Originally Posted by
Fencers
This is a fascinating conversation.
Let us suppose Trion added in next expansion; new content, 4 new souls, 2 new gear slots and a new crafting profession. Say they are selling this expansion bundled together for $49.99USD.
This expansion literally would offer more things than the previous; an addition slot, new souls, content and the crafting profession.
Now let us suppose an alternative; the expansion content is free; 100%. The souls cost $19.99, gear slots $19.99 and crafting license $9.99.
The content and additional features is exactly the same in both scenarios. Why would the ala carte variant (which is cheaper in total if you do the math) be adding "TOO MUCH" if the same stuff was added in a single bundle for a single price?
It seems to me to be an almost emotional rejection of the latter, ala carte method, rather than a logical one. What defines too much? When can Trion add more stuff and it not be too much; and in what context?
Take it one step further and assume that the game operates strictly under subscription model as well wherein bundled expansions are sold. But under the ala carte scenario provides all content free to play without restriction.
So the scenario would be; $15/mo + $50 expansion & $0/mo + $50 worth of MTX.
In what manner is the system currently used in Rift unfair or consumer unfriendly whereby the cumulative cost is the same as an expansion for added features, but all content is free regardless. Further all ala carte features can be gained by 3 different means acquisition regardless of monthly expense?
I do not understand objection to business practices that are in one's own best interest.