Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. Bahska's Avatar
    Quote Originally Posted by dzwiedz View Post
    Then the nerfs to raiding are not required. To hell with everyone saying that T11 raids will be needed to enter T12, cause they won't. You can farm 5man heroics (that were nerfed too, I might add) for Justice Points and after week of farming get full 359 and enter Firelands.
    It'll be a lot less effort that getting it now, since there is no RNG in buying stuff at vendor. No lockout. Easy mode, without any skills required.
    Heroic tier 11 will still help you a great deal in tier 12 actually (Sinestra drops 379) an are still gonna be somewhat challenging at least in the beginning cause this only effects normal modes. Average (edit: oops i meant) 372+ is what there balancing tier 12 around not average 359 You also get 365 for questing in 4.2 - the thrall epic questline gives you a 365 cloak of your choice. (Not to mention the rep vendors for the dailys)

    If people wanna go back an do tier 11 normals to do firelands normals there kinda wasting there time cause questing will get you better gear.
    In other words this is a non issue, people are just reaching for things to complain about. Like just yesterday i read a comment from someone saying the removal of the keyring meant wow is dieing.
  1. Mercadi's Avatar
    I don't mind the nerfs. Whoever wanted (and had time) to do hard modes done had their chance for 5-6 long months. Unless he/she was bound to lead/co-lead a casual guild.
  1. Armida's Avatar
    Quote Originally Posted by PlatedPriest View Post
    AND ALL YOU FOOLS THOUGHT BLIZZ DIDNT CARE THAT 5% OF THE PLAYER BASE LEFT!!!!!!!!!!!!!


    lolololololololololololololololol
    I wonder how you can relate this to a practice they have always done before releasing new raids? Just asking..
  1. Duster505's Avatar
    It just shows how overtuned the content was in the first place. If Blizzard wants everyone to see the content they should balance the normals so that 90% of guilds will do it in 3 months. Heroic content can then be tuned higher + adding few hard modes into it will give the hardcore something to do for those 3 months. Why 3 months ? Because thats pretty much the maximum time ppl should have to be looking at same dungeon walls.
  1. Djuntas's Avatar
    Quote Originally Posted by asharia View Post
    lolnerfs

    they do realise us having better gear is in effect nerfing old content right?
    This many times.
  1. Anastacy's Avatar
    Quote Originally Posted by Brosemon View Post
    Wow, way to make shit easy-sauce for noobs. Inevitably, when more people rofl-stomp easy mode raids in 4.2, FL will be harder for them than for people 12/12 already. We're more experienced and used to more damage and things, so overall more awareness and what not. Really, no surprise, Blizz has to cater to nublets.
    I just have to point out...that if one is still only 12/12...one is prollyn00b too.
  1. videotape's Avatar
    Cannot understand why this would anger anyone. Surely if it doesn't benefit you, you've already cleared the content and have no interest in it.

    Since WOTLK I have barely had any time to raid. That rules out guild raiding. And PUGs are fail. I've been challenged enough in the past when I did real raiding in BC, and now I do not have the time or desire to engage in challenging raids with a bunch of scrub PUGs. I just want to see the content and get some new purples and have the opportunity to occasionally progress and optimize a character.

    Get stuffed, whiners.
  1. mmoc4e806683b0's Avatar
    They just want to get ppl geared nuff for firelands pewpewpew
  1. bellefso's Avatar
    Quote Originally Posted by Phibi View Post
    well looks like a lot of people were STILL too dumb to beat the bosses
    and since there's no new tier content anywhere close they try to make it more easy (and therefore more interesting) for twinks and dumb people.
    awesome.
    Uhh...this is for 4.2, which will have a new tier and new content.
  1. xzbbzx's Avatar
    RoF nerf reverted? Spellsteal nerf reverted??

    Some mage at blizzard was pretty angry with the only two nerfs the mages hava had in all cata. (And NEEDED nerfs, btw).
  1. mmocd729263ce8's Avatar
    Quote Originally Posted by citrique View Post
    DAMN

    THAT NEW MAGE 4 PIECE IS GODLY FOR ARCANE (which is already godly)

    oh some outdated content is being nerfed who cares just makes clearing the trash bosses to farm sinestra trinkets/gear easier
    oh yes - saving 2000 - 2500 mana every 90secs is SOO GOD DAMN OVERPOWERED!!!!!!!1111 NERF THEM TO THE GROUND!!!!!!11
  1. Weep's Avatar
    This lets the late comers and/or the people that aren't on the hardcore bandwagon down some of the harder bosses. I see nothing wrong with this; at this point in the game downing cho or nef isn't that cutting edge.
  1. soulkeeperx's Avatar
    Drake runs anyone?
  1. volwratth's Avatar
    I thought the reason they made normal and heroic modes was heroic for the hardcore and normal for the casuals... so they nerf it all anyway?? Honestly it feels better when you get above a teir then go back and crush the old content in your higher teir so you see the difference in gear... not them nerfing everything to the ground.
  1. Harradrane's Avatar
    Nerfing t11 raid content devalues the gear that comes from it. It will no longer be an accomplishment when you're decked out in heroic epix.

    BC raiding was done right.
  1. ChrisKoe's Avatar
    Nerfbat hits T11-content.
    T11-content dies.
  1. Spike`'s Avatar
    seriously most wow people are really duhhh

    1. everybody QQ that there is nothing to do, that Pugs is dead in Cata
    2. this nerfs (putting in ICC 20,25% buff) make possible making alts/new players pugs
    3. this nerfs makes possible the guilds new players to get the gear faster to be able to join Firelands, at max in guilds doing hcs will be 3h full t11 raid to equip ppl.

    4. and most importatly <<<<<<<<<<<<<<< didn't blizzard said that ppl will need to have the archiment of 12/12, the defender to be able to enter Firelands? this makes possible for the guilds equip ppl and ...... MAKES ppl RAID lower tier <<<<

    everybody always QQ that previous tier becomes obsolete, making the required 12/12, nerfing the raid for low guilds or alts/new players we will be back to T11

    i applaud this change, pugs will be back with its great with the new "per boss kill", ppl will with alts play outside raid times like it was in the end of WOLK, PPL WILL HAVE THINGS TO DO, plus the new dailys

    seriously this is only for normal mode and only when 4.2 hits, i've done 12/13 hc (many players left after sinestra and didn't bother with council .... bah) and i like this change, or all of you prefer being in ogri/stormwind afk ?
  1. daburton's Avatar
    Quote Originally Posted by Grym View Post
    If they are not capable to clear T11 now, why nerf everything just so they can clear it then?

    Incapable people are still incapable in Fireland, they just have to learn the fact that they suck and live with it.
    Lol you have no clue how business works do you? I can see blizzard trying to explain why they lost another 1, 2 or 3 million subscribers. Sorry boss, but we's gots ta keep the content hard for the special flowers so you's gotta suck up that 500 million dollar a year loss in revenue to keep the thousands we have left happy.
  1. quras's Avatar
    Given the way this expansion has been going (by that I mean a slow downward spiral into crap). Who was really shocked at the incoming nerfs to pretty much everything?

    BLizzard is clearly losing subscribers for the first time and it's a panic reaction to nerf so much just for accessibility, even though they still have the largest MMO subscription ever.

    I'm really not sure blizzard knows what their doing anymore. Once a game I loved to kill hour after hour playing. Is now a game I can't stand to log into and stay in.

    Oh well.
  1. Shadowdoom's Avatar
    My God what is going on here. 378 gear isnt enough for people to clear the old content that reward 372 gear ?

    JUST WOW ! You really have to do this Blizz ?

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