Patch 4.0.1 now on Test Realms
Patch 4.0.1 is now available on test realms (=not beta, the regular test realms). People who aren't in the Cataclysm beta yet can now test most of the Cataclysm features, aside from anything requiring leveling.



This is basically the exact same build as Cataclysm Beta, just without all the Cataclysm-only stuff. Old world changes, new quests, etc ... are NOT AVAILABLE, but will be available on live realms for people without the expansion after it's deployed.

Basically, on the test realms:


  • Classes changes are up, new talent builds, new glyphs (not fully implemented yet), etc ...
  • Revamped old zones are NOT available
  • New graphics (textures, water effects) are NOT available
  • Archaeology is NOT available
  • Guild leveling is NOT available
  • Flying in Azeroth is NOT available
  • New content is NOT available

I think that's enough to answer 95% of the questions about this.


PTR 4.0.1 Patch Notes
Originally Posted by Zarhym (Blue Tracker)
World of Warcraft PTR Patch 4.0.1

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html

General
  • Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.

Classes: General
  • Many class talents, spells, and abilities have been overhauled, added, or removed.
  • All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
  • Ammo has been removed from the game.
  • The character levels at which classes gain new spells and abilities have changed.
  • Many item and class stats have been changed or removed.
  • Rage has been normalized.
  • Spells and abilities no longer have multiple ranks and now scale with character level.
  • Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
    • Each specialization has been reduced to a 31-point talent tree.
    • Players will now get a total of 41 talent points to spend.
    • Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
    • Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
    • The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.worldofwarcraft.com/th...26290449&sid=1



Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • A dedicated tanking tree (Blood) has been implemented.
  • The effects of Blood Presence and Frost Presence have been exchanged.
  • The way in which runes recharge has changed.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • A new Eclipse mechanic has been added for druids.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
  • Focus has replaced mana as a new resource.
  • Hunters now start with a pet at level 1.
  • The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Paladins now have a new resource bar.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
  • There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
  • Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.

Items
  • Resilience no longer reduces the chance a player will be critically hit by an opponent.
  • Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.

Professions
  • The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.

User Interface
  • Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
  • The Arena Teams pane has been improved.
  • The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
  • The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
  • A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
  • Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
  • New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
  • Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
  • New Raid frames are now. They can also be used in place of the standard 5-player party interface via the User Interface options.
  • The Spellbook interface has been improved for greater ease-of-use and visual appeal.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/bo...&forumId=11114
This article was originally published in forum thread: Patch 4.0.1 now on Test Realms started by Boubouille View original post
Comments 265 Comments
  1. ethzero's Avatar
    Quote Originally Posted by Persuade View Post
    God rays are currently working in the PTR, waiting on the full client to see if any other goodies will pop-up.
    How do you enable it? The setting in the menu doesn't seem to let you toggle it.

    EDIT: Nevermind, it's on by default apparently.
  1. mmocb981110f1d's Avatar
    Anyone know when my Char is copied to server? I did it for 8 hours ago. It says success in the Character Copy Status tab
  1. Jedipath's Avatar
    Seems like misspelling:
    Archaeology is NOT available
  1. Anium's Avatar
    Quote Originally Posted by Omnomtom View Post
    you can store 5 pets to take with you and swap at anytime with the call pet ability and store and additional 20 pets in a stable (at an inn). the call pet ability swaps your 5 preset pets to use while in raids etc and wont have thier talents wiped while the stored pets in the stables will. in all seriousness, who need 20 pets though?
    I'm aware of this. I'm just trying to get my head around why Blizzard would wipe the talents when you stable a pet. It's annoying more than a hindrance. Having to re spec your pet if you want to use say more than 5.
  1. Dawn Falcon's Avatar
    So..

    PTR copy full
    Streaming error with the client

    Oh well, no theorycrafting for me until they fix that. Back to leveling an alt so I have options because of what they've done to Hunters.
  1. Lord Lichfury's Avatar
    Quote Originally Posted by Dawn Falcon View Post
    So..

    PTR copy full
    Streaming error with the client

    Oh well, no theorycrafting for me until they fix that. Back to leveling an alt so I have options because of what they've done to Hunters.
    You can have 20 pets, whose buffs are the same as those of actual players, as well as a plethora of unique, high-detail pets/skins to choose from(in cata at least), so you must forgive me, as a warlock, who have less than 10 demons to choose from, all of which are badly in need of new skins, if I can't take your hunter QQ that seriously
  1. jangkun's Avatar
    I've copied characters 12h ago..still waiting that they appear in loggin screen
  1. Dawn Falcon's Avatar
    Lord Lichfury -

    Real player buffs? Oh, you mean the buffs Imps and Felhunters provide, which are also "real player" buffs, not to mention Demonology's pet-related buff, which only one spec (Enh Shamans) can bring? The deacent buffs are all tied to BM spec (which is considerably lower DPS in testing on beta than the other specs right now).

    Then, I mean, you only have have demons which have a bunch of powerful abilities, which Hunter pets get absolutely nothing like (let's see, we have: only very weak AoE for a non-DPS pets rather than a dedicated AoE pet, no dispels, no ranged attacks, no shields, no knockback, no true CC, a 3 second temporary taunt on a 3 minute cooldown for tank pets rather than VW's 10 second cooldown TRUE taunt...could go on for a while!).

    Then there's the problem of Hunters being utterly broken for balance, designed with a bunch of very nasty flaws according to Blizz's own posts (i.e. being permanently cast/GCD locked), bringing very little utility, don't change their rotation for movement...)

    And you're hung up on a few cosmetic skins? Erm...
  1. Persuade's Avatar
    Mine was on by default, but I have the slider on the highest settings
  1. MasterHamster's Avatar
    The pre-LK patch was only out for 6 weeks before LK was released.
    Too bad I can't find any info on how long 3.0 was on the test realms.

    It's nice to look for similar past events to see how much more we have to wait for the expansion to ship
  1. Vath's Avatar
    Alright, so I've been downloading the PTR overnight, woke up to find it within the green zone (Playable), clicked the rather large "Play" button to the side and when I exited game, the downloading bar had returned from the green zone to the yellow zone? So its best to wait till its fully downloaded?
  1. Somertonz's Avatar
    So in the PTR did they do the stat change, like get rid of ArP? if so, what did they put on DBW?
  1. Neitiry30's Avatar
    If you have difficulties to download it right click and run it as Administrator.Its always how i download my WoW stuff when it dosent work.
  1. astronomic's Avatar
    Quote Originally Posted by MasterHamster View Post
    Too bad I can't find any info on how long 3.0 was on the test realms.
    As far as I remember, the WOTLK content patch dates were the following:

    Test Realms: September 11, 2008 (Same date again this year.. silly Blizzard)
    Live: October 14, 2008

    Retail: November 13, 2008
  1. mmoc910c888bcd's Avatar
    i guess we will have this patch live in like 3-4 weeks
  1. MasterHamster's Avatar
    Quote Originally Posted by astronomic View Post
    As far as I remember, the WOTLK content patch dates were the following:

    Test Realms: September 11, 2008 (Same date again this year.. silly Blizzard)
    Live: October 14, 2008

    Retail: November 13, 2008
    Cataclysm before 2011 for sure
  1. mmoc4b4161c522's Avatar
    is it just me or is the a big ass queue for premades and character copying
  1. Malygos The Spellweaver's Avatar
    Been going for like 12 hours now.

    12.2 GBs remaining. The total amount is 16.something.

    Fuck.
  1. necoanonymoose's Avatar
    There's one question you didn't answer, will patch 4.0 add the new class / race combonations?
  1. mmoc44e5154f48's Avatar
    Quote Originally Posted by necoanonymoose View Post
    There's one question you didn't answer, will patch 4.0 add the new class / race combonations?
    No.

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