Originally Posted by
HiFish
This is something that seriously needs to be done, it's just ridiculous that it hasn't been done already. Some rows work for both tank and dps, like our rune regen tier, but our self heal and avoidance tier simply don't work that way. DSi is garbage for blood, no matter how you look at it, and conversion is only useful for soloing, DP is the only option there. Lichborne is useless as a tank, since it's balanced ouround the damage a dps would both take and deal, making it far to weak for a tank. AMZ is weird in that row no matter how you look at it.
Our new level 100 talents have a weird mitigation effect added to them that doesn't make any sense, making tanks choose not only between situational mitigation abilities but also between damage dealing talents, and dps got the same problem in reverse, they need to pick a damage talent and get a (in the case of NP mostly useless) mitigation ability on top, where sometimes Defile or BoS might be more benefitial from a defensive point of view, but as a dps you simply cannot choose it at the cost of damage.
Can we just stop doing that? Stop suggestion scrapping either 2h or dw, stop claiming blood dps is more important than sword and board, and stop suggesting a fourth dk spec based on the existing ones, because all of these suggestions are simply stupid, no matter how much you like them.
Scrap either 2h or dw: There are people who enjoy 2h frost, there are people who enjoy dw frost. Scrapping either, even if it would be for the better of the class, would would cause them to be seriously pissed. They scrapped frost tanks and unholy tanks, and it was for the better of the class, and people complain, but 2h and dw are even worse. They are so close together that it doesn't even make sense scrapping them. Having two subspecs CAN be balanced, there is no need to drop that concept. If not there's also the possibility of merging the two playstyles again.
Blood dps: Yes, some people enjoyed blood dps, but there already are hard-hitting 2h specs, arms and 2h frost. However, there are no sword and board dps, but some people would like that, so obviously gladiator stance has a higher priority.
4th dk spec: This doesn't even make any sense. The difference between dw and 2h frost are minimal, there is simply not enough there to split them. Feral and Guardian have been two seperate specs from the beginning, different abilities, different resources, even different role. DW and 2h are the same spec, just different rotations. Blood dps as a seperate spec is exactly the same issue.
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That made absolutely no sense at all.
Being gcd-capped is not a necessity for doing optimal damage, just look at rogues for example. If you don't have enough resources to fill every gcd you are not losing damage as long as you actually spend those resources without wasting them.
How does a 50% increased cost equal a loss of two FS, and a 25% increased cost equal the loss of one FS? Compared to a full bar of RP? why would you compare it to that? a 50% increased FS cost simply means pushing FS 33.3% less often, without our feedback loop. With it would propably be about 35-40% less FS, not 66.6 like you claimed. It would also not be a damage loss if FS damage is just buffed by 50% in return.
Increasing FS cost to 25RP wouldn't solve that problem, it would just lower the loss when using anything else but FS, not remove it, which actually was the goal.
Why is it important that we can spend a full bar of RP on FS with no RP left? DC also costs 30RP, you have 10RP left wenn trying to spend a whole bar (RS on live also). Having a full bar of RP is something you don't want anyway, since it means you probably already lost RP from capping resources.