right, first of me posting here, but here goes...
I've been seeing a lot of stuff about "fire is low", "use this talent coz the other is crap" etc, and if i am honest, i tend to disagree with most people. I've been playing fire since Mop pre patch hit, and i've consistently been in the top area of dps whilst doing bosses (mop HC and WoD mythic bosses).
Now, lets clear some things up about some talents, in which people seem to think "SIMS" are the answer on what to use and how to use them.
Lets look at the tier 5 talents;
Living bomb - unstable magic - blast wave.
Living bomb, to me, is the best choice here compared to the other 2, for both single target, and especially cleave fights. Why? Lets do some thinking...
People are crying saying blast wave is better, but hear me out. Blast wave is a 1 hit at a push of a button, it can crit, and it can multistrike. Neat right? Yet it cannot benefit from any haste gains. Now think about your chances at it doing either of those. Now lets compare this to living bomb. Each dot tick can crit AND multistrike, so can the explosion at the end. But what is also always forgotten about, is the fact that haste will also give you a dps increase on this ability, adding more ticks with higher haste. With this in mind, i see that BW drops off fast with more gear, and LB easily takes over, and should have as much uptime as you can muster, without interrupting your pyro proc catching with inferno blast. Not to mention, if you become a pro at clipping it, it is even more of a dps gain.
And last here, lets look at unstable magic. Seems like a nice passive for less buttons right? WRONG. this is easily the WORST passive you could ever pick. the point in a fire mage is to cast LESS fireballs, yet this ONLY procs off of fireball casts. this makes it utterly useless for the spec, and please, never pick it.
Now let's look at the tier 6 talents;
Mirror image - rune of power - Incanters Flow
For this, knowing how this spec works, i choose incanters flow, 100% of the time, no matter if i am standing still, or moving constantly. Why? Let me explain.
The way fire mage works, is you want to hit as many pyro's in a row as you can in a short time frame window. this, in turn, hits for a lot of damage itself, leaves a ticking dot based on the damage it did, and also increases our ignite value, which in turn affects our combustion value. that's a lot of things dependent on 1 spell. Because of all this, mirror image can never be a pick for fire, as it does not affect that ability. But... why IF over RoP?
Due to all this damage affected by 1 spell, you want it to his as hard as you can. IF allows you to do this extra damage over rune of power, in a 6 second window. (2 seconds at 4 stacks - 2 seconds at 5 stacks - then 2 seconds at 4 stacks again). now, with fire having this little neat thing called "Heating up" which you can also have with a pyro proc active, you can "BANK" procs as your stacks of IF are low or dropping down.
For example - I get a pyro proc at 3 stacks, going down towards 1, i "BANK" that proc and cast another fireball. fireball crits and gives me heating up proc, im at 1 stack, just starting to climb again. i cast fireball as it is climbing, with the cast going off at about 3 stacks, and i let loose all my pyro's as well, finishing at about 5 stacks even if i get 3 pyro' crits (sweet baby jesus). with this, my pyro dot is nice and big, and my ignite is nice and big, which means i can do a nice and decent combustion. It's not about the damage your filler spell does in the end, that is extra damage. It's all about getting them pyro's to hit harder and harder to make you competitive on the meters.
And finally, the last thing that has annoyed me that i have seen about fire mages, is the 4 set bonus. People are crying out saying "The sims say that mastery is better than crit!" "Mastery OP!". But i'm here to burst your bubble. Sure, with the 4 set proccing, crit means nothing at that moment and time TO YOUR PYRO BLAST CASTS ONLY IN A 4 SECOND WINDOW. This 4 set proc does no affect dots critting, it does not affect you at all in any other part of the fight when it is down. If people want to stack mastery and drop crit enchants and gems etc, they will be nothing but a nice opening burst, and bottom dps rest of the fight. You will have so little sustain that you will be crying for buffs, which imo, is not really needed. Also, looking at the 4 set myself, yes, mastery will be nicer, but never over crit. And what about multistrike? I would MUCH rather them pyro's having a good chance to MS, as that will also add to your pyro dot, and your ignite value. Not to mention affecting every other spell you cast in the duration of the fight. I'm not saying don't go for some mastery gear, all i'm saying is, don't drop your crit.
If you were to ask me what stat prio's on gear i will be going for with 4 set active? I will say crit > multi = mastery.
Well, that's my ranting over, and i hope i can shed some light on a spec that a lot of people are struggling to play with all these so called "guides" and "sims"
Ube out.