Background
The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.
But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession.
Videos
Abilities
Trait (Passive) - Total Mayhem
Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.
Detonate Mine
Detonate an active Concussion Mine.
Q - Frag Launcher
Charge Cooldown: 12 seconds
Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies.Grenades can ricochet off of terrain. Deals 50% less damage to structures.
Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.
W - Concussion Mine
Cooldown: 16 seconds
Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.
Limit 1 active mine.
E - Steel Trap
Cooldown: 12 seconds
Place a trap on the ground to arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.
Limit 1 active trap.
R1 - RIP-Tire
Cooldown: 80 seconds
Creates a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.
RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 450, 600, or 750 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
R2 - Rocket Ride
Cooldown: 100 seconds
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.
After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
Talents
Level 1
- [Q] Put Some English On It - Increase Frag Launcher’s travel distance by 50% but does not increase it’s speed.
- [Q] Extra-Wound Timers - Frag Launcher grenades last an additional 2 seconds before automatically detonating.
- [Q] Bouncy Bouncy - Upon colliding with terrain for the first time, Frag Launcher grenades deal an additional 20% damage.
Level 4
- [Q] Taste for Explosions - !Quest: Hitting a Hero with Frag Launcher increases damage by 0.75, up to 150 additional damage.
- [W] Bonzer Hits - !Quest: Hit Enemy Heroes 12 times with Concussion Mine. !Reward: Concussion Mine deals 30% more damage and knocks enemies back 30% farther.
- [E] Gotta Trap ‘Em All! - !Quest: Hit 8 Heroes with Steel Trap. !Reward: Reduce Steel Trap’s cooldown by 3 seconds and increase the maximum number of active traps to 3.
Level 7
- [Q] Tricky Shuffle - When Frag Launcher has no active charges, increase movement speed to 15%.
- [E] Big As - Increase Steel Traps radius and damage by 50%.
- [E] Sticky Wicket - Steel Trap no longer roots enemies and instead slows them by 90% for 3 seconds.
Level 13
- [W] Ripper Air - Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
- [W] Bogged Down - Enemies launched by the Concussion Mine are slowed by 60% for 2 seconds upon landing.
- [E] Chattering Teeth - Steel Trap will slowly chase nearby enemy Heroes.
Level 16
- [Q] Burst Fire - Frag Launcher fires all of its charges in a continuous burst, its cooldown reduced by 6 seconds, but it loses 1 maximum charge.
- [Q] Endless Nades - Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
- [Active] Spread Volley - Activate to make Frag Launcher 2 additional Grenades in a spread, works up to 4 total charges, or until Frag Launcher runs out of charges. Cooldown: 30 Seconds.
Level 20
- [R1] Extra Oomph - Increase RIP-Tire knockback distance by 50%, and its cooldown is reduced by 20 seconds for each enemy Hero hit.
- [R2] Puckish Scamp - Reduce Rocket Ride’s cooldown by 70 seconds.
- [Q] Cannonball! - Increase the radius and explosion radius of Grenades from Basic Attacks and Frag Launcher by 50%.
- [W] BOOM POW - Hitting an Enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
Screenshots
Official Hero Page