Rogue (Subtlety): Backstab can now be used on either side of the target, in addition to behind the target.
I still don't understand this wording. Why not just say it no longer requires the Rogue to be behind the target?
but still Crimson Tempest/FoK are gonna be dealing mainly dot aoe/cleave and at this point that is pretty much useless. I just don't understand why they cant make all abilities cleave for less damage if targets are in range and if not single target for 100%
Cause we still won't be able to use it on the face. I can't remember the current angle on backstab but I assume the new maximum could be as high as 270 if it's already 180 now but it could just be 90 now I've not really tested it.
I am not so happy about those changes and I need to relief myself by commentating on them.
I guess that one doesn't really matter, not that recup is that great of a selfheal right now. We have a glyph right now and a pvp glove bonus for it which increases it by 66% total and you still cannot really notice a difference.All
Improved Recuperate - Increases healing from Recuperate by 20%.
Assassination
In a 100% uptime fight this was already given, exept when going full multirup. I rate this change as not having an impact on the rotation.Improved Slice and Dice - Slice and Dice is now always passively active.
So we get 3 more guaranteed crits in a 5 min fight assuming vendetta has a 2m CD sans readiness. yay. Also this means they didn't cull vendetta.Enhanced Vendetta - After activating Vendetta, your next Mutilate, Dispatch, Envenom, or Ambush has 100% increased chance to be a critical strike.
So it acts like sub's slice and dice. That's fine I guess. Due to the increased energy cap assa has, this wasn't really an issue in pve, I guess you can appreciate the constant energy flow in pvp though.Improved Venomous Wounds - Venomous Wounds now triggers every time Rupture or Garotte deals damage.
Doesn't really affect pve. On second thought it might due to lemon zest. Track DP and reapply it on a given number of targets with a 100% chance. Might still be worse than target switching every couple of seconds. In pvp this lets you AoE snare a group of people to delay them from reaching an objective.Enhanced Poisons - Fan of Knives will always apply your poisons to the targets hit.
So they finally got around to give that AoE finisher a use for assa? About time.Enhanced Crimson Tempest - Crimson Tempest also increases the damage targets take from your poisons by 30% for 1 sec plus 1 sec per combo point.
I can see this raising the skillcap - nice.Empowered Envenom - While Envenom is active, you deal 20% more damage with Mutilate and Dispatch.
Not sure I understand this one. Probably a typo here - but probably just a 20% increase to something. Not that amazing.Improved Rupture - Dispatch deals 20% additional damage.
So 30% total? A sleight skill cap increase I guess by increasing the dmg for more envenom uptime.Enhanced Envenom - Envenom grants an additional 15% to your chance to apply poisons.
Combat
So +50% total for deep insight? I bet this is really interesting for theory crafters since this reignites the Restless Blades vs Bandit's Guile question. I wonder if there will be a definite answer to this like right now. (Right now it's do not pay much attention to BG since RB > all).Empowered Bandit's Guile - Bandit's Guile grants an additional 20% damage increase while in Deep Insight.
Also this breaks combat pvp even more since we probably do even less now outside of it. Also KS might be over the top in pvp with 50% insight. "CC that rogue, he as deep insight"
Since DP only stacked to 1 during MoP, I don't really see a difference other than not leaving a DoT in pvp.Instant Poison - Replaces your Deadly Poison with Instant Poison. Instant Poison - Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of instantly poisoning the enemy for XXXX Nature damage.
This one is the weirdest imo. They did this for combat with T15. And it was a pain. Even if you were as a person fully capable of dealing with the 0.5s GCD, there were technical limitations such as imput lag or generally bad ping (oceanic) that could screw you over. People complained over it and to relief people they came up with 50e SS and went back to 0.8s GCD. And now they go back apparently, I wonder what the energy cost for SS will be.Enhanced Adrenaline Rush - While Adrenaline Rush is active, the global cooldown on Sinister Strike, Revealing Strike, Eviscerate, Slice and Dice, and Rupture is reduced by an additional 0.3 sec.
Since combat does not gain the 100% poison chance I wonder what the correct use of this skill will be. Right now you can weave it in for DP application, but combat will lose that poison. AoE Sunder armor maybe? Actually never mind that though, seeing as weakened armor is apparently being removed. There might be no realy use to Fan Of Knives for combat now, Crimson Tempest 2.0Enhanced Fan of Knives - Reduces the Energy cost of Fan of Knives by 10.
The following abilities no longer apply the Weakened Blows effect.
Druid: Faerie Fire now applies Physical Vulnerability, increasing Physical damage taken by 4% for 30 seconds.
Warrior (Protection): Devastate
The following abilities have been removed.
Hunter Pets: Tallstrider: Dust Cloud, Raptor: Tear Armor
Rogue: Expose Armor
Warrior: Sunder ArmorWith this AND Blade Flurry, there will be a definite answer to how many targets you need for this move to be worthwhile.Empowered Crimson Tempest - Crimson Tempest no longer deals any periodic damage, and instead deals 240% increased initial damage.
Some more passive damage that we will be balanced around.Improved Ambidexterity - You no longer have a penalty to hitting with your autoattacks due to dual-wielding.
Some uninteresting damage changes that might get changed anytime anyway.Improved Sinister Strike - Increases the damage done by Sinister Strike by 20%.
Improved Eviscerate - Increases the damage done by Eviscerate by 20%.
Subtlety
Some more uninteresting damage changes that might get changed anytime anyway.Improved Backstab - Increases the damage done by Backstab by 20%.
Improved Ambush - Increases the damage done by Ambush by 20%.
Improved Hemorrhage - Increases the damage done by Hemorrhage by 20%.
That sounds quite interesting, might spice sub a bit up assuming it will still be viable in pve.Enhanced Vanish - Reduces the cooldown on Vanish by 30 sec.
Don't really have an opinion on that one. I guess 5 more energy for other skills is nice.Enhanced Eviscerate - Reduces the Energy cost of Eviscerate by 5.
I really like that one. Who doesn't like Shadow Dance? And now we get 25% more of that!Enhanced Shadow Dance - Increases the duration of Shadow Dance by 2 sec.
Seems like sub will get good AoE. This probably sounds better than it will turn out. The best use of this might be a scenario where you have 1 priority target and 4 adds and your rotation changes to Fan -> Evi -> Fan -> Evi for high damage on the priority target. You could also think of crimson tempest spam, but seeing you clip the dot, that might not be optimal. There probably needs to be theory craft done on.Empowered Fan of Knives - Fan of Knives now generates a combo point for each target that it hits.
I actually liked that Premed gave you some flexibility as you could for example prefight slice and dice. But I won't really miss it that much I guess.Enhanced Premeditation - Premeditation is no longer an active ability. Instead your Garrote and Ambush always generate 2 additional combo points when used from Stealth. This affect does not apply while Shadow Dance is active.
Finally got that off my chest. Really wondering what their goal and design choice is for Adrenaline Rust and that 0.5s GCD
Last edited by mmoc7df6ba81a8; 2014-04-04 at 01:57 AM.
We still have CPs on Rogue!
https://twitter.com/Celestalon/statu...96688609734656
EDIT: Typo.
- Twitch Stream - Twitter
I like that they'll separate good assassination rogues even more from those who don't with the increased damage while envenom is up.
ERM from what he said I think they're on us like holy power. Much wow/happy
Such ninjas
Assassination can now use 1h weapons. Fuck yeah! Don't give a shit if they're inferior, goodbye shitty daggers, hello glorious transmog! All without having to play carpal tunnel syndrome combat!
- Twitch Stream - Twitter
"Combat
Empowered Crimson Tempest - Crimson Tempest no longer deals any periodic damage, and instead deals 240% increased initial damage."
Am I the only one who thinks this should be an assassination ability? we have aoe dot damage with fok/poisons. Assassination lacks a hard hitting aoe.