail, making me believe the world is alive. Not in making me wonder why I'm being punished so severely for wanting to respec, or why Blizzard specifically wants to punish anybody for rolling a hunter by removing their bagspace and making respeccing twice as difficult than it would be for every other class.
Game mechanics should compliment immersion, not hinder it.
Last edited by Herecius; 2013-12-23 at 09:53 PM.
Am beginning to see it is not just a clever name The purpose of my OP was to demonstrate that somethings made the game feel more real, but removing them did not make the game any less real.
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In this thread, I poke some fun at immersion and some folks take it way too seriously
More then half the people currently playing have quit wow and you know damn well wow has had more then 30 million plus players. Wow isn't vacuum it isn't the same 12 million players each time their are thousand of reason they could have quit.
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The reason they removed those features is convenience. Not because of innovation. 3 player instanced content that doesn't require a tank or healer is new, Dungeons with up scaled damage, timers, and leader boards are new. Pet battle are new so they add features dude. Achievements are new and so was reforging.
Last edited by worstpvperus; 2013-12-23 at 10:14 PM.
Immersion is only good the first time you do something.
If I wanted true immersion, I would play a single-player game where it's better implemented, not an MMO where you have to go through the same, tiresome stuff every time you level or gear up a new character.
Immersion? I kinda lost that since we got Phasing. Flying over somewhere and then returning to see totally different mobs than on the flightpath is so frustrating. It just doesn't feel like a world to me.
Thank you for giving a list of QOL improvements since vanilla. But none of this would increase "immersion" this is just another bring back vanilla wow thread cleverly disguised as a new topic and hidden behind a list.
1) NO.
2) As long as you can buy it from an NPC vendor and not be at the mercy of the AH.
3) NO.
4) NO.
5) NO.
6) FUCK NO.
7) Don't care.
8) NO.
9) FUCK NO.
10) What for? She had no reason to be there once plainswalking was removed during beta.
11) NO.
12) NO.
13) Ok this I agree with.
14) NO.
15) FUCK NO.
16) FUCK NO x 10000.
17) FUCK NO.
18) Don't care.
19) Don't care.
20) NO.
21) Don't care.
22) FUCK NO.
23) NO
24) Don't care.
25) FUCK NO.
Last edited by Plutarch78; 2013-12-23 at 10:24 PM.
Bring back immersion by nerfing hunters!!!!!
No your idea is awful.
"Immersion"...what a joke. I'd rather have compelling game mechanics. I have way more fun playing Minesweeper than "Immersive/Story Driven" games like SWTOR. If you want Immersion, read a book or see a movie. I play games to have fun. The success of games like the original Donkey Kong arcade, Pac Man, Pong, Mario, and fighting games (e.g. Street Fighter, KoF, KI) has nothing to do with Immersion. I wish game discussions would purge "Immersion" from its vocabulary.
In regards to OP, I would like to see most of whats on the list reimplemented, but not because of "Immersion". There is a lot of mechanics that, since WoW's release, have been oversimplified/homogenized. Complexity is something WoW could use a lot more of since Blizzard has used the last 9 or so years of development to corrode the game down to a grey inedible paste.
How is it an odd assesment? Do you honestly think hunters will agree to N°1&2??
N°4 is from the stone ages, who the hell wants to do that, not to mention, it doesn't add anything to the game except that you have spend some time hitting a random mob that doesn't kill you to level this... I remember doing this against some bugged mob & going afk for 30 minutes in vanilla
N°5,7,8,16 are just "let's fill our bag space with useless things, especially N°8, we can summon mounts, spells out of no where, but blessing someone with Blessing of Might requires a stone??
N°12 is just plain stupid, either the patrols have to respawn every 2 minutes to get behind you, or they'll never be an issue & therefor shouldn't be in the dungeon...
N°15 clearly shows you must play on a dead realm, sorry but if everyone from Twisting Nether was on 1 AH, people would have fps lagg like hell, did you even put some thought in half of these changes or did you just want to make some random conversation?
N°18 & N°25 Just shows how little you want the game to be balanced, why not do it one step further like Vanilla, Only Shamans have Bloodlust -> Every PvE'r goes Horde. Maybe only make 1 spec viable for raiding & 1/2 spec for PvP, oh wait that one would actually help balance the game, never mind!
N°22 is another example of how little thought you put into this, people that have heal / dps / tank roles now have to go back to cities everytime they want to change to HELP a raid / group??
N°23 is sad that you want that back, it was basicly: You play Fire mage? These are your best talents, no discussion. Why even have the talents when you can't choose?
With all that I mention above, I would think you are just trolling, however you mentioned some decent things too:
N°6 Yes, attunements should be back, even if it's just a quest that teaches players NOT to stand in fire...
N°9 Flying should be gone in general, just have more & faster flightpaths
N°11 Yes totally bring back group quests! Ring of blood was awesome!
N°17 That's how they should get them! And you forgot shaman totems imo!
N°20 is one that has a double-edge, I agree that we should learn spells from Trainers, but than most area's need to have trainers since no1 wants to fly back from Tanaris to Orgrimmar to learn a new spell!
N°24 Is something I would adjust thou: have them do a quest to discover the poison once, than they can always add it on a weapon
So in conclusion; for RP players all these rules might stick, but in the general wow population, it'll be less than 1% who would want them all!
A lot of those things would ruin immersion. You know what immersion is? Forgetting you're playing a game.
I like things as they are.
I do agree that farming Soul Shards was painful back then. But that doesn't mean it should be removed. Why not give warlocks a curse that every spec would use for dps purposes and that grants a soul shard when the mob dies? It makes it much easier that way... And just make it the way soul shards worked in TBC, where they didn't provide much boost to your dps.
But anyway, if you were out farming only soul shards before the raid, you must have been doing something wrong... As I seem to remember there were a lot of dailies who required you to kill mobs... So could you not have done your dailies and got a couple of bags worth of shards?
I don't know if I agree with some of those suggestions but I do know WoW has become extremely boring for me. There just is no diversity between classes except melee and ranged and hunters... Kinda really boring.
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Ummm... No you don't?
First, shards weren't used in your rotation. They were used for pets, summons, soulstone and soul shatter, I believe.
Second, why would you go outside? Did trash packs give you no shards? Or am I missing something?
And even though it's reached new heights, I rather like the restless nights. It makes me wonder, makes me think there's more to this, I'm on the brink. It's not the fear of what's beyond, it's just that I might not respond! I have an interest, almost craving, would I like to get to far in?!
You play a RPG game intending to no spend time and effort into it. LOGIC. It's like expecting becoming a engineer without education, or a doctor without education. And before you say it's a game. Yes, but there's a ton out there that spend more hours than you on it and treat it otherwise, so just because you don't got time and many other it's not supposed to be balance around you guys. There's other games.
This is the truth. And as a roleplayer, it's getting really tiresome to see it being misused that much. "Why no flying mounts?" "CUZ THEY DESTROY TEH IMMERSION!", no. Just no. Stop already. Stop mangling words like that.
Anyway, to the OP. I dunno, it was a nice experiment. But 'immersion' is still being turned into a buzzword. That's lame. :P
Last edited by Yarathir; 2013-12-24 at 12:29 AM.
I wouldn't mind bringing back class regents, class quests, class skill training and removing guild perks. Everyone could have a reagent pouch such as the key ring, with all class ingridients there (and hunter ammo). Then let everyone have some sort of teleportation item or spell (just like Druid Moonglade teleport or DK teleport), to bring them over to an isolated class area where they can level their skills, buy their reagents and progress their class quests.
I also think that it's a shame that elite mobs, instance patrols and un-instanced mobs around an instance area were removed. The journey into finding the instance portal was a quite nice feature in Vanilla I enjoyed. Not having elite mobs and hard quests baffles me, and I never really understood the point in removing elite mobs? The whole point of having those kind of quests was to delay doing them until you could get help from friends or randoms, which I undoubtedly see as a good thing.
I know this is a 'for fun thread', but may as well discuss the subjects presented.