any chance of posting BIS gear for i264/i277 levels?
any chance of posting BIS gear for i264/i277 levels?
Yep, good idea. I'll try to get something up for that tonight.
Thanks for the guide mate,it is really awesome.
but i want to ask you a question about the Haste Rating,if it helps with the energy regenerates,why it is an okay stat but not as good as crit rating?so you are saying critical is more important than haste.
but more energy let you do your abilities,such as Shred,so more combo points and more dps,so what do you think?
Problem with that is, that you can't go beyond 100% bleed uptime. So any extra energy you get will be used on shreds/FB, which are only a relatively small part of our damage. While the crit rating improves all of our damage, as well as giving more combo points which in turn gives us more FBs.
---------- Post added 2010-10-19 at 12:00 PM ----------
Careful with that; there's a bug in Wowhead where it will favor items with more sockets heavily atm, cause it uses green cataclysm gems with 40 stats (which aren't available yet).
I'm not sure if i missed it anywhere along the way after reading your guide and everyone's comments. But did you say you still put expertise and hit rating below other stats as it was prior to 4.0.1? The Primal Precision talent is no longer in the game. Meaning we no longer gain 80% of our energy spent on abilities that fail to land on our targets...meaning we need hit more now than ever. That's not including the 10 expertise we are losing from this talent.
Can you please clarify with this talent being removed why hit/expertise is not important in 4.0.1? Thanks!
Correct, all energy costing abilities get a 80% energy refund on failed attack with 4.0, including finishers.
So about FB.. Without glyph im supposed to do FBs only at 70 energy for maximal dps?
Ok, I concede point about expertise and dodge. I can see there is value in it.
On the topic of crit: Is FB not counted as special attack, and therefore is not effected by the the crit cap? Even if it was, we are talking about increasing normal attacks damage (and FB?) with hit/exp/haste, while crit would increase damage of Rip (DoT), Rake (Application and DoT), Shred - our 3 highest damage abilities.
So I would go for crit over hit/exp/haste even at 76 %cap. Opinion?
Added a section about crit/hit/exp caps.
If it doesn't have a negative influence on your rip/rake uptimes then yes, by all means (and also don't pull aggro with it, as I discovered yesterday after some nice berserked 46k FB crits on LK )
---------- Post added 2010-10-19 at 02:50 PM ----------
It's very possible that if you don't have good pieces of gear available with hit/exp on them, it would be beneficial to go past the crit cap, rather than switch to an inferior piece of gear and lose agi/mastery.
You very likely never want to be gemming for hit/exp in any case; since expertise is red you'd have to sacrifice agility, and since a nightmare tear is blue you'd have to sacrifice strength. Tho a 2nd blue socket with an agi+hit gem might be viable if the socket bonus is good enough. At 85 it will look different since there's not gonna be a cata version of nightmare tear as it looks now, making agi+hit the only option for blue sockets.
Last edited by mmoc2e7b040398; 2010-10-19 at 12:55 PM.
"Correct, all energy costing abilities get a 80% energy refund on failed attack with 4.0, including finishers."
Can anyone confirm if this is also the case for Rogues also? I think it might be useful to place this in the original guide, as most people (like me) are assuming that we lost the ability to gain 80% energy back when we lost the talent that gave it to us: making the comments under the expertise/hit parts not make much sense.
Interesting. Can your equipment comparison calculator be found anywhere? Reforging always gets rounded down btw, if 40% of the reforged stat is 66.8, then you can only reforge 66.
---------- Post added 2010-10-19 at 04:11 PM ----------
Sure thing, I'll add it.
---------- Post added 2010-10-19 at 04:35 PM ----------
I can't confirm it, but it would make a lot of sense.
I wasn't planning on releasing it since it is my first attempt at simple DPS calculator. I am doing relative weighting first since it allows me to compare equipment easily and much more rapidly which is my greatest need at the moment. It is just a multi-sheet spreadsheet program. Manual calculations got out of control very quickly for me since any early errors are propagated throughout.Interesting. Can your equipment comparison calculator be found anywhere? Reforging always gets rounded down btw, if 40% of the reforged stat is 66.8, then you can only reforge 66.
Wasn't aware of that but that makes sense and is easy enough to fix.
I have a Microsoft Excel version that I can send to you with the logic exposed. The DPS calculations are hidden since it it's a work in progress and I don't have all the formulas entered yet. I am using the same stat weightings you reported in the Feral DPS Guide but I took the Tier 11 relative stat weightings out for the time being although you will see placeholders.
I don't think it is worth releasing since I would prefer Feral DPS to have a single authoritative calculator ala "Mew." Yawning wants to provide the equipment comparison that Toskk's Feral DPS calculator has and will likely do so, perhaps within the next two months before the Cataclysm. DPS calculators are incredibly challenging to make especially since so many variables are not well known or documented.
Just send me a PM with your email and I will send to you.
Last edited by Purrfunctory; 2010-10-19 at 04:55 PM.
The post still doesnt say what kinda hit to aim for, is it like 7%, 6%, 5%....
No goal for expertise or hit are given because those two stats are relatively unimportant until you approach the critical strike soft cap at which point you should balance critical strike against expertise and hit to avoid critical strike suppression. Please note that this approach doesn't entirely ignore expertise and hit since you are likely to have some level of both stats on gear. This approach values the expertise and hit (in that expertise and hit are important for ~50% of damage) on your equipment without specifically equipping for expertise and hit.
Last edited by Purrfunctory; 2010-10-19 at 03:26 PM.
So to summarise it looks to me like the way to go is:
Gem all Agi, unless there is a nice bonus for yellow, in which case Agi+Mastery.
Reforge all haste to Mastery.
If there is no haste to reforge, reforge hit/exp/crit in that order.
Ench Agi/Mastery.
I hope things change for cata, otherwise gearing looks a bit linear.