Originally Posted by
Archimtiros
MoP Fury is dynamic. Instead of caster spam style rotation in which we "fish" for procs (fire mage anyone?).
The key to MoP Fury is that our whole rotation builds off of itself. Unlike a spec like Enhancement, which is a true "hit whatever button is light up" (minus a few exceptions like Unleash Elements and CD timing), or Windwalker Monk, which is also very close (minus a few things like TEB and clones). Every piece of the rotation leads into something else and has meaning instead of simply "dealing damage".
Bloodthirst is used to generate rage, proc Enrage and sets the temp for our entire rotation
Heroic Strike is used to manage our rage.
Raging Blow is used to manage stacks (of Raging Blow)
Wild Strike is used to manage rage (less now since we have more reliable RB)
Colossus Smash is used to create a window in which do dump rage, dynamically shifting our rotation from "buildup/maintenance" to "fast and furious rage dump".
It is a moderately complex rotation but it is greatly rewarding because it takes into account critical decision making, resource management and analyzing the flow of battle. You need to be able to think 2-3 steps ahead at all times not only with your GCD but also with what is happening next in the encounter. Things like optimal timing of BzR, Bladestorm, Stances, and when you can/cannot dump rage past the "90 rage" threshold (I quite often dump rage down to 20-30 because I can accurately read the flow of battle and know what is coming next).
In short: It is extremely dynamic, it is greatly rewarding and it isn't either a mindless 1 button spam or a game of light up whack-a-mole.