Ah, you mean the movement speed increase?
Tons of sollutions for that, which I doubt we'll see any of. A mobility centered talent row instead of the totem one would be the most often suggested from these forums, I believe. Would be nice if GW saw several buffs, looking at how much better druids have it with cat/travel.
They could make it so that for the first 10 or so seconds that you're in gw form, you can use all your skills without breaking the effect. Making it undispellable would be nice also. Maybe a little more +speed, as 30 is kinda low.
They could add something like beast displacer for GW.
They could add a leap (air or feral spirit/gw related)
They could add a charge
I would really love enh to take up the spiritual theme more, adding to Feral Spirits. Enh Ascendence could fuse the shaman with the wolf spirit, giving him the form of a spectral worgen, fighting in a similar manner as claws of shirvallah druids.
Soooo many things on my enh wishlist, I could write a bible -_-
*Alert, code red, suggestions alarm*
->buff mobility (gap closer(s) for enh, escapes for ele) => mobility talent tier
->a dmg reset for pvp
->more comfortable/less rng selfheal for non-resto
->a single really strong ability would be nice to look forward too, wether it is a super strong LL, or SS couple with worthwhile WF procs. dunno, atm nothing stands out
->a lot of work needed on the enh aoe front. MT/FET/SM/CL/FN...it's simply to much. The way SM works is unacceptable. Standing right in the middle of 5 mobs, but my totems decides to fire at a single monster 30y away not in combat :trollface:
Totems dont grant credit for a kill? change that! Get rid of CL. Merge improved SM mechanic with MT. Maybe change the FN mechanic into a cleave? LL will hit up to three targets afflicted with FS?
->a finisher maybe?
->an ice themed ability (preferably melee ability) that actually matters, and remove shared cooldown and damage from frost shock. ice ability could be above finisher (icicle impaler => encase both forearms with ice, impaling the target. cd reduced/reset on low hp targets)
->reintroduce actual synergy between abilities. SS debuff hardly does anything
-> make LS interesting again, maybe a dmg reflect/thorns effect that can kill players going mongoloid on you in arena? Update graphics into a badass whirl of lightning, rather than a boring ball rotating around you
-> freaking overhaul the entire totem system, no elemental restrictions, baseline throwing/relocating, distinguishing between totems (some immobile, some destroyable, some not usable while silenced, but not all, look at the individual totem).
-> make waterwalking = icy paths
-> maybe lower cd of wind shear again, it used to be a trademark strenght of us to pressure through interrupts
-> maybe allow purge to remove all dispellable buffs on target, but get a 20s+ cd or something. If I hit purge, I want the target to be pure, not slightly less dirty. NICHT NUR SAUBER, SONDERN REIN!
(german insider)
-> make elemental blast replace LB, at least for enhancement. significantly buff its damage for us, remove cd, maybe replace buff with a synergy, or make it a stackable thing you want to keep up, and make selfheal less of a damage sacrifice