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  1. #81
    Quote Originally Posted by ChaosWolf View Post
    Interaction with the elements? Ever heard of a little event not long ago called THE CATACLYSM? Pretty much forcibly interacted the elements with people. Besides, do you really think that a Gnome's boundless curiousity would not try to either learn a way from others, or invent a way themselves, in order to harness elemental powers, especially in light of being around other shamanic races like the Dwarves and double-especially to ensure that their hated Goblin rivals had not surpassed them in magical ability?
    No, gnomes would no go and interact with the elements because they have no need to. In addition, inventing a way to HARNESS the elements would not be shamanistic, shamans commune with the elements, and talk to them, something even goblins did. Building a machine to harness elemental power is on par with the Dark Shamans enslaving elements. Gnomes would have no interaction with the elements that would lead to behavior like other shamans, so they wouldn't be shamans.

    The cataclysm also was disrupting the elements, and those who helped respond to cataclysm were already trained heroes. The Earthen Ring helped calm the tensions, again the gnomes would not be talking with the elements at all.

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    Quote Originally Posted by Snowraven View Post
    Human druid - we already have the worgen druids, and they're human, what's the difference?
    Worgen were harvest witches, only weak nature magic prior to the turn where they became stronger because of the druidic ties with the curse
    Dwarf - already has 9, enough for now.
    Dorfs are still pretty great
    Gnome hunter - gnome snipers, what's the difference, it's like a marksman hunter.
    Gnomes don't do wilderness. Gnomes dont do animals. Gnomes dont do hunters
    Night elf paladin - priestesses of Elune already are paladins of Elune, they don't use the Light, but they have almost same characteristics besides using a bow more then going in melee like other races paladins do.
    Paladins are part of a holy order, not just any priest with a sword, and there are no paladins worshiping Elune
    Night elf shaman - they stood with shamanistic races around them for 10k years and saw how benefic shamanism is, and yet when the Cataclysm came they didn't even think of trying it? Come on, give me a break, it fits them like a glove
    They don't interact with the elements, they live entirely off druidism. They are in a giant tree, commune really just with druids, no interaction with other elements.
    Draenei rogue - they hid from the Legion for thousands of years, and satyrs have hooves too and are rogues still, clip-clop is not an issue in a world with magic.
    Draenic culture disapproves of the stealthy, backstabby and sneaky behavior iconic to rogues.
    Worgen paladin - the worgen curse doesn't stop them from using the Light, they still have priests, so I don't see the problem, there were Gilnean paladins or they could have learn. When Gilneas was sealed, paladins were not really a thing. In addition, paladins, not priests, are immune to curses like the worgen curse.

    Orc priest - after having spend so much time with the Argent Crusade, some orcs went back to teach their bretheren what the Light is.
    Nothing too much against this, but orcs just don't do much with light, could get away with in with Shadow Priest like undead did.
    Troll nothing , they also have 9 already
    Trolls are just as great as dorfs
    Undead paladin - some undead just managed to use their extremism in favor of the Light to remember the old paladin ways and use them again despite the pain, Scarlet Crusade undead paladins already exist in Northrend.
    ALL NON-HORDE UNDEAD ARE HELD AGAINST THEIR WILL. Yes, undead CAN use the light, but they are hurt by it. Sir Zeilik is held against his will by KT, and even trys to warn players off in-game, he doesnt want to fight us. A forsaken with free will would not subject themselves to the suffering and pain caused by being a paladin
    Tauren mage - Grimtotems are mages, and some Grimtotems joined Baine during the Shattering events.
    No real lore against this, but tauren don't do much with arcane magics.
    Blood elf druid - they already cared for their forests and there's even a mage-druid in Botanica
    The bloodelves in Botanica force nature to bend to their will, the one boss dies and says something similar to that. The Cenarion Circle most definately would not accept in those who force nature to respond, rather than working with nature. Making trents fight is not something druids do, they fight with trents who choose to.
    Goblin monk - they can be balanced in their nature if they want to.Kezan is timelocked to the point Deathwing had just risen up, and given that Kezan is such a major trade port, no panda could have been there without pandas being known prior to MoP.

    Most of those trample over existing lore.

  2. #82
    The Insane Thage's Avatar
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    Worgen/goblin monks and gnome hunters. If those aren't playable one day I'll drive over to Blizz HQ (from Augusta, GA) and sob loudly in the devs' offices, one by one.

    edit: Gisc, gnome hunters would be marksmen with the With or Without You talent, a la the S.A.F.E. Agents. Considering their size and intellectual bent, it'd feel perfectly natural for them to compensate with firearms and tamed beasts that can do all the heavy lifting, so-to-speak. Worgen paladins and human druids would like as not be the result of cultural bleed between Stormwind and Gilneas, but not likely to happen in significant numbers for several years in-universe. Goblin monks would be easy to justify in-lore as street brawlers who find pandaren fighting styles cool and exotic (Bilgewater goblins are, after all, modeled heavily after Jersey douchebags who would stereotypically take kung-fu classes because they're exotic). Side note, pandaren are known prior to MoP thanks to the occasional wanderer, and Blizz showed with Azuremyst and Quel'thalas that they had no problem retconning pandaren into the starting zones to justify monks. Worgen monks could have been trained by one who washed ashore after a shipwreck (and again, drew followers due to the exotic combat style).
    Last edited by Thage; 2014-02-25 at 02:21 AM.
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  3. #83
    Quote Originally Posted by Giscoicus View Post
    Most of those trample over existing lore.
    Yeah except you would probably say the same about Tauren Paladins or Undead Hunters or Dwarf Warlocks or Night Elf Mages or... wait... LORE CAN BE CREATED *gasp*
    And Blizzard said multiple times that while lore in their games is important, gameplay still comes first.

  4. #84
    Quote Originally Posted by Giscoicus View Post
    Living on island, make connections with local wildlife=hunter.

    Live in robocity, no connections with local non-dwarfish wildlife=no hunter
    So mechanical pets only!
    Quote Originally Posted by Tojara View Post
    Look Batman really isn't an accurate source by any means
    Quote Originally Posted by Hooked View Post
    It is a fact, not just something I made up.

  5. #85
    Deleted
    Gnomes could easily invent machines to hypnotize and tame pets anyway.

  6. #86
    Quote Originally Posted by Kuragalolz View Post
    Gnomes could easily invent machines to hypnotize and tame pets anyway.
    Or be mistaken as one of it's cubs.

  7. #87
    Quote Originally Posted by Callei View Post
    Worgen/goblin monks and gnome hunters. If those aren't playable one day I'll drive over to Blizz HQ (from Augusta, GA) and sob loudly in the devs' offices, one by one.

    edit: Gisc, gnome hunters would be marksmen with the With or Without You talent, a la the S.A.F.E. Agents. Considering their size and intellectual bent, it'd feel perfectly natural for them to compensate with firearms and tamed beasts that can do all the heavy lifting, so-to-speak. Worgen paladins and human druids would like as not be the result of cultural bleed between Stormwind and Gilneas, but not likely to happen in significant numbers for several years in-universe. Goblin monks would be easy to justify in-lore as street brawlers who find pandaren fighting styles cool and exotic (Bilgewater goblins are, after all, modeled heavily after Jersey douchebags who would stereotypically take kung-fu classes because they're exotic). Side note, pandaren are known prior to MoP thanks to the occasional wanderer, and Blizz showed with Azuremyst and Quel'thalas that they had no problem retconning pandaren into the starting zones to justify monks. Worgen monks could have been trained by one who washed ashore after a shipwreck (and again, drew followers due to the exotic combat style).
    Right, but hunters are not ONLY limited to the pet part. Hunters do a lot with the outdoors as well, Eagles Eye, Tracking, Traps, Camo. Gnomes just don't do that stuff. PLus all hunters will still be able to use Murder of Crows and Dire beast. They wouldn't need to use animals to defend themselves, gnomish inventions do that fine. (battletanks beats wolves). A hunter is an outdoorsman, whether or not they are with their pet, not just a sharpshooter. Gnomes can use firearms, but they don't do the wilderness survival thing.

    Bilgewater goblins are not modeled after Jersey, just Kezan itself. Goblins are modeled after... nvm not gonna say it dont wanna get banned.

    Anyway, goblins also don't do hand to hand combat. Their fighting is different, like on Kezan they used Shredders for sports. In addition, monks from the start are pandaren based fighters, with the white tiger stance at level 1. Pandarean wanderers were possible for the Draenei Starting zone, since prior to that the isle was more or less abandoned (furblogs are semi-humanoid but kinda keep to themselves) and a panda could be there at the time of the crash, plus the crash is less timelocked than Cataclysm. The crash happened in TBC, yes, but how the repairs are going is up in the air, and they could still have recovery crews working while pandas are bouncing around. Same thing for Blood Elf zones, set in TBC but what goes on, such as dealing with the undead and stuff, is not hardcapped and could be continuing on. Kezan was a major trade port, so if there were wandering pandas it would be known, and Deathwing rising up is set before Pandas came. Gilneas was locked so no panda would be there, and had one washed ashore and made it out without being eaten, the existance of Pandas would have been known at the start of Cataclysm, which is where Gilneas is timelocked too.

    The difference between spacegoats/elves and goblin/worgen are the zones for goats/elves came into existance at a certain time, but what has happened since then has not been touched on. Goblin/worgen, however, the events in their zones had already had conclusions with specific times, start of cata.

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    Quote Originally Posted by melzas View Post
    Yeah except you would probably say the same about Tauren Paladins or Undead Hunters or Dwarf Warlocks or Night Elf Mages or... wait... LORE CAN BE CREATED *gasp*
    And Blizzard said multiple times that while lore in their games is important, gameplay still comes first.
    Creating lore is not the same as retconning existing lore. They created lore for tauren paladins, making undead paladins would involve going back over previous lore.

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    Quote Originally Posted by Mormolyce View Post
    So mechanical pets only!
    So let gnome hunters not tame any pets? Im sure players would love that.

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    Quote Originally Posted by Kuragalolz View Post
    Gnomes could easily invent machines to hypnotize and tame pets anyway.
    And for a race that lives in a metal city, how are they going to take care of animals they hypnotize? How do you know to mend pets if you never interact with wildlife?

  8. #88
    Quote Originally Posted by Narna View Post
    Troll Paladin please

    Holy Mojo!!
    I would race change my pali so fast!
    Quote Originally Posted by Tradewind View Post
    I'm trying to wrap my head around the meat leaking part. What kind of podunk shop sells meat in packaging that's just leaking blood and shit everywhere.
    http://us.battle.net/wow/en/characte...cerpo/advanced

  9. #89
    Bloodsail Admiral Annarion's Avatar
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    If I could just get Blood Elf Druids and Shamans I could fix the discrepancies in my signature.

  10. #90
    Quote Originally Posted by Annarion View Post
    If I could just get Blood Elf Druids and Shamans I could fix the discrepancies in my signature.
    But fem trolls and fem orcs aren't discrepancies. Its all those dumb elves you need to fix :P

  11. #91
    Deleted
    Quote Originally Posted by Giscoicus View Post

    And for a race that lives in a metal city, how are they going to take care of animals they hypnotize? How do you know to mend pets if you never interact with wildlife?
    First of all, our heroes does not live in a metal city, they do not live anywhere at all, they're adventurers. How will they take care of the pets ? They will do the same as every hunter, give them food from time to time, how will they heal them ? Well they could use their gnome technology for exemple, or simply do the same as the other races. What's the difference exactly between living in an all-mechanical city and an all-stone city ? There's no animals aside from squirrels aswell in Stormwind, yet human hunters are not chocking in any way.
    Our heroes interact with wildlife through their whole adventure, your toon is not supposed to be an accomplished hunter right after you created him, he has time to learn through adventures.

  12. #92
    Quote Originally Posted by Giscoicus View Post
    Anyway, goblins also don't do hand to hand combat.
    Rogues? Warriors? Death Knights? Enh Shaman?

  13. #93
    The Insane Thage's Avatar
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    Quote Originally Posted by Giscoicus View Post
    Right, but hunters are not ONLY limited to the pet part. Hunters do a lot with the outdoors as well, Eagles Eye, Tracking, Traps, Camo. Gnomes just don't do that stuff. PLus all hunters will still be able to use Murder of Crows and Dire beast. They wouldn't need to use animals to defend themselves, gnomish inventions do that fine. (battletanks beats wolves). A hunter is an outdoorsman, whether or not they are with their pet, not just a sharpshooter. Gnomes can use firearms, but they don't do the wilderness survival thing.
    They've used the classes as shorthand before. Tauren paladins set a precedent, as did Forsaken hunters. Back in Cata, Blizzard's design philosophy for hunters shifted away from traditional Tolkeinesque rangers and toward skilled marksmen who happen to be really good with a gun/bow/crossbow. And again, given how much time the gnomes have spent among dwarves, it isn't unrealistic to think they'd take well to using guns to offset their physical frailty and tame beasts through any number of contraptions to do their heavy lifting when they go adventuring or to battle.

    Bilgewater goblins are not modeled after Jersey, just Kezan itself. Goblins are modeled after... nvm not gonna say it dont wanna get banned.
    They're modeled off the stereotype of the South Jersey Shore douchebag (for want of a better term).

    Anyway, goblins also don't do hand to hand combat. Their fighting is different, like on Kezan they used Shredders for sports. In addition, monks from the start are pandaren based fighters, with the white tiger stance at level 1. Pandarean wanderers were possible for the Draenei Starting zone, since prior to that the isle was more or less abandoned (furblogs are semi-humanoid but kinda keep to themselves) and a panda could be there at the time of the crash, plus the crash is less timelocked than Cataclysm.
    I was talking about the brawlers getting attracted to the monk's style before you start play. The Pandaren NPC could remark on how your form has improved since you first met and your level 3 quest could talk about how a monk's art isn't just wildly swinging your fists, it's about precision and focus.

    The crash happened in TBC, yes, but how the repairs are going is up in the air, and they could still have recovery crews working while pandas are bouncing around. Same thing for Blood Elf zones, set in TBC but what goes on, such as dealing with the undead and stuff, is not hardcapped and could be continuing on. Kezan was a major trade port, so if there were wandering pandas it would be known, and Deathwing rising up is set before Pandas came. Gilneas was locked so no panda would be there, and had one washed ashore and made it out without being eaten, the existance of Pandas would have been known at the start of Cataclysm, which is where Gilneas is timelocked too.
    The repairs were officially finished in Velen's short story, set after the Shattering. The inclusion of a pandaren who just happened to be wandering and came running to the crash site when he heard the explosion is a glaring retcon--it wouldn't make sense for him to hear it and come running three years after the crash.

    And again, thanks to wanderers like Chen, pandaren are not unknown. They're known to exist--even as far back as Vanilla, a couple kids in Stormwind can claim their father saw one when they're having one of those "my dad's better than your dad" contests kids have.

    Gilneas would require a retcon, sure, but nothing less blatant that the one in Azuremyst and one that would be able to be streamlined into the storyline. Gilneas is walled off from the rest of the world, so something as new and exotic as a pandaren is bound to draw a crowd, and a fighting style like a monk's is bound to get people interested just for how sheerly unusual it would look to a Gilnean.

    The difference between spacegoats/elves and goblin/worgen are the zones for goats/elves came into existance at a certain time, but what has happened since then has not been touched on. Goblin/worgen, however, the events in their zones had already had conclusions with specific times, start of cata.
    Both the blood elves' and draenei starting zones have been conclusively finished. The blood elves have retaken the Ghostlands and, as of the pre-Wrath-set In the Shadow of the Sun, are holding their gains with a coalition of elven Farstriders and Forsaken reinforcements.
    Be seeing you guys on Bloodsail Buccaneers NA!



  14. #94
    Quote Originally Posted by Kuragalolz View Post
    First of all, our heroes does not live in a metal city, they do not live anywhere at all, they're adventurers. How will they take care of the pets ? They will do the same as every hunter, give them food from time to time, how will they heal them ? Well they could use their gnome technology for exemple, or simply do the same as the other races. What's the difference exactly between living in an all-mechanical city and an all-stone city ? There's no animals aside from squirrels aswell in Stormwind, yet human hunters are not chocking in any way.
    Our heroes interact with wildlife through their whole adventure, your toon is not supposed to be an accomplished hunter right after you created him, he has time to learn through adventures.
    Gnomes do live in a metal city prior to going out to adventure. We don't learn classes halfway through our travels. They do not just grab a pet and set out, they train to be improved hunters, but they start with basic skill. When you start a mage, we dont sit there trying to make a fireball for 30 minutes, we already know how to make a fireball and improve on the skills. There is no starting for gnome hunters

    Again, you keep making excuses for gnomes lack of connection with "they use machines to do it" that just isnt how hunters work and goes against the theme of the class.


    Humans do not live excluviely in the city, human settlements and farms span the continent, they interact with animals such as horses constantly, and those outside of Stormwind interact with other animals. gnomes do not, in any way, interact with animals in a cooperative relationship and rarely interact with them at all. Gnomes do not have many towns, if really any, across the world, a couple gnomes are in a military effort so they show up elsewhere.

  15. #95
    Deleted
    Quote Originally Posted by Callei View Post

    They're modeled off the stereotype of the South Jersey Shore douchebag (for want of a better term).
    Not really no, as he said, they're the stereotype of a certain people calling the name is almost seen as a racist crime.

    Quote Originally Posted by Giscoicus View Post
    Gnomes do live in a metal city prior to going out to adventure. We don't learn classes halfway through our travels. They do not just grab a pet and set out, they train to be improved hunters, but they start with basic skill. When you start a mage, we dont sit there trying to make a fireball for 30 minutes, we already know how to make a fireball and improve on the skills. There is no starting for gnome hunters

    Again, you keep making excuses for gnomes lack of connection with "they use machines to do it" that just isnt how hunters work and goes against the theme of the class.


    Humans do not live excluviely in the city, human settlements and farms span the continent, they interact with animals such as horses constantly, and those outside of Stormwind interact with other animals. gnomes do not, in any way, interact with animals in a cooperative relationship and rarely interact with them at all. Gnomes do not have many towns, if really any, across the world, a couple gnomes are in a military effort so they show up elsewhere.

    The character we play were nothing prior to the moment we start playing them unlike for exemple the Death Knights, which is the given reason on why theses ones starts on lvl 55. We do learn class halfway through our travel or otherwise we wouldn't learn any spell, and back to a certain time you had to be lvl 10 to get a pet as hunter, this has been removed for gameplay reasons. Not to mention the presence of a pet itself is a gameplay reason : blood elfs hunters are more a kind of rangers than real hunters, basically anyone that can hold a bow, a gun, or a crossbow can be hunter.

    There's several gnomes using rifles, including in gnomeregan the starting zone, which is not a surprise since they're able to make them. It's enough already to make them hunters.

    Every class starting with one spell is also due to gameplay reasons.

    That isn't how hunters work ? There's no precise way of how a hunter work, they're bowmens/riflemens able to tame beast. Period. Nothing more, the class theme doesn't goes further, nothing states it does. It doesn't matter the way they do it as long as they do it. Also aside from humans and dwarves, none of the other races really are to be paladins, they have the same mechanics but lore wise, they're not paladins of the Light. (The same goes with belfs hunters, and could work aswell with gnomes hunters)

    Gnomes do not have many towns ? Who care. They can travel freely through all of the Alliance cities and encampments, they even used to have the same starting zone as dwarves.
    Last edited by mmocafdd20634a; 2014-02-25 at 03:32 AM.

  16. #96
    Class restrictions help define the lore and culture of a race. There are some combinations that should never open up (tbh some are already too far).

    The only new combinations I would accept, and some of these may be a stretch, are:

    Gnome Hunter
    Draenei Rogue
    Pandaren Druid
    Blood Elf Druid

    Anything else is too far fetched and/or just silly.


    I don't even really get why people are so incessant about new combinations anyway. What do you gain other than being able to say "lol imma tauren mage, hur"

  17. #97
    The Insane Thage's Avatar
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    Quote Originally Posted by Kuragalolz View Post
    Not really no, as he said, they're the stereotype of a certain people calling the name is almost seen as a racist crime.
    I'm aware of the one they're talking about. I used douchebag as a replacement for That Word.
    Be seeing you guys on Bloodsail Buccaneers NA!



  18. #98
    Ugh, Tauren Rogues are the weirdest combination possible.


    "Seriously guys, I SWEAR I'm hiding!"

  19. #99
    The Insane Thage's Avatar
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    Quote Originally Posted by Tiev View Post
    Ugh, Tauren Rogues are the weirdest combination possible.


    "Seriously guys, I SWEAR I'm hiding!"
    Somehow, those pesky Grimtotem bastards manage to do it. But they're a bunch of honorless losers, anyway.
    Be seeing you guys on Bloodsail Buccaneers NA!



  20. #100
    Quote Originally Posted by Callei View Post
    They've used the classes as shorthand before. Tauren paladins set a precedent, as did Forsaken hunters. Back in Cata, Blizzard's design philosophy for hunters shifted away from traditional Tolkeinesque rangers and toward skilled marksmen who happen to be really good with a gun/bow/crossbow. And again, given how much time the gnomes have spent among dwarves, it isn't unrealistic to think they'd take well to using guns to offset their physical frailty and tame beasts through any number of contraptions to do their heavy lifting when they go adventuring or to battle.
    Gnomes would have no need to interact with animals when they have already proven adept at making machines such as the mechano-tanks and even the strider mounts to fill the role of an animal.
    They're modeled off the stereotype of the South Jersey Shore douchebag (for want of a better term).
    Whatever you say. Its just blatantly wrong but I would get banned for saying otherwise. The goblin stereotype is pretty obvious
    I was talking about the brawlers getting attracted to the monk's style before you start play. The Pandaren NPC could remark on how your form has improved since you first met and your level 3 quest could talk about how a monk's art isn't just wildly swinging your fists, it's about precision and focus.
    Except that there is the issue with there being a panda anywhere in the goblin zone. Pandas were very very scare prior to MoP, a panda would not be on a major trade port given that we only had seen a couple things showing their existence and the interaction with Chen recently.
    The repairs were officially finished in Velen's short story, set after the Shattering. The inclusion of a pandaren who just happened to be wandering and came running to the crash site when he heard the explosion is a glaring retcon--it wouldn't make sense for him to hear it and come running three years after the crash.
    Afaik the novels are not really canon, or else metzen just wont admit Jaina was with Arthas all the time.
    And again, thanks to wanderers like Chen, pandaren are not unknown. They're known to exist--even as far back as Vanilla, a couple kids in Stormwind can claim their father saw one when they're having one of those "my dad's better than your dad" contests kids have.
    Right, but they were just rumors at that point. The reaction to Pandas and Pandaria would not make sense if the entirety of Kezan knew about a panda. Also would the panda die on Kezan or the Lost Isles? It would
    Gilneas would require a retcon, sure, but nothing less blatant that the one in Azuremyst and one that would be able to be streamlined into the storyline. Gilneas is walled off from the rest of the world, so something as new and exotic as a pandaren is bound to draw a crowd, and a fighting style like a monk's is bound to get people interested just for how sheerly unusual it would look to a Gilnean.Again, pandas weren't interacting with people when Cata hit, which is where the gilnean zone is set. Either the panda was eaten, and thus couldnt train past like level 5, or left with the other worgen, and thus came to the mainland in Cataclysm.
    Both the blood elves' and draenei starting zones have been conclusively finished. The blood elves have retaken the Ghostlands and, as of the pre-Wrath-set In the Shadow of the Sun, are holding their gains with a coalition of elven Farstriders and Forsaken reinforcements.Having retaken the ghostlands is not the same as completly driving out the scourge. The Dead Scar still exists, and would still have scourge, just having taken control of the region doesnt change that. Other races have control of regions, but that doesnt mean there arent still conflicts there.
    gah /10chars

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    Quote Originally Posted by Callei View Post
    Somehow, those pesky Grimtotem bastards manage to do it. But they're a bunch of honorless losers, anyway.
    As far as I know, no Grimtotem actually use stealth, they just attack with daggers.

    A rogue without stealth really doesnt work. Aside from the tauren honor thing, they just aint stealthy

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    Quote Originally Posted by Kuragalolz View Post
    Not really no, as he said, they're the stereotype of a certain people calling the name is almost seen as a racist crime.
    Remember Blizzard bans for racism. They just make goblins a big enough stereotype you would think they were made for South Park.

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    Quote Originally Posted by Callei View Post
    I'm aware of the one they're talking about. I used douchebag as a replacement for That Word.
    ...

    you are missing something I think. We arent talking about any type of person in Jersey unless I'm misunderstanding Kuragalolz

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