Update: Monks will not be able to receive a Scroll of Resurrection invitation.

Mists of Pandaria Beta - Build 15952
A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back! Don't miss another new Item Upgrade string, ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL, indicating that Valor Upgrades are still in the works!

Set Bonus Changes
Originally Posted by MMO-Champion
Druid (Forums / Skills)
  • Item - Druid T14 Guardian 4P Bonus - Increases the healing received from your Frenzied Regeneration by 10% and increases the dodge granted by your Savage Defense by an additional 5% (was 10%).

Paladin (Forums / Skills)
  • Item - Paladin T14 Protection 4P Bonus - Increases the healing done by your Word of Glory spell by 10% (was 20%) and increases the damage reduction of your Shield of the Righteous ability by 10%.

Priest (Forums / Skills)

Warrior (Forums / Skills)



Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

Pandaria Raid
Dungeons & Raids
  • Straight Six was reworded: Deactivate six Empyreal Focuses within 10 seconds of eachother, and then defeat Elegon in Mogu'shan Vaults on Normal or Heroic difficulty.



New Items
For a full list of the new items, check out WoWDB!

Level Type Spec Slot Name
1JunkCache of Sha-Touched Gold
1JunkMarauder's Gleaming Sack of Gold
90OtherMisty Satchel of Exotic Mysteries
90LeatherHeadReplica Shado-Pan Helmet
516LeatherPhysical DPSLegsLegguards of Failing Purification
503LeatherPhysical DPSLegsLegguards of Failing Purification
90MailHeadReplica Shado-Pan Helmet
503MailPhysical DPSShouldersWaterborne Shoulderguards
516MailPhysical DPSShouldersWaterborne Shoulderguards
90PlateHeadReplica Shado-Pan Helmet
78DaggerPhysical DPSOff HandHigh Warlord's Razor


Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS1 - Hall of the Crescent Moon
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS2 - The Imperial Mercantile
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS3 - The Emperor's Step
  • DUNGEON_FLOOR_VALEOFETERNALBLOSSOMS4 - The Imperial Exhcange
  • ITEM_UPGRADE_STAT_AVERAGE_ITEM_LEVEL - Item Level
  • REPORT_PET_NAME_CONFIRMATION - Are you sure you want to report %s for inappropriate pet name?
  • TRANSFER_ABORT_XREALM_ZONE_DOWN - Transfer Aborted: cross-realm zone is down



Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying

Ground

Companions
  • Lucky is no longer a Battle Pet.

Druid (Forums)
  • Clearcasting no longer affects Nourish.
  • Frenzied Regeneration health amount was changed, see the tooltip.
  • Moonfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.
  • Wrath damage reduced by 13%.

Balance
  • Eclipse now increases all all Arcane / Nature damage done by 15% during Solar / Lunar Eclipse, down from 20%.
  • Mastery: Total Eclipse now increases the bonus damage from Eclipse by 15%, down from 20%.
  • Starfire damage reduced by 13%.
  • Sunfire damage reduced by 10%. DoT base damage reduced by 30% and SP scaling reduced by 10%. Duration of DoT reduced by 22%.

Restoration

Hunter (Forums)
  • Arcane Shot weapon damage reduced by 32% and additional damage reduced by 52%.
  • Glaive Toss base damage doubled, but the primary target will take 4 times as much damage from each strike, down from 8 times. AP scaling was doubled to 20%.
  • Serpent Sting damage was reduced by 20%.
  • Steady Shot damage was reduced by 29% and additional damage was reduced by 75%.

Talents
  • Barrage now costs 30 Focus, down from 40. Weapon damage to secondary target doubled.
  • Blink Strike damage bonus upon blinking tripled.
  • Glaive Toss now costs 15 Focus, down from 20. Damage bonus was halved.
  • Lynx Rush damage doubled.
  • Powershot damage to secondary targets doubled and Focus cost halved.
  • Thrill of the Hunt now has a 30% proc chance, up from 20%.

Beast Mastery
  • Beast Cleave now strikes all other nearby enemy targets for 30%, up from 25%.
  • Focus Fire now grants 6% haste per stack, up from 5%.
  • Kill Command damage and scaling reduced by 30%.

Beast Mastery & Survival

Marksmanship

Survival

Pets
  • Bite damage was reduced by ~20%.
  • Claw damage was reduced by ~20%.
  • Smack damage was reduced by ~20%.

Mage (Forums)
  • Frost Bomb damage was increased by 10%.
  • Frostfire Bolt damage was reduced by 7%.
  • Ice Lance damage was reduced by 7%.
  • Molten Armor now reduces all physical damage taken by 6% instead of reducing the duration of all harmful Physical effects used against you by 25%.

Talents

Arcane
  • Arcane Barrage's damage is increased by 25% per Arcane Charge, up from 20%.
  • Arcane Blast damage was reduced by 10%. Damage is increased by 25% per Arcane Charge, up from 20%.
  • Arcane Charge now stacks up to 6 times.
  • Arcane Missiles's damage is increased by 25% per Arcane Charge, up from 20%.

Fire

Frost

Major Glyphs
  • Water Elemental: When in Assist mode and in combat, commanding your Water Elemental to Follow will cause it to stay near you and autocast Waterbolt when your target is in range.

Monk (Forums)

Talents

Brewmaster
  • Avert Harm now has a 3 min cooldown, up from 1 min. Duration reduced to 6 sec, down from 15 sec. Reworked: You cause 30% of all damage party and raid members within 10 yards take to be re-directed to you. The damage received through Avert Harm can be Staggered.

Mistweaver
  • Renewing Mist mana cost reduced to 4.58% of Base Mana, down from 6.55%.
  • Soothing Mist now has a 25% chance to generate 1 Chi, up from 20%.

Windwalker

Paladin (Forums)

Talents
  • Divine Purpose: Abilities that cost Holy Power have a 25% chance to cause the Divine Purpose effect, up from 20%. Now has an 8 sec duration.
  • Eternal Flame additional healing reduced by 72%.
  • Holy Avenger now has an additional effect: Abilities that generate Holy Power will deal 30% additional damage and healing.
  • Sanctified Wrath now has an additional effect for Protection: Avenging Wrath also increases healing received by 20%.

Retribution
  • Divine Storm weapon damage increased by 12.5%.
  • Exorcism damage reduced by 15%.
  • Sword of Light now jncreases the damage you deal with two-handed melee weapons by 10%, down from 20%.
  • Templar's Verdict now does 280% was (260%) weapon damage plus 1,918 (was 1,633).

Retribution & Protection

Priest (Forums)

Talents
  • From Darkness, Comes Light now grants 50% additional damage from the Surge of Darkness proc, up from 20%.
  • Power Word: Solace now has a 1.5 sec cast time, down from 2 sec. Base damage increased by 50% and SP scaling increased by 185%. Mana restoration reduced to .7% of maximum mana, down from 2%.

Shadow

Shaman (Forums)

Talents

Enhancement
  • Flurry now grants 15% attack speed, down from 20%.

Restoration

Warlock (Forums)
Affliction

Demonology

Destruction

Pets

Warrior (Forums)
Protection
  • Shield Barrier now absorbs ((max((AP - 200% of STR) * 200 / 100,25000% of STA / 100) * 1) / 3) damage for the next 6 sec.

Racials
Blood Elf

Draenei

Troll
  • Berserking had a wording change to melee, ranged, and spell haste, rather than attack and casting speed.

Professions
Jewelcrafting
  • Many Jewelcrafting spells no longer require a Simple Grinder, and instead require a Jeweler's Kit.

Raid & Dungeon Abilities
  • Amethyst Pool Lasts 60 sec. Lasts 1.33333333333333 min.
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 20% 25% and mana cost of Arcane Blast is increased by 125%. Effect stacks up to 4 6 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
  • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 100,000 120,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 100,000 120,000 Physical damage to all players within 4 yards, knocking them back.
  • Blade Rush General Pa'valak throws his sword at an enemy's location, inflicting 100,000 120,000 Physical damage to all players within 4 yards on impact. Once the sword lands, General Pa'valak charges to it, inflicting 100,000 120,000 Physical damage to all players within 4 yards, knocking them back.
  • Bulwark Protects the caster in a defensive shield, absorbing 1,000,000 damage. 6,000,000 damage.
  • Destabilizing Energies Exposure to Total Annihilation causes lasting negative effects, rooting the enemy in place and inflicting 75,000 stunning the enemy and inflicting 45,000 Arcane damage every 2 seconds until the target is healed to full health. 80 of max health.
  • Detonate Explodes, inflicting 200,000 500,000 Fire damage and increases all damage taken by 5%.
  • Discharge Inflicts 28,500 Inflicts 35,625 Arcane damage to all enemies.
  • Dread Shadows Inflicts 20,000 Inflicts 30,000 Shadow damage and increases Dread Shadows damage taken by 10%.
  • Energy Cascade Inflicts 95,000 Inflicts 166,250 Arcane damage to all enemies within 5 yards.
  • Enveloping Darkness Envelopes an enemy in darkness, inflicting 8,000 12,000 Shadow damage every 3 sec.
  • Maddening Shout Inflicting 45,000 Shadow damage every 2 Inflicting 65,000 Shadow damage every 3 sec and causing all enemies to hate each other, players regain their sanity after taking 30,000 damage from another player.
  • Overwhelming Fear Terrorizes an enemy, inflicting 50,000 200,000 Shadow damage and fearing them for 10 sec.
  • Pheromones Every 2 seconds, Pheromones inflicts 15,000 20,000 Nature damage to allies within 300 yards and increases damage dealt by Pheromones by 10% for 1.25 min. 2 min.
  • Radiating Energies Inflicts 9,025 Inflicts 19,000 Arcane damage to all players inside the Energy Vortex.
  • Shadowburn Burns an enemy target's soul, inflicting 0 30,000 Shadow damage every 2 sec for 20 sec.
  • Spray Water bursts from the ground at an enemy's feet, inflicting 97,500-205,000 100,000 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 16% for 15 sec. 10 sec.
  • Stability Flux Low on health, the Celestial Protector pulses arcane energy, inflicting 19,000 23,750 Arcane damage to all enemies.
  • Tempest General Pa'valak unleashes a tempest, inflicting 50,000 70,000 Nature damage to all players within 60 yards and negating the next 30,000 points of healing on the target.
  • Titan Gas Titan Gas fills the room, dealing 20,000 25,000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 0% and attack speed by 25%.
  • Total Annihilation Inflicts 146,250 Inflicts 219,375 Arcane damage to all enemies in area.
  • Unstable Bolt Inflicts 100,000 Inflicts 150,000 Shadow damage, but costs the Unstable Sha 15% of its total health to cast.
  • Wind Bomb A violent explosion of wind inflicts 250,000 350,000 Nature damage to all players.
  • Wind Bomb Wind Lord Mel'jarak hurls a volatile bomb at a player, inflicting 100,000 Nature damage to all players within 5 yards, knocking them back.

Misc
This article was originally published in forum thread: Mists of Pandaria Beta - Build 15952 started by chaud View original post
Comments 161 Comments
  1. Raar's Avatar
    Quote Originally Posted by Damzb View Post
    Ok i understand but you obviously you care about the pve dmg and for people like me that care about dmg in pvp you telling me thats good?It's just not fair to completly nerf a class because they do lot's of dmg in pve and careless about pvp dmg...Think rationally
    one other thing i forgot to add in... about 3-4 days ago I dueled a hunter, he went into stealth and when he opened up on me i was instantly at half health (130k powershot on a plate wearer + ridiculously fast auto attacks from cooldowns and spamming the hell out of arcane shot for I dont remember how much, but enough to kill me with full 483 pvp gear b4 i could barely touch him. I don't claim to be good at pvp, but I can tell when someones burst is ridiculously high. Found a video that feels similar to what happened to me...

    http://www.youtube.com/watch?v=FxITfb210dk
  1. Zootor's Avatar
    •Barrage now has a 30 yd range, down from 40. Weapon damage to secondary target doubled.

    Did you mean 30 focus, down from 40 focus?
  1. Velshin's Avatar
    Most of the classes are getting dmg nerfs but..where is rogue and feral changes?
  1. mmoc89a8c3a8f5's Avatar
    Quote Originally Posted by Raar View Post
    Have you watched Method streaming raids on the main page over the last week or 2? They are a very solid guild with good members and while doing raid testing they had 3 hunters in their raid (one of each spec) and all 3 of them were pretty much always the top 3 dps except for a few gimmicky fights.

    As for PvP I can't say too much other than I've done 3-4 BG's today and every one of them had hunters in at least 4 of the top 6 spots when sorting by damage done. I know that doesn't mean a real lot for pvp balance, but it does lean toward their damage being too high.
    About pvp the BG's that you were in,those hunters should be mostly of them Beast mastery everybody knew that bm's dmg was ridiculous... But that is just a dumb decision by blizzard they buffed all the 3 specs at the same time and now they figure out that the dmg is too high they should atleast nerf 2 specs and leave one on the top(or near the top)to not screw the pvp players and that spec should be MM but they don't care they just nerf all the 3 specs thats frustrating for people who mostly care about pvp you know...

    ---------- Post added 2012-08-08 at 04:12 AM ----------

    Quote Originally Posted by Raar View Post
    one other thing i forgot to add in... about 3-4 days ago I dueled a hunter, he went into stealth and when he opened up on me i was instantly at half health (130k powershot on a plate wearer + ridiculously fast auto attacks from cooldowns and spamming the hell out of arcane shot for I dont remember how much, but enough to kill me with full 483 pvp gear b4 i could barely touch him. I don't claim to be good at pvp, but I can tell when someones burst is ridiculously high. Found a video that feels similar to what happened to me...
    Yeah but thats just bm class that has a good burst and i feel ok with the nerf on itand the other specc'???Marksmanship was not good before this patch imagine now...its just annoying why we are the class that get nerfed in our main abilities...(already said that i agree with bm nerf)But with all this nerfs what specc im gonna play farmer????
  1. PlatedPriest's Avatar
    Quote Originally Posted by Velshin View Post
    Most of the classes are getting dmg nerfs but..where is rogue and feral changes?
    they were low to begin with everyone else is just being brought down
  1. Dendrek's Avatar
    As it's posted, the Bear 4p change is misleading. It's a very slight buff, not a nerf. It didn't go from 10% increase to a 5% increase, it went from a multiplicative increase to an additive one. That probably won't make a ton of sense to non-math people, but trust me (a self-proclaimed math person) it's a buff.
  1. nafiy's Avatar
    holy shiit ,they continued nerfing locks~is it because they thought it was still not enough after they had nerfed locks so much?
  1. Velshin's Avatar
    I think they are trying to nerf all of the classes dmg as a solution for pvp burst or something like that.
  1. Kritkin's Avatar
    Quote Originally Posted by ichime View Post
    You're a few beta builds late on that.
    I know. I'm saying you shouldn't even notice the duration nerfs if you are doing it right. The damage nerfs are to be expected
  1. Nathiest's Avatar
    Bad touch, hell! GC totally raped Retribution!

    Not that, thats any kind of new news.
  1. Keristrasza's Avatar
    Quote Originally Posted by Purplekitti View Post
    Two Words: Gold Sink.
    If people aren't going to waste gold buying 2 Tundra Mammoths or Expedition Yaks, I doubt they are going to waste time and money on another one of those mounts too. They said they would make them "Account wide" so people couple play the alt they wanted when they wanted and not be "Stuck" because of a mount, now all of a sudden this "idea has changed" because someone decided somethings should be "Unique"? Please, if you earned the mount you earned it and as such have the right to use it on any character available, this includes ones you can MAIL to an alt.
  1. Alayea's Avatar
    Some more blue posts from the Beta Class Balance Analysis, this one for hunters...
    Originally Posted by Ghostcrawler (Blue Tracker / Official Forums)
    Is there a design purpose in why aimed shot, powershot and barrage all suppress autoshot? [...] For MM in particular, it seems to conflict with the design of the mastery, since suppressing autoshot will reduce wild quiver procs and long cast time shots mean less chances for wild quiver procs as well. [...]
    Aimed Shot should feel different, like you’re distinctly pausing to precisely aim a perfect shot. That’s mostly a kit thing. In terms of gameplay, it reinforces that Arcane Shot should usually be your primary focus dump (but Aimed being a better dump during periods of high haste is cool and something that we do intend to continue supporting). Powershot was in a similar boat, but we changed our mind on that, in order to help balance the talent row; in the new build going up now it no longer interrupts Auto Shot. Barrage still seems weird to allow Autos during, but it does give you more Wild Quiver procs on average so handles the balance concern.


    ...And another regarding class balancing in general.
    Originally Posted by Ghostcrawler (Blue Tracker / Official Forums)
    Ret took it to the face this build. Was it 'doing more damage than intended'?
    No, just you Chaz.

    We have made several adjustments based on player feedback, raid testing, and fixing some bugs. Some of the changes were made to keep secondary stats scaling appropriately and some were when specs were doing too much damage. Here's a quick cheat sheet for where we are. Even "tuned" does not mean set in stone and ready for ship.

    Priest -- Shadow roughly tuned.
    Warlock -- roughly tuned except for Sacrifice.
    Mage -- roughly tuned except Arcane and Invocation.
    Druid -- Feral and Balance tuned except for Dream of Cenarius.
    Paladin -- Ret roughly tuned.
    Rogue -- tuned (but we'll look at Assassination numbers posted above).
    Shaman -- tuned.
    Hunter -- tuned.

    We are working on monk, warrior and DK next.

    So remember: Even though we are ever getting closer to the release date for Mists of Pandaria, there is still plenty going on behind the scenes in the beta. (And I greatly encourage people to go through at least the blue tracker version of the topic.)


    Edit: Forgot to ask, but what are the links used to download future patch data from? I thought I knew them, but apparently they're not right if all I keep getting is "File not found."
  1. bigmac's Avatar
    Quote Originally Posted by Keristrasza View Post
    If people aren't going to waste gold buying 2 Tundra Mammoths or Expedition Yaks, I doubt they are going to waste time and money on another one of those mounts too. They said they would make them "Account wide" so people couple play the alt they wanted when they wanted and not be "Stuck" because of a mount, now all of a sudden this "idea has changed" because someone decided somethings should be "Unique"? Please, if you earned the mount you earned it and as such have the right to use it on any character available, this includes ones you can MAIL to an alt.
    Yeah, they are just defeating the purpose of this feature with the idea change.
  1. Alayea's Avatar
    To add my 2¢ to the mounts change in this beta build... I can sort of understand why Blizzard removed their account-wide status, but I still think it would have been nice if they had stayed at account level.
  1. Raar's Avatar
    Originally Posted by Ghostcrawler (Blue Tracker / Official Forums)
    Ret took it to the face this build. Was it 'doing more damage than intended'?
    No, just you Chaz.

    We have made several adjustments based on player feedback, raid testing, and fixing some bugs. Some of the changes were made to keep secondary stats scaling appropriately and some were when specs were doing too much damage. Here's a quick cheat sheet for where we are. Even "tuned" does not mean set in stone and ready for ship.

    Priest -- Shadow roughly tuned.
    Warlock -- roughly tuned except for Sacrifice.
    Mage -- roughly tuned except Arcane and Invocation.
    Druid -- Feral and Balance tuned except for Dream of Cenarius.
    Paladin -- Ret roughly tuned.
    Rogue -- tuned (but we'll look at Assassination numbers posted above).
    Shaman -- tuned.
    Hunter -- tuned.

    We are working on monk, warrior and DK next.
    Well that is interesting, to actually label hunters as tuned when this next build is such a jump for them is quite shocking to me. Same with balance druids. Glad to see the 3 classes they still need to look at though, DKs are a bit high and Warriors are too low. Really hope Fury pulls ahead of arms for MoP... Warriors wielding 2 massive weapons is just a great sight and a waste to not be seen.
  1. ghrolt's Avatar
    Looking good! About time the nerfs arrived.
  1. charizma's Avatar
    6 arcane charges up from 4? that's kind of a big change, isn't it?
  1. Spotnick's Avatar
    Reading paladin changes... and goes "oh f--- that, I'm playing my priest this expansion", then scrolls to priest and says "oh ffs..." lol

    BTW, what's with the Draenei racials.. I thought they removed every resistance from the game
  1. good diu bro's Avatar
    Raid & Dungeon Abilities
    Amethyst Pool Lasts 60 sec. Lasts 1.33333333333333 min.
    Why they dont just write it as 78 sec?
  1. mmoce54c66dcbd's Avatar
    nerfing MM for hunters... that spec blows...

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