If you want to play you pay your subscription. Even if it's "Just the Story". Wishing it goes Free2Play makes it look like you're just too cheep to pay the subscription. Justify it all you want but if you don't like a game you wouldn't want to play it free or not.
you say the MMO market is flooded right now. With what? There are not a lot of worthwhile subscription MMOs out there to say the market is flooded with them. So what's left? Free2Play games? And you want to add this one to the list!?!? That makes absolutely no sense.
Bottom line is the Free2Play model is crap. The make things in such a way that people who can throw their money away spend way more than they would in a subscription model for advantages so they can feel L337. Developers trade taking time to develop content for creating items to put in the item shop. That is not a step up in the right direction for me.
I pretty much agree with the opinion behind this statement. However there are some games that handle F2P fairly well. League of Legends immediately comes to mind, but my experience with LotRO was pretty good as well.
Instead of wanting you to pay out your end to get everything, it feels designed to make you want to pay a subscription to get the part of the game that is being held back from you(in a good way). Otherwise it appeals to addictive grindy personalities who like unlocking things with achievements. I think that is much better than an overloaded cash shop that a lot of other games have.
True...not many. Though that number is debatable as it belies a qualitative interpretation translated to quantitative data. Still, entirely true. In this event, the market is hardly saturated with *good* games.
For this particular game, F2P would be crap. For most games in general, F2P tends to be garbage. Just look at the App stores and Facebook. Though now that I'm on this thought train...what if games went F2P with advertisements like actually *good* games on tablets/phones. Kinda like 'lite' versions of an MMO.
Imagine if you could choose to not pay for WoW, but had to use a portion of your screen to display adds or it played a youtbue like commercial after every bg or raid. I'm surprised someone hasn't tried this model yet. It is devious and evil...but maybe an effective way to get a high quality F2P MMO.
I would of course just choose to pay the sub. If you can afford a computer and internet connection at the price ISP's ram down your throat, you can probably afford $15.
Im sorry, but thats just not true, I leveled a repub and sith character to max and got the best gear I could resonably get at the time on both, and that was all done within two months of buying the game... so whats left? Space missions? Clunky pvp? Wait for the next raid to face-keyboard through?
They made the game level curve waaaay to fast, its like they were going for that newer concept in MMOs where leveling is just a small part and max char level is where the content is, except, they forgot to make their endgame work that way.
They havnt done much of anything since I unsubbed to make me want to come back, legacy was the biggest thing but thats not going to do much other than effect alts, and since 90 percent of the leveling process is quest for quest exactly the same the second time around, why on earth would I want to do that.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
While I loved swtor the truth is the endgame content is not near the quality or quantity it should be. The truth is the community has died down alot. There were tons of people stoked for this game but once they burned through the content they got bored and left.
The absolute worst part was the glitches, finishing nightmare kp in under an hour and not getting title because of some glitch on fabricator, and having that happen 4 weeks in a row really pissed off my guild. Then people started leaving. SWTOR still could be a great game, its not too late but they need to not only get content out to us, but make sure this content is free of rediculous glitches. SOA having platforms dissappear 4 months after it came out and causing your group to wipe is not ok.
I loved swtor and agree that so much of it is in fact better than wow, but it being a better product does not mean people will migrate to it. Google+ is insanely better than facebook, but after a year of being out its a joke among the social networking world.
Im sorry if it has been posted before i was not able to check all 21 pages. The original article is back online with a correction.
http://www.gamestm.co.uk/discuss/sta...lead-designer/
Update: EA comments on how The Old Republic might use a free-to-play model.
UPDATE
games™ would like to make a correction to the original article posted 14 June. While Emmanuel Lusinchi was discussing whether Old Republic could transition to other business models, we misquoted the lead designer in the original post. Lusinchi did not explicitly use the words “free-to-play” but did answer a question about the possibility of The Old Republic going free-to-play by saying “we are looking into everything.”
I remember getting a temp-ban from these forums for saying SWTOR's combat was sub-par and would be free to play by the end of 2012. I was only being honest.
Now its unlikely that this game will go this route but the misconception here is the definition of F2P or B2P (buy to play). Free to play is never buy anything dowload it all for free and play with xpacs and items cosmetic and otherwise sold. These games tend to be more aggressive with there cash shops and the ones that usually lean more toward your pay to win schemes. B2P is if anything the model we want there. That being you buy your box game, xpacs and what not and the cash shop is there to further support development with no sub fee. This is a far more successful model and I wouldn't be disappointed to see them go this route.For this particular game, F2P would be crap. For most games in general, F2P tends to be garbage. Just look at the App stores and Facebook. Though now that I'm on this thought train...what if games went F2P with advertisements like actually *good* games on tablets/phones. Kinda like 'lite' versions of an MMO.
The game is set up perfectly for it. All that legacy stuff and Modable gear / social gear is ripe for a cash shop. Not to mention vanity pets, mounts and so forth. None of these give a in game advantage and all of it is stuff people would shell out more than enough for to support the game.
I'll tell you one thing, WAR is still not F2P. That says something about super-hyped swtor.
Not as much as you might think. WAR crashed harder and faster than TOR. Nor did EA bigwigs make comments like "biggest ever" about WAR. So I suspect that not only was there less "pressure" to find another revenue model for WAR, there was also less time too before the game was pretty much written off.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.