Now I'm going to have to admit, that raid-pugging was always something I was blatantly obnoxious about. Throughout my WoW history, I was always part of an organised raid guild and everything that comes a long with that.
In my experience, pugging was something I did to get through VoA and ofc Scholomance/Stratholm/UBRS in the old days.
By reading WoW forums, I have become increasingly aware of just how big the Raid-Pugging community of WoW is. While I know and understand why it might be attractive for Alts, I also have some concerns.
1. People Pug Raid because they can. This is mainly a matter of difficulty as we can generally conclude that a PuG will perform worse than an average organised Raid. The increased accessibility of Raid content is mainly to blame. Back in TBC PuGs were only popular for content that was commonly accessible for random people, like Karazhan (after the first nerfs) and later on Gruul and Magtheridon. Now people commonly PuG anything except Hardmodes.
2. Blizzard is increasingly catering to PuG. While Blizzard might see their statistics and conclude their raid model in WotLK was a success, because they got more players than ever before to participate in it, they might not take into consideration in what form they did it. Pugging, while not inherently evil, is not something that should be encouraged in an MMO.
3. The player-base will always go for the path of least resistance. And in many way, not having to commit to raiding is an easy way. This should not be encouraged as it kills part of what an MMO is essentially about. The inter-social community. If I ask many old-school veteran players what keeps them going, the "social-aspects" of an MMO is always the first response.
4. Blizzard seems to understand this and the guild-reputation system is a form of encouraging players to commit to a guild and its efforts. In a way this helps Blizzard as well, since what keeps players in the game...is, as said above....the community.
Share your views.