Patch 8.2 PTR - Conflict and Strife PvP Talent Essence
The latest PTR update added a new essence, Conflict and Strife, to the repertoire of options currently in the patch. However, this one is a little more interesting as its major slot allows a specific predetermined talent from your spec's PvP talent pool to be used in PvE content at all times. Here is a list of what each class and spec gets from this trait.


Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s important to know – this is a preliminary look at this Essence. We’ll have changes to it in future PTR builds.

At this time, not all choices have been replaced or modified as needed to be acceptable in PvE.
Originally Posted by MMO-Champion
  • Death Knight (Forums / Skills / Talent Calculator)
    • Blood
    • Frost
      • Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards.
    • Unholy
      • Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing received.
  • Demon Hunter (Forums / Skills / Talent Calculator)
    • Vengeance
    • Havoc
      • Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec.
  • Druid (Forums / Skills / Talent Calculator)
    • Balance
      • Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times.
    • Feral
      • Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.
    • Guardian
      • Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec.
    • Restoration
      • Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target.
  • Hunter (Forums / Skills / Talent Calculator)
    • Beast Mastery
      • Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec.
    • Marksmanship
      • Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec.
    • Survival
      • Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec.
  • Mage (Forums / Skills / Talent Calculator)
    • Arcane
      • Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.
    • Fire
      • Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec.
    • Frost
      • Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves.
  • Monk (Forums / Skills / Talent Calculator)
    • Brewmaster
      • Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards.
    • Mistweaver
      • Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec.
    • Windwalker
      • Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 2 Chi.
  • Paladin (Forums / Skills / Talent Calculator)
    • Holy
      • Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
    • Protection
      • Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
    • Retribution
      • Unbound Freedom - Blessing of Freedom also increases movement speed by 30%.
  • Priest (Forums / Skills / Talent Calculator)
    • Discipline
      • Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec.
    • Holy
      • Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards.
    • Shadow
  • Rogue (Forums / Skills / Talent Calculator)
    • Assassination
      • Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
    • Outlaw
      • Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
    • Subtlety
      • Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
  • Shaman (Forums / Skills / Talent Calculator)
    • Elemental
      • Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling.
    • Enhancement
      • Ride the Lightning - If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing [ 50% of Spell Power ] Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage.
    • Restoration
      • Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace.
  • Warlock (Forums / Skills / Talent Calculator)
    • Affliction
      • Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec.
    • Demonology
      • Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
    • Destruction
      • Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%.
  • Warrior (Forums / Skills / Talent Calculator)
    • Arms
      • Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec.
    • Fury
      • Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect.
    • Protection
This article was originally published in forum thread: Patch 8.2 PTR - Conflict and Strife PvP Talent Essence started by Stoy View original post
Comments 110 Comments
  1. ashblond's Avatar
    Quote Originally Posted by Clozer View Post
    Moonkin Aura. What's that 80% dps increase in raids? Holy moly so broken - i love it.
    It is pvp honor talent. It can't be used in pve.
  1. Shakugan123's Avatar
    Quote Originally Posted by ashblond View Post
    It is pvp honor talent. It can't be used in pve.
    The whole point of this essence is that these abilities become usable in PvE, well that and allowing PvPers the option to have 4 (not including the trinket slot) talents.

    But it's probably going to be changed into something else anyway.
  1. Hutmacher's Avatar
    Quote Originally Posted by ashblond View Post
    It is pvp honor talent. It can't be used in pve.
    "The latest PTR update added a new essence, Conflict and Strife, to the repertoire of options currently in the patch. However, this one is a little more interesting as its major slot allows a specific predetermined talent from your spec's PvP talent pool to be used in PvE content at all times."
  1. Ajko's Avatar
    Quote Originally Posted by huth View Post
    12% Spell crit, so about 6% more Raid DPS isn't to shabby. Feral is much weaker with only 5% physical crit.

    Especially since keeping that up is pretty trivial. Once you stacked it up, you just need one SS every 18 seconds, and if you can't manage that, you're probably not up to raiding to begin with.
    sry, but you are wrong, here is why:
    1.) spell crit from moonking is always random targets, so even melee can get the buff.
    2.) you can not manage which targets will get the stacks per cast, so the stacks will often drop, loosing their potential
    3.) if healer will get stacks, it is not "more Raid DPS"
    4.) even if 1.) + .2) points were wrong (which they are not), considering 25 man raid size, 2-5-9-9 for example, there are 9 dps casters and 11 melee dmgers (9 dps + 2 tanks)
    if 8 casters will get + 12% crit chance, it is exactly 3.84% dmg increase (considering random targets and drops of buff, it is somewhere at 0.7-1.6 based on luck). on the other side, there are 11 melee dmgers with stable 5% crit, which means 2.2% increase at all time. not mentioning minor increase to, for example, shadowfiend, which also benefit from melee crit, etc.
    and forgot to mention feral aura is healing these 11 people almost every 6 sec for decent amount of hp, big stuff, even for the tanks. feral aura >>>>>> moonking aura, clearly
  1. AlmightyGerkin's Avatar
    A lot more interesting abilities to choose from for some classes but others are just bleh. At least its ptr so hopefully classes get better ones.
  1. athrun7189's Avatar
    That's a very very very great idea! Its a good start the make the gameplay better.
    But they need to make the skill more equal for each class, some get something totaly gamechanging and fun and some get the most boring pvp skill possible
    A little bit of tuning and that would be awesome!
  1. Quaade's Avatar
    This is broken beyond belief. For some it does nothing and for others, it does too much.

    For a Fury Warrior, 5 Rage/3 sec is bar none the best ability ever.
  1. gaaara's Avatar
    balance nightmare....i would have thought something like this will come out around 8.3 with the next expan pre launch
  1. Inshabel's Avatar
    Quote Originally Posted by evertonbelmontt View Post
    All 3 of the warlock is nearly useless for PVE.

    What the hell... I can think of a billion other better and more CONSISTENT pvp traits to go with that list. Even amongst the warlock traits ONLY, there's 2 defensive and 1 dps "increase".
    I was pretty excited for this, insta dogs always? sign me up.

    Nope, demon armor.
  1. kkynioo's Avatar
    when will this patch 8.2 be on the official server ?

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