Live Class Tuning - August 9
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Before Battle for Azeroth launches four days from now, we're making some additional adjustments to several specs based on how they're playing at level 120. We're working on the following via hotfix to the live game:

Death Knight (Forums / Skills / Talent Calculator)
  • Frost
    • All damage abilities increased by 3%.
    • Breath of Sindragosa damage reduced by 12%.

Druid (Forums / Skills / Talent Calculator)
  • All Feral Affinity-granted abilities increased by 15%.
  • Feral Affinity Energy regen bonus increased to 45% (was 35%).

Hunter (Forums / Skills / Talent Calculator)
  • Beast Mastery
    • All damage abilities increased by 3%.
  • Marksmanship
    • All damage abilities increased by 3%.

Priest (Forums / Skills / Talent Calculator)
  • Holy Nova damage increased by 20%.
  • Holy
    • All damage abilities increased by 8%.

Rogue (Forums / Skills / Talent Calculator)
  • Assassination
    • Crimson Tempest damage reduced by 10%.
    • Subterfuge bonus reduced to 80% (was 100%).

Shaman (Forums / Skills / Talent Calculator)
  • Elemental
    • All damage abilities increased 4%.

Warlock (Forums / Skills / Talent Calculator)
  • Fear mana cost reduced to 10% (was 15%).
  • Affliction
    • Summon Darkglare cooldown now resets at the end of encounters.
  • Demonology
    • All damage abilities increased by 5%.

The following PvP-specific hotfixes are also in-testing today and will go live before Battle for Azeroth launches:

Racial Abilities
  • Light's Judgment deals 50% less damage when engaged in combat with enemy players.
  • Light's Reckoning deals 50% less damage when engaged in combat with enemy players.
  • Death Knight (Forums / Skills / Talent Calculator)
    • Unholy Strength increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Frost
    • Pillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Unholy
    • Wandering Plague (PvP Talent) damage reduced by 50%.
    • Necrotic Strike's (PvP Talent) Necrotic Wound healing absorption reduced by 33%.
    • Virulent Plague deals 10% less damage when engaged in combat with enemy players.
    • Virulent Explosion deals 10% less damage when engaged in combat with enemy players.

Druid (Forums / Skills / Talent Calculator)
  • Restoration
    • Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 40% (was 60%).
    • Focused Growth (PvP Talent) increases the healing of Lifebloom by 30% (was 50%).

Hunter (Forums / Skills / Talent Calculator)
  • Beast Mastery
    • Dire Beast: Hawk (PvP Talent) damage reduced by 40%.
  • Marksmanship
    • Careful Aim increases Aimed Shot damage by 50% when engaged in combat with enemy players (was 100%).
    • Aimed Shot deals an additional 15% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).

Monk (Forums / Skills / Talent Calculator)
  • Windwalker
    • Fists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).

Paladin (Forums / Skills / Talent Calculator)
  • Retribution
    • Righteous Verdict increases the damage of Templar's Verdict by 10% when engaged in PvP combat with enemy players (was 15%).
    • Execution Sentence increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
    • Word of Glory healing reduced by 20% when engaged in PvP combat with enemy players.
    • Divine Purpose increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
    • Hammer of Reckoning (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
    • Vengeance Aura (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
    • Vengeance Aura's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).

Priest (Forums / Skills / Talent Calculator)
  • Discipline
    • Sins of the Many increases damage by 8% when engaged in PvP combat with enemy players (was 12%).
    • Trinity (PvP Talent) increases Atonement healing by 12% (was 20%).
    • Archangel (PvP Talent) increases healing and absorption by 20% (was 30%).
  • Shadow
    • Edge of Insanity (PvP Talent) now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).

Rogue (Forums / Skills / Talent Calculator)
  • Prey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
  • Death from Above (PvP Talent) increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).
  • Assassination
    • Fixed a bug that caused Creeping Venom (PvP Talent)'s duration to be refreshed to a longer duration than intended.
    • Creeping Venom (PvP Talent)'s damage has been reduced by 50%.
    • Deadly Poison deals 20% less damage when engaged in combat with enemy players.
    • Vendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Toxic Blade increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Garrote deals 20% less damage when engaged in combat with enemy players.
    • Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
  • Outlaw
    • Plunder Armor (PvP Talent) reduces the target's max health by 10% (was 15%).
    • Plunder Armor (PvP Talent) increases the Rogue's max health by 10% (was 15%).
    • Thick as Thieves (PvP Talent) increases the damage you and your Tricks target deal by 10% (was 15%).
    • Brigand's Blitz (Azerite Trait) is no longer gained from Control is King's Adrenaline Rush.
  • Subtlety
    • Shuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
    • Night's Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.

Shaman (Forums / Skills / Talent Calculator)
  • Restoration
    • Spirit Link (PvP Talent) now redirects 35% damage to the team (was 50%).
    • Spirit Link's (PvP Talent) mana cost has been increased by 12.5%.
    • Spirit Link (PvP Talent) reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.

We expect to apply all of the adjustments above to the live game as soon as possible. We will note them along with other hotfixes in the next hotfixes update added to our hotfixes blog post.
This article was originally published in forum thread: Live Class Tuning - August 9 started by chaud View original post
Comments 76 Comments
  1. Butosai's Avatar
    Quote Originally Posted by Targetme View Post
    Can Blizz PLEASE give Hpallys some love. I mean some...alittle.....ok...just some. PLEASE I miss my pally going lock since the spec is now in such bad shape.
    if your complaining about the top healing spec think of how the other healers feel
  1. BigBougatsa's Avatar
    DK's BoS down 12%??? Can anyone explain this? It's not THAT powerful...
  1. Underverse's Avatar
    Lots of nerfs to damage, I think it's reasonable. Disc (my main) was out of line. Rogues were super out of line, glad to see them get needed attention.
  1. Geofferson's Avatar
    What the hell?

    Rogues needed to be tuned and were doing a bit too much damage in PvP but this is overkill. Nerf some abilities not every ability.
  1. Tigerhoodz's Avatar
    Good to see windwalker is getting action....not.
  1. Magnata's Avatar
    R.I.P. Unholy and Ret paladin. And disc priest need more nerfs
  1. Loeko's Avatar
    As expected, nerfs for the three god tier specs. Ret and Sin should now be mid/high tier but I am still a little concerned about Disc remaining extremely strong. We'll see in the next days.
  1. azurrei's Avatar
    Quote Originally Posted by neiljwd View Post
    Glad feral is getting a straight up strong buff, I was feeling very weak compared to my alts - who I am definitely much worse at.
    15% is worryingly large though, for a tweak. Who is in charge that they can get the original configuration so wrong?
    Feral AFFINITY...lol.

    I feel like a lot of people didn't read these patch notes very carefully...either all of you whiners PvP a lot (possible) or you missed the fact that almost all the nerfs were in PvP combat only.
  1. nyc81991's Avatar
    I'm completely fine with all the Ret nerfs except for the duration on Vengeance Aura.
  1. Cazmosis's Avatar
    Love the BoS nerf. Next stop; complete removal.

    That shit talent has taken up a tier spot for too long.
  1. Stormbornsham's Avatar
    As an enhancement shaman i can say: THAT WAS CLOSE
  1. Thelxi's Avatar
    I like those disc priest nerfs, it should help bring them down a bit in arena.
  1. Teroo's Avatar
    Quote Originally Posted by chaud View Post
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Paladin
    • Retribution
      • Righteous Verdict increases the damage of Templar's Verdict by 10% when engaged in PvP combat with enemy players (was 15%).
      • Execution Sentence increases damage to the target by 15% when engaged in PvP combat with enemy players (was 20%).
      • Word of Glory healing reduced by 20% when engaged in PvP combat with enemy players.
      • Divine Purpose increases damage and healing by 20% when engaged in PvP combat with enemy players (was 30%).
      • Hammer of Reckoning (PvP Talent) gains a stack when targets with your Greater Blessings take 2.5% of your maximum health in damage (was 5%).
      • Vengeance Aura (PvP Talent) increases Holy Damage and Critical Strike chance by 3% per stack (was 4%).
      • Vengeance Aura's (PvP Talent) duration reduced to 8 seconds (was 10 seconds).
    Meanwhile at Blizzard HQ:
    - Hey guys, i have heard that ret paladin is finally viable at high rated pvp. Is that true?
    - Yeah, thats true.
    - Well, i think that we have to do something about it.
    - Obviously
    - I have an idea, let's destroy the spec, nerf both damage and healing, so noone will play it.
    - Brilliant idea !

    Every. Fucking. Time.
  1. Keelo's Avatar
    Quote Originally Posted by Teroo View Post
    Meanwhile at Blizzard HQ:
    - Hey guys, i have heard that ret paladin is finally viable at high rated pvp. Is that true?
    - Yeah, thats true.
    - Well, i think that we have to do something about it.
    - Obviously
    - I have an idea, let's destroy the spec, nerf both damage and healing, so noone will play it.
    - Brilliant idea !

    Every. Fucking. Time.
    Yes!!! Weak Mobility, Weak DMG, Weak Heal and 0 CC PLS DELETE yet Blessing of Freedom and Divine Steed and give 2 min CD Hammer of Justice this is fun
  1. Sandwrong's Avatar
    Hunters be like "It's something!"
  1. BUdoubleG's Avatar
    Useless blizzard, every expansion.
  1. Ophenia's Avatar
    Thanks for increasing Holy Priest Damage and Holy Nova. That definitely settles the answer to "Which spec shall I use for leveling ?" as "Lol not Shadow for sure"

    Do they even realize that at this point, they should as well transform the SP into a healing spec ?
  1. mmocd03f5217c0's Avatar
    Quote Originally Posted by Cazmosis View Post
    Love the BoS nerf. Next stop; complete removal.

    That shit talent has taken up a tier spot for too long.
    Haha you serious it's the only talent in the row that even does anything to the gameplay of the spec
  1. Adi91's Avatar
    Maybe the "Battle for GroupFinders" would be a better name for the expansion. Why this is good for Blizz? Motherf---s
  1. mmoc38118e9e4a's Avatar
    Its amusing how people cry every time blizzard do number tuning every pre patch

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