The problem with KJ is that he is often wayyyy out of range while you're dealing with mechanics during intermission.
You're not solo healing the fight so that's fine.
In a mythic raiding scenario, if you factor in damage reduction holy isn't even remotely close to disc. And then you still get a considerable amount of dps on top of it.
Last edited by -aiko-; 2017-09-12 at 03:13 AM. Reason: abcdefg
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"I would let Anduin ravish me." - aiko
That's one of the funny things about disc and KJ we are one of the only classes that should be allowed to run around after him and dps but seeing myself or from other classes perspective a priest chasing the boss and using his own mechanics against him ( i.e a pushback into range for penance ) is just great, plus you need to have above normal situational awareness to handle all the mechanics while also keeping range for dps based healing.
I've just started a disc priest from scratch to get the feel of it, currently level 102 and I am enjoying the gameplay.
After previously having played holy as a Horde, I actually like the HPS/DPS combination.
I wish there were a more wider spell arsenal when it came to AoE damage as disc, even though you never really are in danger
of dying.. You're like a bubble and killing stuff easily. But an Holy Nova wouldn't be a bad thing.
Can't wait to ding 110 \o/
Disc is a nightmare in mythic+, but decent in raids. But from personal experience, you can do Holy in both mythic+ and raids
Mastery is the "special" stat, just like it is with the other healing specs. It's useless for DPS (world content), half-valuable for dungeons, and nearly valueless for PvP. It's value depends on how many atonements are out and how much damage-to-healing you can do while those atonements are active.
The other stats are much more stable across various content, with Versatility getting boosted in PvP.
In raids, haste's value declined with 7.2's introduction of a cooldown for Power Word: Radiance. Now that cooldown limits the number of current atonements, whereas before haste was the limiting factor.
Haste is still the only limiting factor for the number of atonement before burst.
We can't change the number (or CD) of Radiance, we can't change the duration (or CD) of Evangelism but we can change the number of PwS/Plea during the ramp up phase with Haste.
Specced correctly and with good use of dominate mind, disc is way better than holy for M+ especially at high keys.
The difference being that they way you play disc in raids is totally different to the way you play it in M+, where as holy is pretty much the same so feels easier i would imagine so therefore better in your case.
It's not that different, you use one more spell and defensive Penances is all. There's still burst preparation and all.
Update:
Way into level 110 and Argus, with an itemlevel at 911 and started doing ToS raiding.
Feeling the gameplay to be really smooth, even though I can't compete with MW monks and Holy paladins when it comes to topping the HPS charts.
Funny that I am not at the bottom at the DPS charts though in some encounters, I just guess people are lazy.
Had a bit of bad luck with my first legendary getting the chest with 1% increase in haste with each Plea, having T20 chest before that with another setpiece, but it helps me remember to put on atonement on the raid.
Overall, PvE worldcontent is easy that I can't die unless I masspull and I enjoy the raiding and m+ sofar.
What I have to work on is applying Atonement at the key moments and having saved up Light's Wrath to spike my healing at critical stages of some fights.