Only a minority uses cash shop in a profitable way. Majority doesn't even touch it.
Yes, they would not have 3m subscribers if they had went P2P - but they would not have zero either. They would have around 500-1m subscribers and that would have brought them more money than cash shop. Plus they don't really need to remove the cash shop from p2p game lol.
Unless, unless GW2 is a shitty game. Is it?
Are you implying that if GW2 had went P2P at launch no one would have played it? And by no one I mean less than 500k. Which is more than enough to fill GW2 servers.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
I had accepted my chances that it could have been p2p, but not like wow's 15 bucks. So many people do rant about a 2 digital monthly cost that I first had to check the calendar. This note could have been released first april and all would be fine with it, but B2p30d + sub + CREDD + Cash Shop is really the worst. I mean, they could have made a 4,99$ subscritpions with 20 bucks start and everybody would be happy. 2nd that with a full price subs + cash shop currency like swtor ad even more people would praise their commitment to let every one play like they want and pay what they want.... *sigh*
My belly is full of anger about their naive dumbness. The comic is even "greater" - I would have spit in their face - literally - when I read that they really expect someone to pay 20$ for CREDD. the market about CREDD can only work in a game like EVE because the whole econemy is in the hands of players. They build everything and can sell everything. I expected W+ to have raids + dropps to achieve end-game gear. If crafting and housing will be the focus, well, it will not be my game :/
what a huch let-down
Last edited by Keren; 2013-08-19 at 04:47 PM.
Claymore is Epic again, eat it priscilla fanboys.
They would have had large box sales numbers (lower than it's B2P numbers) and then they would have lost almost all their players 2 months after launch.
Result? 3 months in, there wouldn't be many people using the cash shop because almost everyone quit. 6 months of lots of people using the cash shop > 2 months of people paying a subscription.
This happens to almost every misguided attempt to go with a subscription game.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Citation needed.
As they don't know if they like it or not - it doesn't matter if it's p2p or b2p - for most people. They will have a month to check it out.
If they don't want to lose access to it - means they like the game and want to play it. Might as well pay a 1 month access fee.
Oh they are useful to the game, but I will call them freeloaders, because it's what they are, they don't play for free because "I'm useful", they play because "FFREEEEE!"
Try to convince me otherwise. Without resorting to anecdotes.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
The current official word on cash shops in Wildstar is, they aren't ruling it out but there isn't one right now. (for those asking)
http://www.mmorpg.com/gamelist.cfm/g...-Revealed.htmlLastly, we talked about the dreaded microtransaction, and if WildStar would opt to also have a cash shop. In short? It won’t, at least not yet. They don’t want to close that door completely, but for now the only thing extra you can buy will be CREDD.
I like the model, mainly because it frees the developers from the creativity-shackles of a b2p/f2p system.
*~To change one's life: Start immediately. Do it flamboyantly.~*
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
*argh* I'm so frustrated of "that announcement" I even asked if they could delete my beta-application
According to the data they gave us they sold over 3 million copys in less then a year, 2.5 mill of those players still play and around 500k people logging into play a week.
Of course we don't know specific specifics like how long each person play but it's their data and we have to go by it.
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You have no actual proof that they are designing around the cash shop, adding things to it doesn't count btw. Nor does designing behind a cash shop a creativity limitation.
The initial sales of similarly hyped games within a similar sized market such as Tera, AoC, WAR, Aion, and others.
The only subscription based game to hit 2 million sales at launch (or within the first 3 months) has been SWTOR, which is a game that not only has the benefit of having one of the most widely recognized and loved IP's out there (Star Wars), but also a developer with a very positive reputation at the time (BioWare) and a development/marketing budget that absolutely dwarfed what GW2 had. So I'm going off of historical evidence.
Seriously, stop with the freeloader comments. It's insulting.
How many people are going to stick around a game that has dead servers leaving you unable to do any group content and with a world that seems lifeless?
Pretty much nobody. Consequently, the whales are people, and if their game isn't populated and they don't feel that it's going to be around or if they're not enjoying the fact that the game is dead, then they're not going to stick around to pay either.
What "creativity-shackles" would those be?
Other than SWTOR and Neverwinter, I can't think of a recent major F2P MMO that is designed around the cash shop. All take the cash shop into account with their design decisions, but they're not designed around it.
*~To change one's life: Start immediately. Do it flamboyantly.~*
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
If a game has the entire team only creating new things for the cash shop, that tends to fail pretty quickly. The successful games tend to put in real content which has nothing to do with cash shops. Not to mention cash shops aren't limited to only b2p and f2p games. Insinuating having those models naturally shackles the devs is ill informed.
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Sometimes, but not always.