Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. Adalwolf's Avatar
    Quote Originally Posted by Kalx View Post
    lots of nerfs right there, not sure if necessary, but not unexpected
    Two reasons for that:

    1. Any casual scrub will be able to get ilvl 365 gear in patch 4.2. It makes no sense that gear 359 is harder to obtain than gear 365. The heroic modes of those raids remain unchanged.

    2. Only 'Defenders of a Shattered World' can do Firelands. If you have not beaten the previous tier, you can't do the new tier. It's logical they make those raids easier so guilds that are still struggling to become 12/12 can experience the new content.
  1. pilch's Avatar
    LOL

    That is all
  1. Bahska's Avatar
    Quote Originally Posted by CalasEU View Post
    What is this? I don't even... They've... Nerfed EVERYTHING so much! What's gone wrong i ask?
    Its called a new tier of content
  1. Emzky's Avatar
    You have to think of what kind of people who wants to clear the T11 content after firelands hits live. People are already fed up with the current content (been out way long, nr. bosses/time), and this nerf will make it easier for newcomers and alts to form T11 raids. This nerf is obvious.
  1. mmoc83d498c952's Avatar
    Quote Originally Posted by Phibi View Post
    not even playing anymore. just flaming bad players like you.
    u wanna know what REALLY makes me rage? looks like rain and i wanted to make a BBQ...damn!

    nerfs in PvE destroy the game.
    why should a cataclysm-casual even TRY to be a better player when he can just sit back and wait for the nerf and still get his welfare epics?
    this is just dumb and once you finally managed to not play 12h a day, you will realize that i'm right
    I love how all can just steam roll the raids that were hard for you. like like like it
  1. mmoc88fece83fb's Avatar
    I really don't see what the issue is, if you are going to beat this tier you will almost certainly have done so by the time these changes take effect, if you haven't well, it's approaching 7 months, more than enough time.

    If you don't want to see less skilled players and/or players with less time available get the chance to clear these instances then I ask why do you care, you'll be a whole tier ahead of the "bads/scrubs/casuals" (call them what you will) and if they want to progress in current content (i.e. Firelands) then they will still have to step their game up. So they will get welfare 359s because of the changes, so what, 359s will be available for justice points and yet better gear will come from new dailies, crafted and vp from running older heroics without ever setting foot in any raid (plus the BH loot pinata will be up for free tier 12).

    I'm all for hard content and not giving things away easily, according to wowprogress there are just over 500 guilds that are 13/13, how many of the people complaining are in one of those guilds? If you aren't then I refer you back to my first point, this change is making it easier for everyone who isn't in those 500 guilds and hasn't in approaching 7 months cleared the available content.
  1. Simca's Avatar
    Nerfs make sense - even with a new tier, the bosses still would have been hard enough to prevent most pugging.
  1. Bahska's Avatar
    2. Only 'Defenders of a Shattered World' can do Firelands. If you have not beaten the previous tier, you can't do the new tier. It's logical they make those raids easier so guilds that are still struggling to become 12/12 can experience the new content.
    Only 'Defenders of a Shattered World' can do Firelands? I think you read that wrong. Only 'Defenders of a Shattered World' can do the Legendary quest.
  1. mmoc516e31a976's Avatar
    Considering that T11 will be obtainable through heroics, what's the problem with the nerfs? It keeps the content fresh, instead of what happened when ToC came out and everyone skipped Ulduar.
  1. Bahska's Avatar
    I love how all can just steam roll the raids that were hard for you. like like like it
    6 months late, yes. I Don't mind that.
  1. Nasfaratus's Avatar
    Oh how sweet. Blizzard fails again, better drink my own piss.

    At least now all the little kiddies that complained "WAH WAH 12/12 to start legendary quest line, QQ." can get their kills.

    Never understood why Blizzard ALWAYS insists on killing old content when they release new content. FAIL. FAIL. FAIL.
  1. Sanji's Avatar
    Is this a joke? was the t11 content that hard?
  1. Sluimerstand's Avatar
    Aww yeah. This makes me a happy Mage.
  1. mmoc516e31a976's Avatar
    Quote Originally Posted by Nasfaratus View Post
    Never understood why Blizzard ALWAYS insists on killing old content when they release new content. FAIL. FAIL. FAIL.
    You answered to yourself. Because it's old.
  1. bullseyed's Avatar
    Surely everyone will go right to T12 with badge gear, why make changes to T11? Is Blizzard admitting WotLK was a failure in raid design?
  1. killingmachine's Avatar
    pff, they've overdone themselves imo. Rather would've seen the normal modes nerfed like this, but the hard modes untouched, to at least provide some challange still. Though, on the other hand, I do think that nerfing the old tier is something good, for those that can't beat the firelands without T11 gear yet/gearing up alts etc.
  1. mmocf2471880b5's Avatar
    So... With the comming of a new tier of raiding they're turning the current raids into 5mans? :P
  1. fangless's Avatar
    Who cares if they nerf T11 content when 4.2 is out?

    No one will be doing BWD/BoT anyway...
  1. iamthedevil's Avatar
    Quote Originally Posted by Nasfaratus View Post
    Oh how sweet. Blizzard fails again, better drink my own piss.

    At least now all the little kiddies that complained "WAH WAH 12/12 to start legendary quest line, QQ." can get their kills.

    Never understood why Blizzard ALWAYS insists on killing old content when they release new content. FAIL. FAIL. FAIL.
    Loser. Do you have no idea how MMOs work? Have you never played one in the past 15 years? Get a clue.
  1. Nasfaratus's Avatar
    Quote Originally Posted by Tauror View Post
    You answered to yourself. Because it's old.
    The point is not to nerf old content at all. When new content comes out, with better gear, the content in effect nerfs itself. No reason to completely destroy the little integrity it would have still held.

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