Patch 5.1 PTR Notes Update - October 18
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

Classes
Druid (Forums / Skills / Talent Calculator)
  • Symbiosis:
    • The cast time of Symbiosis has been reduced to 2 seconds.
    • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
    • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
    • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
    • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
    • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
    • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.

Hunter (Forums / Skills / Talent Calculator)
  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Mage (Forums / Skills / Talent Calculator)
  • A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
  • Water Elemental
    • New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Pyroblast now has a 3 second cooldown.
  • Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

Monk (Forums / Skills / Talent Calculator)
  • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Paladin (Forums / Skills / Talent Calculator)
  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Chakra: Serenity now increases single target healing by 25% (was 15%).
  • Chakra: Sanctuary now increases area healing by 25% (was 15%).
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
  • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
  • Wound Poison now deals 33% more damage.

Warlock (Forums / Skills / Talent Calculator)

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

Raids, Dungeons and Scenarios
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
This article was originally published in forum thread: Patch 5.1 PTR Notes Update - October 18 started by chaud View original post
Comments 113 Comments
  1. furydeath's Avatar
    Nerf mages a little more
  1. Queen of Hamsters's Avatar
    ...thank you for ruining Lynx Rush.

    I'm rarely discouraged by changes made, but this together with the dumb decisions around obtaining currencies = just too much.
  1. DragonDai's Avatar
    Holy Mage Nerfs, Batman! Fire spec just got a massive kick in the nuts for PvE. I don't give a rats ass what this does to PvP, and if Blizz gave 2 shits about their game, they'd separate PvP and PvE abilities already and just be done with it. As it is, looks like I better learn to use Arcane. It was already a better spec anyway.
  1. mmoc3c32484403's Avatar
    Rogue changes?! I must dreaming :O
  1. mmoc0b51d34d15's Avatar
    Quote Originally Posted by Venaliter View Post
    now that rogues have been fixed.
    I don't know whether to laugh or cry.

    ---------- Post added 2012-10-18 at 10:40 PM ----------

    By the way, funny to see all the annoyed mages come out of the woodwork.
    They don't know what it's like to be nerfed until now, and the nerfs are relatively mild IMO, suck it up and adapt like every other class has to, mages have been too good for far too long.
  1. mmoc0d20f49cac's Avatar
    hell no! this is gonna ruin my alysrazor mount run :< along with my pve dmg
  1. mmoc9d64d1cc31's Avatar
    Now give me some warrior nerfs and I'll take it with pleasure!
  1. Ryme's Avatar
    Rogue buffs, never thought I'd see the day.
  1. Silvy's Avatar
    Can't see why the general QQ about the Pyroblast being on a 3 sec CD as it's not even a good thing to chain cast it. Either in PvP or PvE. Pyroblast and Pyroblast! Isn't even the same.
  1. mmocfc3253d622's Avatar
    Quote Originally Posted by Silvy View Post
    Can't see why the general QQ about the Pyroblast being on a 3 sec CD as it's not even a good thing to chain cast it. Either in PvP or PvE. Pyroblast and Pyroblast! Isn't even the same.

    Well..........with proper practice....you can chain 3 Pyros prior to your combustion....and get sky-rocket dps.....and obviously this is something Blizz doesnt like....!!!
  1. Silvy's Avatar
    Quote Originally Posted by Tiresias View Post
    Well..........with proper practice....you can chain 3 Pyros prior to your combustion....and get sky-rocket dps.....and obviously this is something Blizz doesnt like....!!!
    Aye true, well if this goes live and it _DOES_ affect Pyroblast! It'll be a nerf for sure. Not game breaking, but one has to hold a bit on Inferno Blasts in order not to waste the Pyroblast! My main concern is that double pyro procs will be removed, making it somewhat harder for a good burn on e.g. sparks on Elegon. :/
  1. Minginging's Avatar
    So the unhealable frost mage burst is every 45 seconds instead of 30 now. Big whoop. Make frost bomb always detonate immediately so it can't be lined up with other burst--then we're talking.

    "Just dispel frostbomb" the mage cries, knowing full well that nothing else can ever be dispelled under this scenario.
  1. Adsam's Avatar
    Quote Originally Posted by Isoge View Post
    Basically, this is their way of telling you you're doing it wrong.
    I'm fairly certain this would be a more direct nerf to MistWeaver Monks. They don't need to use the brews so often, but 10% is alot for a healer.
    WindWalkers and BrewMasters on the other hand could really use more healing. 10% hp (when brews are available) is kind of lack luster compared to that of other classes. what's a 30k heal or so every 18 seconds vs say Warriors Second Wind (3% life returned a sec once below 35% health) or even enhance shamans MW5 insta heal (you shammies know what you've seen your insta heals do, coupled with a proc of another instant heal.. that's a shit tonne of healing). Really, each classes self healing is pretty high, and the best we've seen for WW monks is a sly 20k heal that takes 1/2 of your energy to create a crappy chi sphere, chi wave that will more than likely not hit more than 14k - and is bugged so will sometimes only leap a couple of times, and a CD that is our only good healing (expel harm) which is on a pretty high CD. The heal from Blackout kick is extremely low also, 20% of the damage done if standing in front of the target. But even then the damage in PVP for instance is not particularly high due to resilience.
    I really enjoy Monk, and have mained it since MoP launched - but there needs to be some changes to the design of the class to bring it up to par with the other classes.
  1. Aeluron Lightsong's Avatar
    If Warriors get nerfed then give us a minor buff to Mortal strike or something to compensate. As much as I hate to say it but..nerf Dragon Roar and buff the rest?
  1. Nathiest's Avatar
    Aspect of the Fox has been removed?????? deleting hunter.
  1. Bluesftw's Avatar
    just nerf cd stacking on warriors and it will be fine
  1. Granyala's Avatar
    At least your entire spec wasn't redesigned into a mindless game of whack-a-mole like Frost PvE. It was bad enough getting a pet in TBC, now we have a damn maintenance spell (bombs) too. Sure, the damage is great, but removing the damage component of DF and the fingers interaction with brain freeze really sapped the fun out of frost.
    I don't really see the difference between no interaction of FoF / BF and Cata.

    Why? B/C Power-Auras did the thinking for you anyway.

    Great one less addon to install.

    CD to pyro seems weird though.
  1. Hunterpower's Avatar
    Quote Originally Posted by Nathiest View Post
    Aspect of the Fox has been removed?????? deleting hunter.
    No, it's becoming baseline. And this is a good thing, aspect switching was so simple all it needed was a macro, and all THAT did was annoy people and yourself with the constant noise it generated. more annoying than gun noise....
  1. Zechs-cenarius's Avatar
    odd...in the PTR right now and the pyroblast 3 sec cooldown isnt in game. The only fire mage related item that made it on PTR thus far is combustion being used only on ignite.
  1. Isharii's Avatar
    Hunters back to being complete garbage.

    Good thing I have 3 90s.

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