Background
One of the founding members of Overwatch, Ana uses her skills and expertise to defend her home and the people she cares for. Hailing from a long line of decorated soldiers, Ana inspired confidence and loyalty in her colleagues and endowed her daughter, Fareeha Amari — Pharah, with an intense sense of duty and honor.
Ana is regarded as one of the world's deadliest snipers. She originally used a Kinamura rifle, upon which she added a notch for every life she took. Each life weighed heavily on her conscience, and while some snipers preferred to wound targets, in order to lure out more potential targets, she preferred to perform clean kills, disliking causing needless suffering. Her right eye, originally cybernetic, made her vision six times greater than normal, to the extent where she rarely even needed to use the scope.
Videos
Abilities
Trait (Passive) - Shrike
Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 46 damage over 5 sec, and stacking up to 5 times.
Q - Healing Dart
15 Mana
Cooldown: 2 seconds
Fire a dart which heals the first allied Hero hit for 260 health.
W - Biotic Grenade
50 Mana
Cooldown: 16 seconds
Toss a Grenade at the target area. Allied Heroes hit are healed for 182 Health and receive 25% increased healing for 4 sec. Enemies hit take 62 damage and receive 100% less healing for 2 sec.
E - Sleep Dart
50 Mana
Cooldown: 14 seconds
Fire a dart that puts the first enemy Hero hit to Sleep, rendering them unable to act for 3 sec. Sleep's effects end instantly if the target takes damage after the first 0.5 sec. Cannot be used on Vehicles.
R1 - Nano Boost
40 Mana
Cooldown: 50 seconds
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.
R2 - Eye of Horus
75 Mana
Cooldown: 60 seconds
Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 444 and enemies are damaged for 259. Deals 50% less damage to Structures.
Ana is unable to move while Eye of Horus is active.
Talents
Level 1
- [W] Grenade Calibration - Quest: Hit enemy Heroes with Biotic Grenade. Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit. Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%.
- [E] Piercing Darts - Quest: Hit Heroes with Sleep Dart. Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 50%. Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 50%.
- [Passive] Detachable Box Magazine - Quest: Stack 5 Doses on an enemy Hero. Reward: After reaching maximum Dosage 5 times, Doses deal 50% increase damage to enemies with 5 Doses. Reward: After reaching maximum Dosage 15 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart.
Level 4
- [W] Air Strike - Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 4 seconds to land. Passive: Reduce Biotic Grenade cooldown by 4 seconds.
- [Trait] Overdose - Hitting enemies with Sleep Dart and Biotic Grenade applies 2 Doses.
- [Trait] Aim Down Sights - Shrike can be activated to increase vision radius by 100% and Basic Attack range by 2 but reduce Movement Speed by 20%. Lasts until canceled.
Level 7
- [E] Temporary Blindness - After Sleep Dart's effects wear off, targets are Blinded for 2 seconds.
- [Trait] Mind-Numbing Agent - Every Dose a Hero has reduces their Spell Power by 15%.
- [Active] Debilitating Dart - Activate to fire a dart which reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds.
Level 13
- [Q] Speed Serum - Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
- [Q] Purifying Darts - Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.
- [Q] Smelling Salts - Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
Level 16
- [Q] Sharpshooter - Healing Dart's healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.
- [Q] Concentrated Doses - Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.
- [W] Contact Healing - Biotic Grenade heals for 30% more per allied and enemy Hero hit.
Level 20
- [R1] Nano Infusion - Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
- [R2] Ballistic Advantage - Eye of Horus rounds explodes upon impact, healing nearby allies for 300 and dealing 150 damage to nearby enemy Heroes.
- [Trait] Somnolent Doses - Upon stacking 5 Doses, Heroes are Slept for 2 seconds.
- [Passive] Dynamic Shooting - Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.
- [Passive] Custom Optics - Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.
Screenshots
Official Hero Page coming soon