Patch 5.4 - Flexible Raid Preview
Patch 5.4 will add a a new raid difficulty:

  • Bring anywhere from 10 to 25 people to your raid and the difficulty will automatically scale.
  • Works with battletags, so you can bring friends from other realms.
  • Item level of loot is between Raid Finder and Normal and loot is awarded with the Raid Finder style loot system.
  • Separate lockout from Raid Finder and Normal, allowing you to do all three difficulties.

Originally Posted by Blizzard Entertainment
Raids in World of Warcraft have a long history of not just challenging players, but changing and evolving as the years and expansions go by. As with everything in the game, we’re always thinking about what more we can bring to raiding to improve the experience for an even wider range of players. While Normal and Heroic Raids are a great fit for many, we feel there’s another gap worth filling—and to that end, we’re currently working on the development of a new type of Raid for the next major content update: Flexible Raiding.

One Size Does Not Fit All
While it’s impossible to fit every player into a neat, tidy archetype, we recognize that we could be providing a better experience to one broad category of raider: social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.

During the Wrath of the Lich King expansion, the 10-player Normal difficulty served these groups of players pretty well, but the unification of 10-player and 25-player into a single difficulty effectively eliminated that niche. While Raid Finder mode is extremely accessible, it doesn’t provide smaller groups with a tight-knit social experience while progressing through the content. In Patch 5.4, we’re planning to introduce a new mode of raiding that allows us to deliver the sort of experience that we think these players are looking for.

/Flex
To fill this void, we’re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10–25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, they’ll all be able to participate.

The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so you’ll need to make sure you invite people to attend—but if some can’t make it, it’s not the end of the world (or the Raid). You’ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear they’ll need to join your merry band is up to you, too—there’s no Item Level requirement for this Raid difficulty.

Dressed to Kill
A new Raid difficulty also means a new Item Level. Flexible mode will award loot with an Item Level that falls between Raid Finder and Normal quality, and will use the Raid Finder’s “per person” loot system, specialization choices, and bonus rolls, so you won’t need to worry about bringing the “wrong” person and having them win that piece of gear you’ve long been waiting for.

You Have the Keys
We plan to unlock the Flexible Raid difficulty in wings, similar to Raid Finder, but on an accelerated timetable. This new difficulty also has a separate Raid lockout from Raid Finder and Normal difficulty, allowing you to take part in all three if you so desire. You’ll also be able to complete portions of your “Glory of the Orgrimmar Raider” raid meta- achievement in Flexible mode as well as in Normal or Heroic to earn cosmetic rewards such as an epic mount. This will allow Raid groups the opportunity to switch off nights between raids to complete achievements. Finally, taking part in Flexible, Normal, or Heroic difficulty will provide access to additional rewards that won’t be available in Raid Finder.

Getting Down to Brass Tacks
As with any in-development feature, we’re continuing to refine how the Flexible Raid system will work, and we look forward to hearing your constructive feedback from your experiences on the Public Test Realm when the new system goes live.
This article was originally published in forum thread: A Raid for All Seasons: Flexible Raid Preview started by Boubouille View original post
Comments 807 Comments
  1. Hipnos14's Avatar
    Why the hell they don't return to the:

    10man--> easy
    25man--> normal

    My god, other extra dificulty, oh, and crossrealm...yeah, what happens with crossrealm in normal/heroic raiding? you know, the change that would make it easy for guilds to recruit people without jumping through servers (and of course paying money)
  1. shise's Avatar
    This is the most stupid thing I've ever seen. Simply makes no sense. C'mon, we have 25, 25 HC, 10, 10 HC and LFR.

    There is simply NO need for more. And you can even break the groups and bring the amount of people you want.. this is plain wrong.
  1. mmoc814469773f's Avatar
    Quote Originally Posted by Hiddi View Post
    Personally I love it, because being one of the top dps in my guild and getting benched because someone took a hissy fit about not getting in and "he goes every week" is really starting to piss me off. Sadly my casual guild doesn't gurantee spots based on performance. In fact the guy who got my spot this week did halfish my dps and caused several wipes.

    TLDR: thank you blizzard I will no longer get benched because joe schmo took a fit about it being his turn.
    This is a separate difficulty with lower item level. Unless your guild is really casual and looking for a lower difficulty - are you sure they would go for lesser gear just so that they can invite those extra people?

    I rather see this as a PuG thing, or for 25 man guilds that lacks raiders now and then and opts to raid for lesser gear instead of cancelling.

    It won't be used by 10 man guilds other than the ones that aren't doing well in normals, or where the leaders are "too nice".
  1. Temp name's Avatar
    I'm strangely okay with this..
  1. Sobedesce's Avatar
    Only way this would interest me is if it scaled from 5 to 40 people, then it would have a purpose
  1. mmoc8cac68a89b's Avatar
    There seems to be so much work tuning difficulty for the fixed 10 and 25 man raids. How on earth are they going to tune 10 + x player raids? I am cautiously sceptic of this idea from that perspective and downright worried in the "recruiting for normal/hc" one. It is quite hard today to find people that can/arre willing to commit to a regular raidschedule and this won't exactly make it easier I think. But let's see how it turns out it might be the thing we didn't know we needed.
  1. mmoc30d0ca58bc's Avatar
    this new feature could be good for farming mounts besides that there is nothing positive about it
  1. Bluesftw's Avatar
    meh...pointless waste of time and resources
  1. Galexander's Avatar
    If blizzard is gonna make any more raid dificulties they are gonna lose alot of players, having too much shit to do and patches releasing at a fast rate will be overwhelming ( it alrdy was at some point in this expansion). Cba to do all those and have a life also. Too much stuff to do sometimes is as bad as having nothign to do.
  1. mmoc467a08e69f's Avatar
    This is absolutely perfect for my guild! We're a very casual 10 man group consisting of friends and family. We arnt über leet but we like to have fun with things. The last few weeks we've been over subscribed and because we're so close as a group, it's been hard to tell people they can't come.

    With this, were still able to have our 10 man core raid, but also have another day where anybody at all can join in the fun!

    Great idea blizz, really looking forward to this being implemented!
  1. Effbee's Avatar
    I love all the people calling it disappointing.

    GC was right on the money the way he described it "some will love it, others will be like 'meh'".

    Also, we are what, a few hours into its life in the wider world and already people are slamming it. Pretty sure these things take time to prefect, so this is the first go at it, they will see how it goes, then tune it for the next expansion.

    End of the day, they can't win, because one lot of muppets screams there isnt enough to do, whilst another lot of muppets screams there is too much and they havent got time to do it all!

    Also, pretty sure a lot of people are vastly underestimating the amount of work and technical stuff that is required to make this possible, so it is a pretty big feature all told
  1. Moradim's Avatar
    it uses LFR loot (individual, 15% chance) for organized raiding.

    the ilvl of gear is worse than normal or heroic.

    seems like a complete and utter waste of time.
  1. Jagoex's Avatar
    Reading through the comments already posted, I can't help but repeat what I have already said once today:

    "It's not the game that's declining, it's the community."

    This feature will only make WoW better. How it is received will only make the experience worse.
  1. Neotokyo's Avatar
    O.o this is mind blowingly awesome!!
  1. Granyala's Avatar
    loot is awarded with the Raid Finder style loot system.
    FAAAAAIL.

    Seriously, WHY? When I enter with a premade group I DO NOT WANT THIS F**** RANDOM SHIT!
  1. mmocf5197914f9's Avatar
    sounds fucking gay and like a complete waste of ressources . i mean whats the point if the gear is even worse than normal mode ?
    glad i quit the pathetic joke called PvE
  1. mmocb1848b600a's Avatar
    Quote Originally Posted by warcraftmew View Post
    so another way for free loot for PVE players i knew the unnanounced feature was gonna bes omething raid based all new features are PVE based, theres only so many chances i can give blizz and i aint got many left
    Wow, second thread same idiotic ranting about how PvP players get shafted every patch. Sorry, but how is a new BG, a new Arena and a reworked PvP experience in 5.3 not new content for PvP players?

    Quote Originally Posted by Cybran View Post
    The feature is doomed from the start for a few reasons.

    - A guild with limited raid nights will be forced to choose between sitting out 1-3 people and getting good loot or getting these people in at the price of lower item level. The answer will always be "screw the scrubs" so it wont help these guilds.

    - Pugging will be made easier, but groups will still pick up 10 people and faceroll it on their alts instead of 15 or so. So there is no benefit apart from the lower difficulty for pugs. I can already pug ToT normal on my alt so this new difficult doesn't help me at all.

    - Heroic guilds will be forced to farm the same raid EVEN MORE than before with this 3rd lockout. Oh joy.

    - Meta achievement mounts will be a joke to obtain.

    This feature only helps the terrible guilds that have no desire to put effort into their characters.
    Your reasons are the reasons of a mind not capable of understanding that there is more for some people than winning at all costs (i. e. at the expense of playing with other douches instead of friends etc.) in a video game.

    Quote Originally Posted by Hipnos14 View Post
    Why the hell they don't return to the:

    10man--> easy
    25man--> normal

    My god, other extra dificulty, oh, and crossrealm...yeah, what happens with crossrealm in normal/heroic raiding? you know, the change that would make it easy for guilds to recruit people without jumping through servers (and of course paying money)
    Because that would alienate 10m raiders, which became a majority over 25m raiders according to the "25m is dead" people. And seeing how this new feature, that adds something to the game instead of removing something, get's the shitstorm treatment guess how big the resulting shitstorm would be if they really went back to 10m/25m as it was in Wrath.
  1. mmoc3365297342's Avatar
    Should definitely share lockout with lfr.

    If I could do this instead of lfr, I would be a very happy raider.
  1. Adelphia's Avatar
    Maybe I'm just being slightly bitter here, but to me this feels like burnout city. I play with a raid team that can only raid 2 nights a week and I feel like this may actually ruin normal raiding for us. I'm not going to jump the gun here, but if this "Flexible" raid becomes the mandatory gear requirement before normal’s, and we have to sacrifice a raid day for this (unlike the current model with LFR), then I really don't think we'll retain our members.

    Personally I don't really like this idea in its current state, but I'm saying this on face value. If it comes to it, and it's LFR 2.0, where it's easy to pug, quick, and faceroll, then I'm all for it. If this feature can replace LFR for me, without hindering and interfering with my normal raid days, then bring it on. As long as this doesn't become mandatory.
  1. mmocf93185380c's Avatar
    I hope I'm proved wrong, but I really can't see a huge audience for this.

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