continuing to mess about with the character pane, playing with the scene animations from the garrison UI:
this is UNFINISHED and IN_PROGRESS but I'm getting a bunch of PMs from people who want to start experimenting with it already so:
https://github.com/obble/lovelyui
you need to install oUF separately for now — currently legion beta only for obvious reasons
I think that in each expansion we have had new trends in UIs. We have the overall trends like cluttered to functional to minimalistic, to flashy-ish?, and also placement of player/target frames and such. So, what do you think will be legions trend for the general public?
dropping the player unitframe in favour of the new nameplate/hud
art with too much monster energy drink green
(personal ambition) asymmetrical layouts
Finally finished the Buff frame. Now I just need to play around with the position of it ... we will see.
https://dl.dropboxusercontent.com/u/...916_193113.jpg
— oh, honey.
and youre using BWs too. just keeps getting better
Science the shit out of it!
imgur.com/a/91s6J
can someone tell me what the hell is wrong with elvui raid frames ? :P (cant post linkes yet)
I complete agree with you modernist, am happy blizzard are stepping up. I would very much like to see a asymmetrical layout which is really functional and compact. I personally feel like there is so much information that you want to include and it ends up being a mess :s
I'm currently writing a supporting structure that should mean i can style other panels and elements of the UI relatively quickly, a bit like a bootstrap framework i guess. stuff like how scrollbars work across all frames:
yeah. i briefly flirted with parenting all other ui elements to my player nameplate when it shows — because as it naturally "moves" around and follows the player (you can see it offset to the left in lyns screenshot) everything else would follow with that kind of tracking that makes it feel like a hud rather than a static ui, sort of like how the overwatch ui gently bumps around as you move
Last edited by modernist; 2016-06-29 at 10:16 PM.
<3
I hope you can change the angle of the action camera ... if you activate it at the moment, it's aligned right to the character, so all left aligned UIs will overlap the character. You can see that a bit in my last screenshots. I mean it's awesome, I love to play with it .. but yeah ... would love to move it.
— oh, honey.
That's intentional though, as action games often move the character off-center to the left, so that you have dramatic framing to the right, of the environment and monsters. Or somesuch. The action cam is trying to simulate that. That's why I felt that if using that camera style becomes popular, asymmetrical UIs, accounting for that off-centeredness, might become popular.
That is not dead which can eternal lie.
And with strange aeons even death may die.