Update - Oops, forgot screenshots. Added them, including an interesting screenshot of Ysera.


Update - Added some more information from other interviews.

Patch 4.3 Interview with Greg Street (Ghostcrawler)
Below is a quick summary and the full thanks to Simca. Be sure to read it so that you don't miss anything! (Extra info via Joystiq, Eurogamer, TenTonHammer, and Tankspot)

Deathwing Raid
  • The new raid is called The Dragon Soul. It contains eight bosses, and boss 7 and 8 are both Deathwing.
  • There will be a mount reward for killing Deathwing.
  • Deathwing will only drop weapons.
  • Heroic Deathwing will eventually be made easier after the top guilds kill it so that more people can experience it.
  • Tier 13 will not be available at all from valor points.
  • The new legendaries are two daggers (main hand and offhand) that are only usable by all three Rogue specs. Combat Rogues will be made to use these daggers as well without a DPS loss. The questline will revolve around the pure black dragon (from the egg in the Badlands) and features several Rogue-centric elements.
  • Melee classes will be getting a buff that is only active in the new raid to help them compete with ranged classes.

New Five Man Heroics
  • You will enter the new 5-mans and raid in Caverns of Time.
  • The first new 5-man is called "Endtime" where Nozdormu will show players the future if Deathwing wins.
  • The second new 5-man, "Well of Eternity" is a journey into the past, the War of the Ancients specifically, to help Thrall recover the Dragon Soul to use against Deathwing.
  • The third new 5-man, called "Hour of Twilight", has players escorting Thrall in present day to Wyrmrest Temple, where the final battle against Deathwing will take place.

Looking for Raid
  • Looking for Raid probably won't share a lockout with Normal and Heroic raids.
  • Looking for Raid gear will be stronger than the new five man heroics, but weaker than normal raids.

Other
  • There will be raid melee buff across the board. The attack power buff will apply more to melee attack power than ranged attack power.
  • Tank rotation changes that are related to survivability won't be in this expansion.
  • Epic gems will drop in the new raid in Normal and Heroic only. Each player gets a geode when a boss is killed which has a small chance to contain an epic gem, most will have rare gems. It is rare enough to take all of 4.3 to replace all of your red rare quality gems with red epic gems.
  • Firelands was nerfed so that players could see the content and continue progression instead of hitting a wall in heroic modes.
  • "Quite a few" new profession recipes will be added.
  • Northrend will require 2/3rd of the experience it does now, making leveling alts faster.
  • Corrupted Ashbringer won't be available for transmogrification from any vendor.
  • Old PvP armor will come back for transmogrification.


End Time - Crashed Horde Airship

End Time - Echo of Sylvanas

End Time - Murozond (Boss)

Well of Eternity - Illidan

Well of Eternity - Illidan & Malfurion

Well of Eternity - Nozdormu

Well of Eternity - Queen Azshara's Guards

Well of Eternity

Well of Eternity - Ysera

Well of Eternity - Alextrasza

Hour of Twilight - Thrall

Hour of Twilight

Hour of Twilight - Wyrmrest Temple

Deathwing Raid - Warlord Zonozz

Originally Posted by Blizzard Entertainment
Ghostcrawler: The focus of our 4.3 patch is the heroes’ final battle against Deathwing the dragon. There will be an epic raid where 10 and 25 player groups can try to defeat Deathwing. In addition, we have three 5 player dungeons to kind of set the stage; it will be kind of similar to the way the dungeons in the Icecrown patch lead up to the final conflict against the Lich King. We have a new legendary weapon that players will be able to get in the raid. We have a Raid Finder system that will work a lot like Dungeon Finder to allow more casual raiders to get into the content. And we have a couple of character customization features we’ve talked about already: Transmogrification which lets you change the look of your armor and Void Storage which gives you a place to store it all. And then finally we have an update to the Darkmoon Faire - an entire island full of fun carnival games.

Will the new Looking for Raid difficulty share a lockout with Normal and Heroic raids?
Ghostcrawler:
We’re not entirely sure yet because we’re still working out the details. Our goal is that it doesn’t. We want people to be able to do the raid with their group and then still do Looking for Raid, maybe on the weekends or when their guild isn’t available.

Do you feel like you are alienating any part of the player base when you make easier content or do you think the new three difficulty system might solve that?
Ghostcrawler:
We’re hoping it solves it. I mean, generally this is an experiment for us. We’re not sure how it is going to work out. We have a hugely diverse player base, and we want to be able to let lots of different players see the content. We felt in the past we were struggling too much to decide “Okay, heroic mode is for 5% of the population… that means normal mode has to be for 95% of the raiding population” and we were stretching ourselves really thin. So our hope is that by offering up an additional difficulty, it will free up normal mode to be targeted towards the kind of traditional guild it has been, where players who don’t have a lot of time to raid or find the commitment too much can do Raid Finder to be able to experience the fights.

While the game may continue to go strongly for a long time, do you think WoW may have hit its peak subscription number at all?
Ghostcrawler:
I mean, gosh, that is so hard to know. It’s really hard to tell what is… you know it’s a seven-year-old game at this point. We don’t have really any examples of games that have remained so popular for so long to really know what the future might bring. We certainly understand that some players have just gotten their fill of World of Warcraft, and the kind of things we would have to do to provide really interesting new features for them risks changing World of Warcraft into something else. We have to be really careful not to overhaul the game so dramatically that people who love the game fall out of love with it. At the same time, it is a rough economy going on, summers are always a little light, and periods between expansions are always a little light, so we’ll see how things look after another expansion or two.

So when Cataclysm came about, there were a lot of changes to the healing model. Do you think that it has been successful and will you insure its stability in the next raid set?
Ghostcrawler:
Yes, we’ve really liked the way the healing model has worked out. It had some hiccups along the way where I think players just starting out going into dungeons, particularly the heroic dungeons, felt like they just didn’t have the mana to do anything. That was probably a little too extreme. We’ve gotten to the point now where most raid geared healers feel like they have the mana to do what they want, but they still can’t completely waste it. A Discipline Priest that does nothing but Power Word: Shield is going to find they’re going to have to do something quickly to get their mana back or they’ll have to risk not having enough for the end of the fight.

So another thing that came with Cataclysm, well even in other expansions, was that some fights favored some types of DPS that led to some classes being kind of sat out on certain encounters. Do you think that in the Deathwing fight this might happen as well or are you trying to balance that?
Ghostcrawler:
We try to keep in mind, I mean on one hand we really want to encourage all available players to play. It’s tough not to go in and try to change things when you find that someone is too weak on a fight and a more competitive guild risks sitting that player out. We really don’t like that, but at the same time if we aren’t careful then the fights will all kind of feel the same because we’ll have to say “Okay, where’s the AE moment so that my Demonology Warlock can shine and where is the movement component of this fight because that is really good for my Fire Mage” or whatever. So we kind of give… it’s hard enough coming up with new encounters where players don’t immediately say “Oh, you’ve done that already; we’ve seen it all before”. We make so many hundreds of bosses that we like to give our encounter designers a lot of room to maneuver.

It becomes a problem when it feels like consistently the same types of characters aren’t competing. We’ve seen a lot of concern about the melee classes just can’t compete with the ranged classes. Part of that is class mechanics; part of it is that we just have a lot of encounters that really favor ranged. So for the Deathwing tier, what we’re going to do is just a straight up buff to the melee classes that hopefully helps them a little bit. We’re going to do that in such a way that the raid buffs will just end up buffing melee a little more than they’ll buff ranged. So hopefully you won’t have a lot of widespread effects in PvP or things like that, but melee characters who are just stabbing away on a boss in optimal situations will feel like their DPS is very competitive.

Can you talk a little bit about the new legendary for this patch?
Ghostcrawler:
Sure. It is a pair of daggers – a main-hand and an off-hand dagger. We are designing them such that all three Rogue specs will be able to use it. We have a little tweak in there so that Combat Rogues will be able to Sinister Strike with the daggers without it being a big DPS loss.

The story of these legendary daggers has to do with the last remaining pure black dragon egg. So kind of how we got here is the black dragons are a really cool enemy in our universe, they have been for a while, but we’re kind of killing them off a lot. Onyxia has been killed and brought back so many times that we’re starting to feel bad for the old girl. Nefarian is dead, again, and Deathwing is going down. So we thought we were running out of black dragons, and we really didn’t want to do that because they’re a really great enemy and we really want to use them again in the future.

So players who play through the Cataclysm quests in the Badlands will remember a questline around this uncorrupted black dragon egg. It was free of the taint of the Old Gods. So what is going to happen is that black dragon egg eventually hatches and there is a black dragon prince who is pure – he’s not a minion of Deathwing; he’s not corrupted by the Old Gods. But that doesn’t mean he is necessarily a good guy. He’s kind of out for himself, he’s kind of got his own agenda, and to bring his plans to fruition he contacts the Rogue because Rogues are a little shady, always working in the shadows, always playing a number of games and has other things going on. The black dragon prince reaches out to the Rogue character and says “If you help me out, I’ll reward you with these increasingly more powerful daggers”.

How did the team decide to make a Rogue weapon rather than a tanking weapon for this legendary?
Ghostcrawler:
It’s really funny because every player out there wants and almost expects the next legendary is going to be for them. We try not to let it fall into too much of a pattern. We want legendaries to be something exciting, something that is earned, not something that you “deserve” because it is “your time to get one”. We thought that we liked part of the Rogue story. We thought that Rogues had maybe felt a little bit not special in this expansion with all the high damage numbers that were being done by classes like Mages. We thought it was just the right opportunity to make them shine and feel kind of special. Unless you count the bow, we haven’t done any class specific legendaries to this extent before, so we thought it would be fun to make the legendary quest VERY Rogue-themed. There will be stealthing and pickpocketing, things we know that a Rogue can handle. Then, the weapons themselves, their proc, we’re still building, but the idea is that their proc will tie in something very Rogue specific as well.

One of the problems with tanking weapons is that our tanks use very different weapons so we could say “Well this legendary weapon is going to be for the Warrior and Paladin and hopefully we’ll get to the Death Knight and Druid someday in the future”. With all the talk about a legendary weapon that transforms “you could have a 2-handed version or a 1-handed version”, too much of that I think starts to suck away what is really special about the legendary when it can turn into all these different things.

I guess the message to the players is don’t despair and don’t assume that you’ll never get a legendary for your guy. Hopefully we’ll eventually get them all, but we don’t want to keep it on such a timetable that players are able to predict “Okay, the Elemental Shaman legendary is coming in Patch 6.2 followed by the Hunter crossbow”.

How do you feel the Dungeon Journal worked out and how will you be releasing the information in it this time around?
Ghostcrawler:
We’re really happy with the feature overall. I know that it is a lot to ask the players to go research a fight completely before the first time they see it, but we really like the way you can link spells in your raid chat or something and say “Okay, I want you to handle this” and maybe when somebody doesn’t understand a mechanic very well you can explain it a little better that way. Like all of our features it will evolve over time but we’re pretty happy with how it turned out.

I know there was some concern amongst the most hardcore raiders that they didn’t want the surprise spoiled for them and they kind of wanted to do discover things on their own. Maybe in the future we won’t reveal all the mechanics on heroic, but that is something we’ll have to evaluate.

What achievements will be granted in the new Looking for Raid system and are they similar to existing ones or any new rewards?
Ghostcrawler:
We are very concerned about preserving the sense of accomplishment for the Normal and Heroic tier. We don’t want to over reward Looking for Raid. It is really there for people who want to see the content and want to feel like they’re raiding, but we don’t want it to be more attractive than traditional organized raiding.

We will offer some achievements; they’ll be very simple, nothing like you’ll be able to get in a Normal or Heroic. For example, it might just be “Kill the first four bosses” as one achievement and “Kill the second four bosses” as another achievement, something like that. We won’t, for example, put the legendary in the Looking for Raid tier. We are doing epic gems this time around as a drop in the raid and we may not have those drop in the Looking for Raid tier.

Where does the gear fit in terms of the new 5-mans? Will they be like ZA and ZG were or will they be a bit lower… where will they fit?
Ghostcrawler:
A little bit higher… we’re still debating the exact numbers but I think they’re probably slotting it maybe between Normal Firelands and Heroic Firelands. It will be slightly weaker than the Looking for Raid tier and obviously weaker than the remaining Deathwing raid tier.

And what about Looking for Raid gear… how powerful will it be?
Ghostcrawler:
Yeah, like I said, it should be slightly above the 5-player dungeon gear but not as powerful as the normal raid. The Deathwing raid is called The Dragon Soul; it should be weaker than The Dragon Soul tier.

Will the new Darkmoon Faire update change anything to Insane in the Membrane?
Ghostcrawler:
No, I don’t believe so. I think our plans for Insane in the Membrane in the future are to try in the future sometime to offer a brutally difficult achievement or Feat of Strength for players who are looking for it. But it makes us nervous to go mess with that one too much because some players were able to do it when it was really hard and we don’t want to risk making it easier or making it even harder or that sort of thing.

What kind of abilities does Deathwing have in his encounter and why doesn’t he just breathe fire on us?
Ghostcrawler:
Oh, the encounter is really, really cool. First of all, it is split into two fights, so boss seven is Deathwing and then boss eight is also Deathwing.

In fight seven, you parachute off of a gunship onto Deathwing’s back as he’s flying from Dragonblight towards the Maelstrom. You have pry these armor plates off of his back and fight off the corrupted blood that comes out. All the while, Deathwing himself is trying to shake you off his back and he’s going to do barrel rolls and things like that to try to dislodge you like the little parasite you are because he is so big.

The final Deathwing fight is really amazing. He crashes into the Maelstrom and then he kind of emerges out of it again. And he’s so big; he’s taking up this whole area. The players hop around from the little islands in the Maelstrom. So on the first little island they might be fighting one of his tentacles, and then they have to fly to the next island and now they’re fighting a leg and then they fly to the next island and they’re fighting another big tentacle. All the while the dragon aspects, Alexstrasza and Ysera and Nozdormu, are flying around and they’re also helping the raid in this fight. So Alexstrasza might breathe fire at an important moment or Nozdormu might stop time. They’re not helping you at random. There is a little bit of strategy as to how you use their abilities too, so they’re not just background, it’s actually a pretty critical mechanic of beating the fight.

Transmogrification question, when you transfer the appearance of something that is enchanted with say, Mongoose, will that effect go over?
Ghostcrawler:
No, the enchants won’t go over. You’ll have to enchant the weapon the same way you would a non-transmogrified weapon.

Right now leveling and gearing up alts takes a significant amount of time and investment. Are there any improvements coming in this area?
Ghostcrawler:
In 4.3, we’re actually increasing the leveling rate of Northrend pretty dramatically. We’re dropping the time it takes by a third. The players should notice that. Long-term we recognize that we definitely are going to have a problem at some point. If World of Warcraft’s character level is like 120 someday, it is asking an awful lot of players to hurry through all of that to get to the endgame if that is what they are interested in. We’re taking about various mechanics we might eventually do to help out with that, but in the short-term, just increase leveling rate in Northrend.

Okay, great. Thank you so much for your time!
This article was originally published in forum thread: Patch 4.3 Interview with Greg Street (Ghostcrawler) started by chaud View original post
Comments 602 Comments
  1. Nosferato's Avatar
    Quote Originally Posted by Ohforfsake View Post
    So, it is tru then.. The class that have had most legendaries of all has gotten yet another legendary. Im mighty sick of blizzard by now. Yes, of course, we do understand there should be no pattern to legendaries, but for * sake, there are some classes that must be completely epxelled form the queue because of sheer numbers of legendaries they've already had. The number 1 of them is definitely rogue. Giving them yet another new legendary is like spitting in the face of all the other classes that havent had one yet. Especially feral which never had anything legendary available.. Or both the shield-wearing classes.. So, the rogues didnt feel good because of mages high dps you say so you had to toss them a bone? How about all these specs and classes that were even below rogues on dps all this time? Screw it. Take your new toy and choke on it.
    feral is a spec, sub/ assa is a spec, feral had a legendariy staff, sub/assa had none, as for legendaires druids had 4 rogues had 3(warglaives counts as 1)
    druids even had 2 legendaries since wotlk rogues havnt had any since tbc, so plz all feral stop your qq, your a spec not a danm class, you get 2 legendaires when tanks get them, you'll shine trough cause you can dps with a tank legendarie that is meant for feral tanking, if you would have played a rogue this expansion you would be glad they got something at all rogues makeover this expansion was lazy and no problems was fixed why so you think there are so few rogues left out for 10 mans, lack of burst/ramp up time(wich blizz said they would fix before 4.3), hardly any synerergy with other classes and we still bring max 1 raid buff depending on a spec, so ye rogues are having a hard time this is a good reward for us.

    oh and the class with most legendaries is warriors so get the facts straight, you can count sulfaras a feral wep, just asmuch as the bow is a rogue legendaires, stat weps same deal
  1. yourpalsean's Avatar
    Quote Originally Posted by Devil View Post
    Is that just a generic fountain or the real Well of Eternity? If it then it looks stupid and well recycled
    I kinda laughed because the caption did say "Well of Eternity" and it was just a mall fountain, I'm assuming it's just part of the instance though
  1. Halle's Avatar
    Epic gems will drop in the new raid in Normal and Heroic only. Each player gets a geode when a boss is killed which has a small chance to contain an epic gem, most will have rare gems. It is rare enough to take all of 4.3 to replace all of your red rare quality gems with red epic gems.
    Yes kids you better make damn sure you gem properly first time or you're waiting 3 weeks to correct it if you change your mind!
  1. Grizzelbar's Avatar
    Corrupted Ashbringer won't be available for transmogrification from any vendor.
    Don't really care about Ashbringer, at least it is in the game. Not like a stick of some mage (he only opened portal for orcs into Azeroth) that is in possession of a great and deeply developed character from a masterfully drawn comic series. /sarcasm I get a really strange déjà vu when I look at Warlord Zonozz. Don't know why.
  1. Vook's Avatar
    Quote Originally Posted by reve View Post
    This is just swell . Basicly this makes Cataclysm the worst expansion in the entire universe. Aren't 7 bosses too much Greg? Maybe... you know... Raids shouldn't have the same amount of bosses as bigger 5mans, don't you think?
    Quality > Quantity

    And wat, they're reusing Vezax's model AGAIN? As a RAID BOSS? Wtf blizz =/
  1. yourpalsean's Avatar
    Quote Originally Posted by Halle View Post
    Yes kids you better make damn sure you gem properly first time or you're waiting 3 weeks to correct it if you change your mind!
    Please. It just means it will take a little extra time for the auction house to be flooded with them.
  1. snevets's Avatar
    does anyone know if weapon effects are transmogable? like if you transmogged fandrals... would the effect carry with it to the new weapon?
  1. Ohhai's Avatar
    Holy shit, I've never been more excited about a patch
  1. Culexus's Avatar
    I cant do anything else but shake my head and facepalm about some posts here. Its really pathetic.
  1. McFrotton's Avatar
    Quote Originally Posted by Roudene View Post
    Wait... won't taking Demon Soul change the future? So .. no revamped Azeroth and all? I knew Cata is a joke!
    No if we the bronze dragonflight send it back to the exact place we took it in the past it would only close the time loop thus making it possible AND the bronze dragon are out of the timetube, we are in the timetube and they are out playing with it for the good of azeroth, the only thing I ask myself is if they are playing with universe time or azeroth time only???
  1. Halle's Avatar
    Quote Originally Posted by yourpalsean View Post
    Please. It just means it will take a little extra time for the auction house to be flooded with them.
    Providing they are BoE of course. Blizz say it's going to take all of 4.3 to replace your gems so who knows.
  1. Devil's Avatar
    Murozond doesn't have a unique model/texture. It is just a inverted white dragon texture (which you can do in photoshop in 2 sec). Don't believe me? put the image in photoshop and invert it.
  1. McFrotton's Avatar
    Ok so now what are the bosses in dragon soul? We can confirm a general vezax like boss, deathwing and deathwing+old god combined boss (they say he got tentacles so its an old god within DW for sure), Chromagus maybe, I do not know why, but since goblins put plating on DW the first time during the second war I am expecting someoen we havent heard of since a long tiem .....Gallywix in a kind of mechanical boss. We know 3 boss out of 8, what are the 5 other bosses???
  1. mmoc9820a55f46's Avatar
    Most people never see a legendary in their raid, I guess, so why beeing so bitchy about it ? Looking at the screens, it looks like the wyrmrest temple is attacked by some old god and since the cheap Vezax copy stands in something red, I guess we will fight inside the old god...like always with old gods.
  1. Klahkeme's Avatar
    Quote Originally Posted by KrazyK923 View Post
    I love how much Blizzard is causing these trolls to rage. I'd wager that probably 60-70% of these commenters don't even play the game anymore.
    The forums on this site are full of so much negativity that I'm looking for somewhere else to go, honestly. MMO-Champion just has the best wow news anywhere.

    The raid and 5-mans sound pretty interesting. Particularly the Endtime 5-man. I'm looking forward to them. And even though my main isn't a rogue and we don't have any active pve rogues in our guild, I think the daggers sound just fine. They are legendary weapons, after all. We're not all just entitled to be able to get one and if people quit because their spec hasn't been given a legendary, then the community improves with one less person playing WoW for the wrong reasons.

    I do think perhaps that the legendary could be a band-aid for low rogue representation in pve and that rogues should have been given a decent raid buff to provide raids with at the start of cataclysm (*cough* Time Warp *cough*) but I'm holding out hope that Blizzard will realize for the next expansion that they need to give rogues something that makes them valuable to bring along on a raid so people playing rogues don't feel like the only place they are any good is in arenas and battlegrounds.
  1. msully's Avatar
    Quote Originally Posted by Otaka View Post
    Ghostcrawler doesnt know the lore anymore??? wtf is this.... "The second new 5-man, "Well of Eternity" is a journey into the past, the War of the Ancients specifically, to help Thrall recover the Dragon Soul to use against Deathwing." Dragon soul was CREATED by Deathwing, Deathwing didnt spare part of his aspect-essence into it unlike other aspects...hence, Deathwing is IMMUNE TO DIRECT OR INDIRECT DMG FROM THE DRAGON SOUL.... It is not possible to do any harm to Deathwing with Dragon Soul.... its been said 1000 times in the books...wtf is this??? how can ghostcrawler fail this much...
    I was wondering the same thing. Maybe they'll use it to supercharge the other aspects?

    Or maybe during the trip to the future you are able to steal some of Deathwing's essence and then during the trip to the past you are able to implant that essence into the demon soul?
  1. Sourjoe's Avatar
    I read a while back (somewhere around a year ago) about people's predictions about the Deathwing fight. I don't know who you were, but they correctly predicted that we would fight on Deathwing's back to take off his armor. He, of course got flammed by the trolls.

    Whoever you are, props to you.
  1. Stefanish's Avatar
    Demon soul != Dragon soul?
  1. msully's Avatar
    Quote Originally Posted by Stefanish View Post
    Demon soul != Dragon soul?
    It was originally called the Dragon Soul but then referred to as the Demon Soul once turned against the dragon flights (as far as I recall)
  1. Fojos's Avatar
    Quote Originally Posted by Nosferato View Post
    you can count sulfaras a feral wep, just asmuch as the bow is a rogue legendaires, stat weps same deal
    That part is just wrong.

    Sulfuras back at 60 was about as good for feral as http://www.wowhead.com/item=43928 (heck, the bow was actually better) was for rogues at 70. It didn't even have the stats we wanted, since green items had better.

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