Originally Posted by
The Mister Madgod
And if this is true, this isn't as much a problem on Thrall as much as a poor representation of this syndicate within an encapsulated storyline.
Okay well then we can cross that one out and just go to extremely unrealistic expectations for Thrall and his ability to control a populace.
And also, it's not that you're saying you want that, it's simply that the thing you want would potentially require such for what you want to be explainable within the story, since the alternative is that it isn't explained at all which just makes the orcs shallow. It's the follow-through of what you are requesting; how it would actually work in the story. You can't just have the orcs not have slavery because Thrall said "no slavery" and have it be as deep as if Thrall doesn't like it but it still happens regardless. It destroys the conflict.
I'm not sure if you're familiar with how unrealistic that sort of thing is to ask for. Expand it to everything that is generally easily assumed because of characterization and you'd have a bunch of quests detailing what main characters like and dislike and why that just make them feel forced onto us. Developers and writers have a limited amount of "space" to work with with every expansion, every patch, every zone, every quest.
I honestly can't say until I actually see the bit in question, but considering the general vibe that the comics aren't exactly quality, I'm willing to say that this isn't really a good critique of Thrall or Varian as much as their handling within this medium.
He talks about Ashenvale... That's just about the first half of the Shattering. Not the WSG stuff specifically but conflict in Ashenvale? Yes. Absolutely. The two situations are rather mirrorable.
Frankly, the disconnect is a good thing, for the most part. That Thrall's ideals are not in line with his subjects caused a good amount of conflict and tension for him.
It not being talked about isn't lazy, sloppy writing. It's concise writing, something that needs to be done when you're dealing with an MMO. What you're looking for is not going to be easily found in this medium. Or the RTS medium, even. The majority of lore from there is from the manual.
If you actually take the time to address EVERYTHING like this in an MMO, you would find more and more of the quests being focused on these main heroes and their more subtle dealings that don't have much to do with the overall plot. Which makes the world seem less big since it focuses in on singular characters rather than more general areas and armies and the like. Story in an MMO is a zero sum game. Focus too much on the little things - the garnish - and you have less room for the actual meat of the story.
If they closed all of them or if there weren't any there would be almost zero room for RP and zero room for questioning those events. Holes in stories aren't inherently bad, believe it or not. They cause discussion and speculation, that's not really a bad thing.
Finish Magatha's plot? Well, can't really do anything more with her in the future. Finish Fordragon's plot? Can't do anything with him in the future either. All you are doing by closing these plots is making creating new ones harder. By closing those doors, you are closing off possible plotlines and forcing yourself to create entirely new ones. That becomes extremely difficult to do over a long period of time and Blizzard seems to desire to have WoW for the long haul. That's not a healthy decision for your writing for an MMO, which has the principal goal of lastability. Sure, it's kinda lame, but it's honestly healthier for the longevity of Warcraft than knotting up all the loose ends.
Then what you want is a standalone book where the lore is all encapsulated within a single volume. Not an MMO. The medium does not realistically allow for it.