I searched for mage like classes in the WarCraft strategy games to see, how many abilities not currently in WoW that can be used as new spells for us. I would really like to see Banish and Phoenix Blood Mage spells as new spells in Cataclysm
Warcraft I
Conjurer
- Elemental Blast
Conjurers maintain a close relationship with the elements about them, and the ability to focus those forces is the basis of this spell. This channeling manifests itself as a sphere of charged energy that issues forth from the hands, enabling the caster to strike an enemy from a great distance. This is one of the basic magiks taught to conjurers and serves as the cornerstone for training the caster in focusing both mind and will to the task of summoning.
- Summon Scorpions
- Summon Elemental (we already have this)
- Rain of Fire (warlock spell)
Warcraft II
Mage
- Fireball (we already have this)
- Slow (we already have this)
- Polymorph (we already have this)
- Invisibility (we already have this)
- Flame Shield
Serving as both a weapon and a barrier, the Flame Shield is a binding of the chaotic force of fire to the aura of the chosen target. A twisting helix of fire that whirls about, the Flame Shield accompanies the one so enchanted wherever he may roam. Flame shield will deliver damage to any grounded or air barrier that it comes into contact with.
- Blizzard (we already have this)
Warcraft III
Sorceress
- Slow (we already have this)
- Invisibility (we already have this)
- Polymorph (we already have this)
Spell Breaker
- Spell Steal (we already have this)
- Control Magic
Give Spell Breakers the ability to take control of enemy summoned units. The spell's cost is relative to the current hit points of the target.
- Spell Immunity (Passive)
Renders this unit immune to negative spells.
- Feedback (Passive)
Spell Breaker attacks destroy 20 (4 to Heroes) Mana per hit. The Mana combusts, dealing damage to the attacked unit. Each point so removed causes 1 point of damage to the target. Feedback does not affect spell-immune units.
Archmage
- Blizzard (we already have this)
- Summon Water Elemental (we already have this)
- Brilliance Aura (probably Arcane Brilliance)
Gives additional mana regeneration to nearby friendly units.
- Mass Teleport (probably Portals)
Teleports 24 of the player's nearby units, including the Archmage, to a friendly ground unit or structure.
Blood Mage
- Flame Strike (we already have this)
- Banish
Turns a unit ethereal and slows its movement speed by 50% for 18 seconds (at level 3). Ethereal units cannot attack, but they can cast spells and will take 66% more damage from Magic attacks and spells.
- Siphon Mana (warlock spell)
Transfers mana between the Blood Mage and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used.
- Phoenix
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.