World First Hardcore Torment 6 Malthael Kill, Level 70 Builds For All Classes: Part 3, Curse Weekly Roundup

Armory Stats - Battleground Win Ratios
Today we are taking a look at the win percentage for each faction and battleground that took place in the last month. To find these numbers, we compared the number of battles and victories a character had in a February snapshot of data to a March snapshot of data.

These numbers come from a character's statistics pane, so any bugs with character statistics will have skewed the results. This means that there isn't any way for us to verify how accurate these numbers are, so do not take them as fact.

Percentages came fairly close to 100% in most cases, so we normalized the data to 100%. Unfortunately it seems that most Eye of the Storm wins are still not recorded in your statistics most of the time. This bug has been around for five or more years now, but we normalized the data we had (~7.5% and ~9.7% win ratios for each faction) for the chart.

The data used today is a sample made up of ~8.6 million level 90 characters and ~10 million battles. The sample is slightly biased, as players who are not in a guild are less likely to appear in our sample.

You can see the data from the last time we did this back in January.

The major change to note this time is the increase of Horde wins Alterac Valley. You may recall that Patch 5.4.7 changed some things around the Horde base.

  • December 2013 to January 2014 - Horde won 21.8% of Alterac Valley games.
  • January to February 2014 - Horde won 20.6% of Alterac Valley games.
  • February to March 2014 - Horde won 27% of Alterac Valley games.
  • February to March 2014 - ~10% of players took part in at least 1 Alterac Valley game.

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Battleground Queue Times
Holinka also shared something interesting about blacklisting recently, mentioning that the majority of people aren't using the blacklist function.



Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
I really want to play and gear my Horde alt, but every time I see a 17 min random BG queue I die a little inside. Any plans to fix?
Yes we have some things we're working on. More to come soon. (holinka)

"what would it take for Horde PvP players to switch to Alliance?" having faction change be FREE would be a mandatory start.
We certainly agree that removing that barrier in certain cases would help. (holinka)

Should give low level battle ground queues satchels of armor (and maybe gold) like dungeons
That's the plan for warlords because @nite_moogle is awesome (holinka)

Hey - I wrote you something for lazy friday afternoon reading. http://t.co/FUdgZPA7N9
cool, I'll give it a read when I find some time. (holinka)
thanks for putting a lot of effort into the article. (holinka)
My primary critique is the fixation on mathematical balance, at the expense of anything else, including the very soul of a game. This is a dangerous and common mistake that often sacrifices a game's flavor to balance a spreadsheet. Our primary concern is long queue times. We should strive to solve the problem & preserve what makes WoW unique and special. (holinka)
I am not suggesting that you try not to fix it, but rather that by choosing factions, you implicitly accept some imbalance.
Absolutely. It is a tradeoff every game has to make and there is a wide spectrum of implementations as a result. (holinka)
Compare Call of Duty (which values short queues and visible balancing) to Titanfall (which wants more narrative in MP) (holinka)

Classes
quick question, do best players often play at a level above or below the "cap" you designed them with? meaning that does players often find better rotations than the optimal rotation you had in mind when designing?
Not often, but it has happened occasionally. Scorchweaving, Masterfrost, and Festerblight are the 3 cases I can think of...-- (Celestalon)
Why did you accept DW masterfrost but kill scorchweav? Curious re thought process. B/c 2H frost exists as altern?
2H Frost existing as an alternate helps. As does it being a complication to the rotation, rather than trivializer. (Celestalon)

You (Bliz) think changing the game keeps it "fresh". Players outside the elite find it tiresome.
Change just for the sake of change is a mistake and a trap. We only act if confident we're making a real improvement. (WatcherDev)

Professions
Why is there a system for Mining/Herbalism/Blacksmithing to fast-level in MoP but not the other professions?
It was something we started small with, to try out. We're considering doing more of that in the future. (Celestalon)

Pets and Pet Battles
Pet cap staying at 25 for new expansion? would love to have Epic quality pets!
Cap staying at L25, didn't want you to have to level all of your old pets, lots of new pets to level and new trainer challenges (Muffinus)

Character / Items
Any updates for Toybox regarding items with charges and pure fun trinkets?
Investigating how we can split these up so that the fun effect is in your toybox, may not be possible for everything. (Muffinus)

Warlords of Draenor Flying
Sounds like developers already made up their minds not alowing flying the entire wod expansion.
If that were the case, we'd say so. Our plan is no Draenor flying in 6.0 and player feedback is important to us. (WatcherDev)

PvE
Are you happy with how Mists of Pandaria panned out?
Overall, yes, especially from a raiding POV. There are of course regrets and lessons learned, though. (WatcherDev)
Within your realm of responsibility, what do you regard as your biggest success in Mists of Pandaria?
Flexible raiding. (WatcherDev)

Misc
You seem like the nerdiest Blizzard employee. Either you or Kosak, I cant decide. Hes a lore nerd and you're a numbers nerd.
There are some REALLY nerdy people at Blizzard. (Celestalon)
(Which is awesome, BTW. We love to geek out about all manner of nerdy topics.) (Celestalon)

Dark Legacy Comics - #434
DLC #434 has been released.

This article was originally published in forum thread: Armory Stats - Battleground Win Ratios, Battleground Queue Times, Blue Tweets, DLC started by chaud View original post
Comments 90 Comments
  1. Farabee's Avatar
    Thanks for telling us what we already know about BG win ratios. Even better is Blizzard forcing us all to play Temple/SSM to get cloaks, which for Horde is a single queue while Alliance it's an all-day event. SSM is so ridiculously imbalanced with the mine cart starting right outside Horde spawn, I'm surprised anyone still plays it on Alliance that doesn't need a cloak.
  1. ringpriest's Avatar
    Quote Originally Posted by rogueMatthias View Post
    Incoming more nerfs for Alliance for AV and IoC.

    Maybe they should make Glaives auto-destruct after 20 seconds. It's SO unfair to expect 1 or 2 horde to go and destroy them to win the battleground for the team.
    It's not "unfair"; it's bad design that has been uncorrected for years. Having a 'massive' BG where one side needs members of one specific class (2 if you count feral druids) to successfully complete a particular action in order to avoid a guaranteed loss is bad. Letting that design continue for years is just awful. Even something as simple as moving the flags for hangar and docks to be equidistant from both factions would help, but it's not been done.
  1. Lothaeryn's Avatar
    Quote Originally Posted by Stellan View Post
    The game does need BGs that Alliance can win. Otherwise, you'll get even less Alliance in BGs than there already is and even longer queue's for the Horde side. What really needs to happen is there to be more incentive for the losing faction to queue up for BGs. I know I know. Bots, AFKs etc but really I'm not seeing the alternative. The losing side honor is too low at the moment. They jacked it up for awhile and then reversed themselves again. This is a loot based game. You can't make getting loot too steep of a climb.


    I wholheartedly agree on this point and this issue was one of the reasons i quit in cataclysm. Alliance loss ratios were so rampant i was literally sitting in qeues just to lose and earn a measly 145 honor points, bots were becoming a menace in pvp and i never seemed to find a bg that didnt have 5 of them. At that point in time it was literally more cost effective to run a 2's team and get conquest points at a faster rate than it would have taken to wait in qeue for 10 minutes and waste another 15-30 minutes losing a match to earn little to no honor that would be needed to get ONE piece of gear. The earn rates were attrocious and it didnt help that wins were very far few and in between.

    Think about it, it was easier to get conquest points than it was to get honor, you could grind bgs nonstop in losses for one week and get one piece of honor gear, or win ten arena matches and get one piece and have some.left over for next week. Its a serious problem that might also be a factor in why there is such a discrepancy in bg's.
  1. rogueMatthias's Avatar
    Quote Originally Posted by ringpriest View Post
    It's not "unfair"; it's bad design that has been uncorrected for years. Having a 'massive' BG where one side needs members of one specific class (2 if you count feral druids) to successfully complete a particular action in order to avoid a guaranteed loss is bad.
    No, Rogues can make is easier but Glaives have So little hp, 2-3 of practically any class can destroy them long before the gates down. You're assuming Alliance are bright enough to actually defend the Glaives in 90% of battles.
  1. subanark's Avatar
    I don't think it was ever intended that the glaives can out range the towers. Increase their range and I think you will find the BG a bit more fair.

    Well, except that most of the time it ends up just being a rush to see who can smash down the gate faster. What needs to happen is a BG like Strand that doesn't allow runaway victories by getting demos to later gates with no one defending them.
  1. Bootyraider's Avatar
    So what you're saying is Alliance "still" only wins 2 out of 11 BG's...
  1. Pacster's Avatar
    Quote Originally Posted by rogueMatthias View Post
    50/50 chance? You do realise the glaives is Alliance's ONLY plan? EVERY TIME? If you destroy the glaives we just run around confused until we loose. Horde already has demos by then, if they fuck up at that point its their own fault.

    Glaives is a STUPID plan because the entire win or loose is based on just a couple of Horde actually using common sense. The fact Alliance wins so much at it doesn't prove Ali are better at that BG or that it's unfair, it just proves how bad/self-serving the majority of Horde are playing in the battleground. I'm genuinely dumbfounded every time they glaives plan actually works.

    No. I lost almost all IoC lately although the glaives have been killed...simply cause you still have the catapults and often enough you get access to hangar while the stupid horde is standing either in the middle or in front of your walls idling. Killing the demolishers is easy...and after that the horde is the one without any plan left...cause we don't have catapults.
  1. ringpriest's Avatar
    Quote Originally Posted by rogueMatthias View Post
    No, Rogues can make is easier but Glaives have So little hp, 2-3 of practically any class can destroy them long before the gates down. You're assuming Alliance are bright enough to actually defend the Glaives in 90% of battles.
    Perhaps it's changed since I finished Battlemaster on my rogue back in Cata, but back then Alliance went docks more often than they zerged in AV, and the glaives were typically accompanied by a goodly number of twitchy allies - you needed stealth to get the glaives down, unless you could bring a lot more than 2-3 Horde. (On reflection, I'm sure it has changed some - more bots if nothing else.)
  1. Siddown's Avatar
    Quote Originally Posted by Lothaeryn View Post
    [/B]
    I wholheartedly agree on this point and this issue was one of the reasons i quit in cataclysm. Alliance loss ratios were so rampant i was literally sitting in qeues just to lose and earn a measly 145 honor points, bots were becoming a menace in pvp and i never seemed to find a bg that didnt have 5 of them. At that point in time it was literally more cost effective to run a 2's team and get conquest points at a faster rate than it would have taken to wait in qeue for 10 minutes and waste another 15-30 minutes losing a match to earn little to no honor that would be needed to get ONE piece of gear. The earn rates were attrocious and it didnt help that wins were very far few and in between.

    Think about it, it was easier to get conquest points than it was to get honor, you could grind bgs nonstop in losses for one week and get one piece of honor gear, or win ten arena matches and get one piece and have some.left over for next week. Its a serious problem that might also be a factor in why there is such a discrepancy in bg's.
    The problem with what you wrote is it's entirely out of date, and seeing as you haven't played in years, that makes sense. Getting honor now on either side is incredibly easy. If you drop your Guild Banner you get 700 honor in 10 minutes on IoT, they also upped the honor rate in BGs, so even if you lose 70% of your games, with instant queues, Alliance still get plenty of honor (and don't forget to drop that banner at the end again). Gearing up in MoP on either Alliance or Horde is trivial at this point.

    There are huge problems with the queuing system and BGs at the moment, but not getting enough honor isn't one of them.
  1. Thallidomaniac's Avatar
    Quote Originally Posted by rogueMatthias View Post
    50/50 chance? You do realise the glaives is Alliance's ONLY plan? EVERY TIME? If you destroy the glaives we just run around confused until we loose. Horde already has demos by then, if they fuck up at that point its their own fault.

    Glaives is a STUPID plan because the entire win or loose is based on just a couple of Horde actually using common sense. The fact Alliance wins so much at it doesn't prove Ali are better at that BG or that it's unfair, it just proves how bad/self-serving the majority of Horde are playing in the battleground. I'm genuinely dumbfounded every time they glaives plan actually works.
    And even if you do manage to kill off the first wave of Glaives, (I sometimes have to do that as an Enhance Shaman out of all things) Horde take so long to get the wall down that the Glaives respawn, and they forget to kill those as well, and proceed to lose.
  1. tinystomper's Avatar
    oQueue users have this data in-game as part of the weekly score.
    it reports the ratios for oQueue led groups... but it is a sampling of regular bg results.

  1. frymastermeat's Avatar
    Quote Originally Posted by Durandro View Post
    Rejoice - it actually is being removed in the gearing process for raiders. Heroic Dungeons will drop equivilent gear to LFR, meaning you can skip it and go straight to 'Normal' (current Flex) to gear up.
    Until 6.2 and LFR gear is better again, or there is a "Legendary" quest item in a raid that no one will bother doing in normal anymore so you have to do it in LFR. Same as it is now.
  1. mmoc8dbfc1017b's Avatar
    Quote Originally Posted by Kuja View Post
    Interesting. So horde has a lot more skilled players and alliance dominates only bgs with terrain imbalances that favor alliace. Maybe Blizzard knows mostly kids play alliance, so they have to give them some advantages.
    Please, watch the PvP ranking in europe: eu.battle.net/wow/es/pvp/leaderboards/rbg
    750/1000 first players, are alliance, in RATED BG, arenas 2vs2, 3vs3 and 5vs5.
    The stats of this graphic are negative for alliance for US realm, but in Europe alliance rules.
    And IOC is a mirror map.

    I want to see regional stats from europe.

    P.d: In Random bgs win who have less bots.
    And wait to the WOD, when all bg's have item lvl balance (and i hope a solution to the bots)
  1. frymastermeat's Avatar
    Quote Originally Posted by rogueMatthias View Post
    50/50 chance? You do realise the glaives is Alliance's ONLY plan? EVERY TIME? If you destroy the glaives we just run around confused until we loose. Horde already has demos by then, if they fuck up at that point its their own fault.

    Glaives is a STUPID plan because the entire win or loose is based on just a couple of Horde actually using common sense. The fact Alliance wins so much at it doesn't prove Ali are better at that BG or that it's unfair, it just proves how bad/self-serving the majority of Horde are playing in the battleground. I'm genuinely dumbfounded every time they glaives plan actually works.
    This was in Cataclysm, pre-Blacklist. In my last 10 or so IoCs as Alliance we've taken both the demolishers and glaives from the start with very little resistance. That precludes all nonsense about balance since it's clearly a player problem. Horde players just aren't queuing for IoC or AV and it's turned into Alliance vs Bots/newbs. As long as this is the case, any discussion of map imbalances is moot.
  1. Barnabas's Avatar
    Quote Originally Posted by Thallidomaniac View Post
    Not necessarily. Note, from a PvE persective, how guilds have swapped factions to get better racials to turn sub 1-health wipes into boss kills. And your faction being World First means that players will most likely flock to it, both PvE and PvP enthusiasts alike.
    On NA servers this mentality plays out but on EU I see a lot of alliance for pvp.
  1. Darmalus's Avatar
    Quote Originally Posted by Bootyraider View Post
    So what you're saying is Alliance "still" only wins 2 out of 11 BG's...
    0.73+0.415+0.487+0.434+0.307+0.821+0.451+0.425+0.438+0.364+0.414 = 5.286 out of 11 games, or about 48%
  1. frymastermeat's Avatar
    Quote Originally Posted by Darmalus View Post
    0.73+0.415+0.487+0.434+0.307+0.821+0.451+0.425+0.438+0.364+0.414 = 5.286 out of 11 games, or about 48%
    That would only be true if every map were played at a 1 to 1 ratio, which they aren't.
  1. ZeroWashu's Avatar
    Reduce the length that the BG is active, you win in X amount of time or it ends.

    Both sides get X amount for merely joining.
    +Y for each objective
    +Z for each kill, capped. You can only get X number of points from kills.
    Winning side gets a small percentage bump.

    Just make them play out like scenarios, even 15 minutes is too long for some.
  1. Siddown's Avatar
    Quote Originally Posted by tinystomper View Post
    oQueue users have this data in-game as part of the weekly score.
    it reports the ratios for oQueue led groups... but it is a sampling of regular bg results.

    I think this just shows that premade > any other factor for winning.

    When I was alliance all last summer, if we got 4+ people on TS/Vent together in an BG, we'd win at a ridiculous rate. If we had more than 5, with Alliance instapop, we'd even do the "poor man's" oQueue move which is someone with the least lag saying "3 - 2 - 1 Queue" and group queuing more often than not get in the same group. In those cases we'd win 90%+ easy.

    I have no doubt that the average, random Horde PvPer is more skilled (in North America anyway, might be the exact opposite in Europe), but that is quickly overcome by even adequate group play.

    EDIT: Hmm, that or I completely read those stats wrong.

    EDIT2: So in those numbers, Horde played 30% more games, yet WSG, EoTS, Battle of Gilneas and ToK are all pretty close to 50/50. I'm not sure what that means, but I find it interesting.

    - - - Updated - - -

    So back to the issue with queue times. If they "are working on something" yet same faction v. same faction is "off the table", beyond free transfers, what kind of solution is there?

    Buffing racials doesn't help (as much as people like to think), since the EU has clearly gone the other direction and are all Alliance. Maybe i'm being short sighted, but other than Horde v. Horde (or Alliance v. Alliance in the EU), I can't think of a way to fix this issue.
  1. Azrile's Avatar
    Quote Originally Posted by diaskeaus View Post
    The same people play both Horde and Alliance. While it's true that certain battlegroups have better coordinated faction players, in general the numbers should be somewhat level. The fact that the stats show this not to be the case is an overwhelming show of bias. Why do the Alliance have such heavy wins in those particular BGs, and why do the Horde have a consistent stream of wins in every other BG? Is it just because the Horde are better PvPers? If I play Alliance and suddenly switch over to Horde, does that make me a better player suddenly? Or if I'm playing Horde and switch over the Alliance, am I suddenly worse?

    What's. Going. On. I'm willing to accept that on a certain psychological level, it feels better to kill another player when you are actually playing a traditional fantasy monster, and that it feels better to band up together to kill a big baddie (like AV) when you are playing a heroic human knight. But I can't believe that is all that is going on.
    There was a bug that was recently fixed in IoC which should bring those numbers back to closer to even, it was a fairly signficant bug. The only problem now is that many of the regular horde pvpers have already blacklisted it.. so while the map/exploit was fixed, alliance will probably have more regular pvpers queueing for it against more casual horde pvpers who don´t blacklist anything.

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