Update - Urgent Realm Maintenance - 12/21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ll be performing urgent rolling restarts on all realms beginning at 10:00 a.m. PST, with an additional hour of downtime for the realms listed below. The rolling restarts are expected to impact each realm for approximately 15 minutes once they begin, and the realms below are expected to be available again by approximately 11:00 a.m. PST. We apologize for the short notice and appreciate your patience.

Antonidas, Anub'arak, Blackwater Raiders, Bladefist, Borean Tundra, Cairne, Cenarion Circle, Cenarius Darrowmere, Drak'Tharon, Drenden, Echo Isles, Farstriders, Fenris, Garrosh, Hydraxis, Hyjal, Korialstrasz, Lightbringer, Maiev, Misha, Mok'Nathal, Moon Guard, Nazgrel, Nesingwary, Nordrassil, Quel'dorei, Ravenholdt, Rivendare, ShandrisShu'halo
Sisters of Elune, The Forgotten Coast, , Tortheldrin, Uther, Vashj, Winterhoof, Wyrmrest Accord

Patch 4.3 Hotfixes - December 20 - ZA and ZG Nerfed
Blizzard just published a new list of hotfixes and it looks like Zul'aman and Zul'gurub are getting nerfed today.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
General
  • Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.

Classes
Hunter (Forums / Talent Calculator)
  • Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.

Paladin (Forums / Talent Calculator)
  • Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.

Dungeons and Raids
Deadmines
  • Helix Gearbreaker's Stickybomb should no longer break Stealth.
  • Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.

Vortex Pinnacle
  • Minister of Air
    • The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.

Well of Eternity
  • Mannoroth
    • Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.

Zul'Aman
  • Amani'shi Warbringer's damage has been reduced by 12%.
  • Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
  • When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
  • Amani'shi Reinforcement's damage has been reduced by 15%.
  • Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
  • Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
  • In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
  • Daakara's Creeping Paralysis now inflicts less damage.

Zul'Gurub
  • Berserking Boulder Roller's Boulders now inflict less damage.
  • Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
  • Gurubashi Shadow Hunters are now immune to Disarm.
  • Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
  • Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
  • Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
  • High Priestess Kilnara's Wave of Agony now deals less damage.
  • Jin'do's Twisted Spirit health has been reduced.
  • Jin'do's Twisted Spirit damage has been reduced.
  • Jin'do's Shadows of Hakkar now inflicts less damage.

Dragon Soul
  • Morchok
    • Double Stomp damage should now only come down on the heads of the two players closest to the boss.
  • Hagara
    • Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.
    • Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.
    • Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.
  • Yor'sahj the Unsleeping
    • Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
    • The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.
    • Yor'sahj's health and damage have been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
  • Spine of Deathwing
    • A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
    • Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
  • Madness of Deathwing
    • Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.

Items
  • Timepiece of the Bronze Flight has been given an additional red socket.

Quests
  • Players on the quest Patricide can no longer receive the Fragment of Deathwing's Jaw while in a Raid Finder group.
  • Graham Van Talen should no longer incorrectly offer Gnome Engineering and Goblin Engineering once the player has sufficient Engineering skill level.
  • Pelturas Whitemoon should now be quite willing to complete the quest Orendil's Cure for multiple players.
  • Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.

Curse - Weekly News Round Up

This article was originally published in forum thread: Patch 4.3 Hotfixes - December 20 - ZA and ZG Nerfed started by Boubouille View original post
Comments 165 Comments
  1. misterpuk's Avatar
    Quote Originally Posted by Schmiggy View Post
    The girl's good looking, but she reaaalllly needs to work on her reading/speaking - would've been nice if she actually looked at the camera as well and engaged with the viewer.
    Agreed. Try memorizing the lines instead of reading them. As is, I wasn't convinced about your feelings toward Cobalt. The whole video was cold and lacked sense of enthusiasm.
  1. good diu bro's Avatar
    Quote Originally Posted by ToxiD View Post
    There is missing one thing... oh wait, Blood DK NERF! Wake up Blizz... are you serious?
    What blood DK nerf?
  1. Naibil's Avatar
    Quote Originally Posted by misterpuk View Post
    Agreed. Try memorizing the lines instead of reading them. As is, I wasn't convinced about your feelings toward Cobalt. The whole video was cold and lacked sense of enthusiasm.
    On the plus side, she has an adorably cute voice.
  1. Throrion's Avatar
    Quote Originally Posted by Buttered Toast View Post
    why nerf za/zg? it was easy to begin with...
    I think they removed or reduced the gear requirement in the patch, perhaps by mistake. I've had to kick a couple of undergeared tanks since the patch, anyway. So I guess they chose to simply reduce the difficulty of the instance, and thus give new level 85s a larger pool of instances to play, rather than increasing the iLevel requirement again. It makes sense, really.
  1. Briggsta's Avatar
    Heroic Morchok double stomp damage still bugged.
  1. dwaynedu's Avatar
    Quote Originally Posted by Buttered Toast View Post
    why nerf za/zg? it was easy to begin with...
    It do really make sense since after patch 4.3, ZA/ZG is merged into Cataclysm heroic and thus only requiring an item level of 329. A new player with quest greens would be crushed by ZA/ZG which was originally tuned for ilv346.
  1. ssviolett's Avatar
    ZG nerfs ! just in time xD
  1. Suggs's Avatar
    I only watched it to the end hoping she would flash her tits at me...well it was what everyone else wanted to see im sure.
  1. ThatInternet's Avatar
    Quote Originally Posted by Suggs View Post
    I only watched it to the end hoping she would flash her tits at me...well it was what everyone else wanted to see im sure.
    She's not the slightest bit attractive...
  1. Devidose's Avatar
    If these are meant to have gone through today, has anyone who has logged in found any hierloom items now missing any previous transmog effects; or have I missed some previous notes about them being removed?Yes I'm aware that there have been issues about losing the effect once you send the items in the mail; this even happened to the items the first time I tried to send them, but eventually it stuck, and I even got 7 or so levels of use on the items when they had their graphic.Also, are the Vor'sahj changes because people were pet tanking him to max out DPS on the slimes, or something else?
  1. mmoc7f082fdd70's Avatar
    Quote Originally Posted by ScottsdaleHokie View Post
    Yeah, real easy for a freshly geared 85 that happens to get one of these crap dungeons in the LFD tool. Especially tanks and healers.
    A freshly geared 85 does not have the required ilvl for ZA/ZG, unless they cheat the ilvl with PvP stuff.
    And if they have the correct ilvl, they should not have any problems whatsoever, unless you have a bunch of raid geared DPS that don't know the word 'threat'. (which they should)
  1. xrayEU's Avatar
    Are they serious?! Why nerf ZA and ZG? It's the dumbest they have done in a while. We are already outgearing it a ton with the DS gear. And thanks blizzard for nerfing Well of Eternity, it was actually TOO hard, almost impossible to finish that instance. JK seriously.....
  1. zingar's Avatar
    Quote Originally Posted by xrayEU View Post
    Are they serious?! Why nerf ZA and ZG? It's the dumbest they have done in a while. We are already outgearing it a ton with the DS gear. And thanks blizzard for nerfing Well of Eternity, it was actually TOO hard, almost impossible to finish that instance. JK seriously.....
    well ZA and ZG are now queued along with all the other older heroics. i know you still wont get in if you lack ilvl but for "newer" players that just got enough ilvl (without even knowing probably) and have only been doing the other older heroics these 2 instances come as a surprise (and probably not a good one), so they nerf em a lil to be more similar to the classic heroics.
    of course it is lame as nerfs usually are but it does make a tiny bit of sense
  1. Bender's Avatar
    Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.
    About fucking time I'd say.
  1. Throrion's Avatar
    Quote Originally Posted by xrayEU View Post
    Are they serious?! Why nerf ZA and ZG? It's the dumbest they have done in a while. We are already outgearing it a ton with the DS gear. And thanks blizzard for nerfing Well of Eternity, it was actually TOO hard, almost impossible to finish that instance. JK seriously.....
    I think they removed or reduced the gear requirement in the patch, perhaps by mistake. I've had to kick a couple of undergeared tanks since the patch, anyway. So I guess they chose to simply reduce the difficulty of the instance, and thus give new level 85s a larger pool of instances to play, rather than increasing the iLevel requirement again. It makes sense, really.
  1. Chronnos's Avatar
    Imo 5 mans nerf themselves naturally by being overgeared as the x-pack goes on. ZG/ZA should not have been tweaked this late into Cataclysm.
  1. Vesci's Avatar
    That chick is cute and all but she sounds like shes got cotton in her mouth when she talks. I'm now leaving your site to go and find the MMO-report because you're posting her and not them. MMO-report> red head. Unless she's gonna do the next report naked I'm not watching another one.
  1. Chaoshvy's Avatar
    ZA/ZG nerf really necessary?
  1. Keosen's Avatar
    Quote Originally Posted by xrayEU View Post
    We are already outgearing it a ton with the DS gear.
    So you facerolling it already why the whine then?
  1. Velshin's Avatar
    I think nerfing encounters policy is just not good tbh in my personal opinion ...I just don't understand why the nerfs I mean I know this is not the first time but in reality every instances, bosses, and raids are nerfing themselves when you get better gears and getting used to the encounters it's like automatically nerfed by itself.. I wish Blizzard doesn't touch anything I mean we have LFR for easy mode and we have normal dungeons 5 man for easy mode...come on..

Site Navigation