Thread: Time

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  1. #1
    Banned Orlong's Avatar
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    Time

    I think they should reduce the amount of time people have to make a move. I swear too many people play like they are playing chess in the world championships or something. They should reduce the time to make a move to no more than 20 seconds. Its asinine to play someone and sit there while they take 10 seconds in between playing cards. You should have a rough idea what cards youre going to play while your opponent is making his moves, especially in the first couple rounds

  2. #2
    I am Murloc! Zoaric's Avatar
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    Easy strategy is to wait out an opponent, sounds like it might end up working on you.
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  3. #3
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    How else can I show my displeasure to those who play lock/rogue in constructed or mage in arena if not by needlessly stretching out my turns? On top of that sometimes the corect play isn't clear at the start of your turn and you need that extra time to make the proper decision. The times is fine as is.

  4. #4
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    Quote Originally Posted by Castozor View Post
    How else can I show my displeasure to those who play lock/rogue in constructed or mage in arena if not by needlessly stretching out my turns? On top of that sometimes the corect play isn't clear at the start of your turn and you need that extra time to make the proper decision. The times is fine as is.
    Seeing as the OP believes 20 seconds is enough for a turn at any time he probably exclusively plays zoo/lolinurface, so I doubt you'll get much empathy on the topic of thinking one's play through from him.

  5. #5
    Its a ridiculous idea... if you even watch some videos, in some cases there are certain times where you really have to think about moves you need to play.. having less time to think about and play them basically only gives rush decks the chance of winning, and doesnt allow some slower decks any chance at all.

    I generally think the OP either plays rush, or has been beaten too many times by a miracle rogue with shadowstep leeroys.

  6. #6
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    I'd prefer it if everytime you go into the 'I must choose', you get 10 seconds less on the next turn. If you keep doing it over and over you'll end up with less and less decision time. This would still allow ppl to take those critical 1 or 2 turns to think out, but prevent the guys who take every single turn to the wire.
    Last edited by mmoca310f178b5; 2014-07-20 at 01:08 AM.

  7. #7
    IMO, turns should last half as long until about turn 8. There is absolutely no reason to take that long that early, your small amount of mana and cards means you have very few real decisions to consider.

    Quote Originally Posted by Fulla View Post
    I'd prefer it if everytime you go into the 'I must choose', you get 10 seconds less on the next turn. If you keep doing it over and over you'll end up with less and less decision time. This would still allow ppl to take those critical 1 or 2 turns to think out, but prevent the guys who take every single turn to the wire.
    I completely agree, there's supposed to be a system where if you hit the actual end of the fuse the next turn you go immediately into "I must choose" but I swear it hasn't worked properly for months - sometimes it happens sometimes it doesn't. Regardless, entering the fuse phase should be the trigger rather than hitting the end of it.
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  8. #8
    Quote Originally Posted by Mormolyce View Post
    IMO, turns should last half as long until about turn 8. There is absolutely no reason to take that long that early, your small amount of mana and cards means you have very few real decisions to consider.



    I completely agree, there's supposed to be a system where if you hit the actual end of the fuse the next turn you go immediately into "I must choose" but I swear it hasn't worked properly for months - sometimes it happens sometimes it doesn't. Regardless, entering the fuse phase should be the trigger rather than hitting the end of it.
    It only works if the opponent also didn't play any card during his turn, other than the fuse actually reaching the end.

    But seriously, you guys are playing a turn based game and can't stand your opponent turn lasting 90 seconds. I wonder what you'd do playing civ5 where turns can last 10+ minutes.
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  9. #9
    Quote Originally Posted by Fluorescent0 View Post
    It only works if the opponent also didn't play any card during his turn, other than the fuse actually reaching the end.

    But seriously, you guys are playing a turn based game and can't stand your opponent turn lasting 90 seconds. I wonder what you'd do playing civ5 where turns can last 10+ minutes.
    Comparing Civ to Hearthstone ... seriously? There is no where near the amount of decisions or things to remember, no matter what deck you are playing.

  10. #10
    Elemental Lord clevin's Avatar
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    Quote Originally Posted by r3d3mpt10n View Post
    Its a ridiculous idea... if you even watch some videos, in some cases there are certain times where you really have to think about moves you need to play.. having less time to think about and play them basically only gives rush decks the chance of winning, and doesnt allow some slower decks any chance at all.
    People can and should be thinking about their next move while it's their opponent's turn.

    I don't mind longer times on the late turns but on the first 3-4 turns? Give me a fucking break, on turn 1 you have 1 mana to play with and only a few cards.

  11. #11
    Quote Originally Posted by clevin View Post
    People can and should be thinking about their next move while it's their opponent's turn.

    I don't mind longer times on the late turns but on the first 3-4 turns? Give me a fucking break, on turn 1 you have 1 mana to play with and only a few cards.
    Yeah man, are they writing out algorithms? I don't understand. I've play an array or decks .. I just think there are few "real" options.. especially the first few turns.

  12. #12
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    With a thread title like that I Honestly expected some kind of edgy teenager philosopichal thread when it popped up on the front page, I was sorely disappointed.

    On topic: It's a turn based card game people need time to think. Get Nozdormu if it's an issue.

  13. #13
    I have to agree with the OP and I play control warrior/ramp druid, I can't stand playing rush decks. Some people just process faster than others, there should at least be a game option for those of us that don't take an eternity to figure out our next move, and Nozdormu isn't the answer due to obvious reasons. The current allotted time is for people with a severe mental handicap considering the simplicity of the game, it would be a much more fun if I didn't spend 9/10 of a match waiting for the other person.
    Last edited by Barrun; 2014-07-20 at 07:03 AM.

  14. #14
    Quote Originally Posted by Lemonpartyfan View Post
    Comparing Civ to Hearthstone ... seriously? There is no where near the amount of decisions or things to remember, no matter what deck you are playing.
    I never tried to compare the time in decision making, I just questioned what some people in this topic would do playing that if they can't stand waiting at most 90 seconds.
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  15. #15
    Banned Orlong's Avatar
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    Quote Originally Posted by Caine View Post
    Seeing as the OP believes 20 seconds is enough for a turn at any time he probably exclusively plays zoo/lolinurface, so I doubt you'll get much empathy on the topic of thinking one's play through from him.
    Actually I dont. Im just impatient

  16. #16
    They should just add a nozdormu mode, so people who want fast games can have it, and those who want to take their time can just play the normal version.

  17. #17
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    Quote Originally Posted by Fleckens View Post
    They should just add a nozdormu mode, so people who want fast games can have it, and those who want to take their time can just play the normal version.
    90 seconds is short enough a time I feel, no need to implement a Nozdormu time bracket.

  18. #18
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    Quote Originally Posted by Fleckens View Post
    They should just add a nozdormu mode, so people who want fast games can have it, and those who want to take their time can just play the normal version.
    Nah, the timer is fine. It is 90 seconds and if that is too long to wait for some, then they just need to grow up a bit.

  19. #19
    Quote Originally Posted by Dannyl View Post
    Nah, the timer is fine. It is 90 seconds and if that is too long to wait for some, then they just need to grow up a bit.
    I did not say replace the old mode with it, adding a different mode simply lets people who want fast games get them. The playerbase for hearthstone should be big enough that you would have trouble finding a match even if you had the queue split in 2. Just because you feel 90 seconds is fine does not necesarily mean everyone does. Personally I'm usually not bothered by it as i like to do other stuff while I'm playing hearthstone, but if i was in a hurry and just wanted to quickly get my dailies done, it would be nice not having a 20+ turn game where every round your opponent is using up all his time.

  20. #20
    Quote Originally Posted by Orlong View Post
    I think they should reduce the amount of time people have to make a move. I swear too many people play like they are playing chess in the world championships or something. They should reduce the time to make a move to no more than 20 seconds. Its asinine to play someone and sit there while they take 10 seconds in between playing cards. You should have a rough idea what cards youre going to play while your opponent is making his moves, especially in the first couple rounds
    then fucking put nozdormu in your deck, problem solved

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