Increasing Mythic Keystone Dungeon Rewards
Originally Posted by Blizzard (Blue Tracker / Official Forums)
In Battle for Azeroth Season 4, the maximum stats on rewards from Mythic Keystone dungeons will be increasing, with item level continuing to improve up through Mythic 15. Completing a Mythic 15 dungeon in Season 4 will award item level 475 gear in the weekly chest (this is equal to Mythic raid quality), and the maximum end-of-run reward will be iLvl 465.

With this change, we seek to better calibrate rewards to the difficulty of high-end Mythic Keystone dungeons, as well as to ensure that in the absence of the random chance for Warforged/Titanforged gear in Season 4, players still have an opportunity to earn rewards from the Mythic Keystone Dungeon system that are equivalent to high-end raiding and PvP loot.

WoW Classic - Vanish Hotfix
Originally Posted by Blizzard (Blue Tracker)
What’s going on?

About 14 hours ago, we deployed a hotfix that should have addressed Vanish.

Basically, Vanish should cause enemies to drop target, and we had a bug that was preventing them from dropping target. We fixed the bug.

There are still intended conditions in which enemies can “see through” Vanish, of course. (Example: the Bloodhounds in BRD)

As this hotfix required server restarts to take effect, we expect that it is now working as intended on realms in the Americas, and will be picked up with maintenance tomorrow in Europe.

Class Changes in Visions of N'Zoth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I’ve added the following to the OP:
  • Monk
    • Mistweaver
      • Rising Mist healing increased 33% …
  • Paladin
    • Holy
      • Glimmer of Light (Azerite Trait) healing reduced 12% …
  • Priest
    • Discipline
      • Purge the Wicked damage reduced 10%.
      • Power Word:Solace damage reduced 10%.
      • Shadow Word: Pain damage reduced 9%.

In the case of Rising Mist, we’re now testing a 33% healing increase, and we were previously testing a 66% healing increase.

With Shadow Word: Pain, we were already testing this change for Shadow only, and we’ve now added the change to Discipline.
This article was originally published in forum thread: Increasing Mythic Keystone Dungeon Rewards, Classic Vanish Hotfix, 8.3 Class Changes started by chaud View original post
Comments 66 Comments
  1. Clozer's Avatar
    Quote Originally Posted by Denymeplz View Post
    Having to pug +15 OMEGALUL, maybe get a proper m+ group to push? thats what sane people do, i spent more time progressing early on with ashvane than getting all the +15s lmao.
    Then you are the only one, because those people in rank 5k guild are having trouble with +5s. OMEGALUL.
  1. Dziubla's Avatar
    Quote Originally Posted by BananaHandsB View Post
    After the nerf to the maximum targets on glimmer, how is another nerf to glimmer needed? That was a MASSIVE nerf already. Pallies had to create a build blizzard didn't even anticipate to make hpal relevant. Why are they determined to make hpal irrelevant? Pallies gonna go from top tier to bottom in one patch.

    Like fine nerf the spec, but compensate somewhere else.
    https://www.warcraftlogs.com/zone/st...&class=Healers

    Now please disappear from my internet, thank you.
  1. Dismayxz's Avatar
    Good change imo.

    1.) Guilds progressing through Heroic for the better part of a tier (They exist) will very much have Mythic plus as a side option for gear, if they like to do it. Same as before, basically, except that instead of WF/TF the base iLvL is higher.
    2.) Same thing applies to early Mythic Progression. Early 15's are fine where they are on the difficulty curve, Mythic Piece from the 15 Weekly, no real change there, all good, on a weekly lockout. Compliments the early Heroic Loot in the Tier as a alternative, grindable portion. Also good for Classes that have BiS Pieces in Mythic+, don't mind that Getti being 5 base iLvL's higher compared to there being no way to grind it out through forging and spamming KR's.
    3.) Since they chose 15's for this change and bumped the iLvL up by 5 without WF/TF in place, this should be a nice early bump for M+ onetricks who were concerned about Mythic+ Rewards being undesireable without WF/TF.

    Still doesn't fix that 20s and above have no real reward other than increased item quantity per key. No big pieces for in-timing a 20 (not just completing it) and no cosmetic rewards. Feel for the people that genuinely only do M+, push hard and high, progress and grind out the keystone levels, especially early on. Then again, I'd wager it's just as much a minority in a greater community, similarly to Mythic Raiders and a good portion of them are already Mythic Raiders at the core. The rest will have zero problem pugging and facerolling the first few Mythic Bosses, if they are clearing 20's and above.

    And that leads us to the real impact of this change I guess. The rabid horde of people who think this isn't enough of a change and suddenly completing 15's should give 475 Gear on no lockout. Claiming that they are forced to kill Mythic Raid Bosses to successfully complete those keys.

    Only got a single thing to say about that: Thanks for the entertainment and I guarantee you, a lack of gear isn't the reason you're not clearing 15's at any point during the tier. Keep preaching that subtle inferiority complex based on Skill and iLvL in a video game and please, never stop chasing welfare gear. Keep trying to fix the serious issues (/s off). Imagine having the highest iLvL Gear in the game come from a repeatable source, on an average keystone level for the majority of the people who'd care about said gear or get any meaningful use out of it, in a system, where you're rewarded even if you fail timing the key. It's almost like the 20% buff is coming back and unless you're seriously progressing through 15's, it's literally impossible to not complete the key and reap the rewards.

    4.) Literally no impact for the remaining playerbase that doesn't clear average or high keys or raids. The reach is already there and there'll probably be a reward at the end of the tunnel anyways, when a key is cleared.
  1. Pandragon's Avatar
    What’s going on?

    About 14 hours ago, we deployed a hotfix that should have addressed Vanish.

    Basically, Vanish should cause enemies to drop target, and we had a bug that was preventing them from dropping target. We fixed the bug.

    There are still intended conditions in which enemies can “see through” Vanish, of course. (Example: the Bloodhounds in BRD)

    As this hotfix required server restarts to take effect, we expect that it is now working as intended on realms in the Americas, and will be picked up with maintenance tomorrow in Europe.
    Wonder how long before they finally roll out a fix like this on retail for Vanish and enemy pets/guardians.
  1. Dizzeeyooo's Avatar
    Quote Originally Posted by Sylf View Post
    Or at the very least make selling m+ runs more profitable.
    Quite sad how so much attention in retail now is focused around "does this mean we can sell more m+" or "hope this raid has a curve mount so we can sell runs"
  1. Ealyssa's Avatar
    Quote Originally Posted by Denymeplz View Post
    i spent more time progressing early on with ashvane than getting all the +15s lmao.
    That just sounds like a garbage mythic guild. Not really a proof...
  1. deenman's Avatar
    Quote Originally Posted by Dizzeeyooo View Post
    Quite sad how so much attention in retail now is focused around "does this mean we can sell more m+" or "hope this raid has a curve mount so we can sell runs"
    Right because im sure no one (popular streamers even live on stream lol) sell raid loot in mc
  1. Doffen's Avatar
    A good change imo. It's silly that people that do 10's get the same gear as those who can do 15-20s, so good to see the scaling being improved,
  1. Revamp Man's Avatar
    Quote Originally Posted by DazManianDevil View Post
    I would concur with this. Currently in S3 anyway, I see more people that can PuG 3/8 Mythic EP than can time (let alone finish) a 15.
    I'm personally quite happy with this change, I've had BiS M+ Azerite for months with nothing to spend residuum on, so pushing past 10s is purely for lulz and fake clout.
    Not to mention, this seems to be a decent middle ground considering we're losing TFing and random sockets. Sure I may not chain pull 10s like I do now, but I at least have SOME incentive to push above that level, as 10s are pretty introductory by any metric.

    However, I do fear for the overall lifespan of M+ as a whole. Since there is no TFing, why run more than 1 key a week?
    As it stands, I can always run a quick 10 to "Maybe" get a 455 socketed item with leech. In 8.3, after a short time I'll be in full Heroic raid or M+ gear, and only do 1 key a week for a random Mythic piece, with 0 hope of an in-run upgrade.

    I'm excited to see how this season goes, at least it isn't Beguiling.
    Corruption gear will be the incentive
  1. MrDaemon's Avatar
    Quote Originally Posted by Doffen View Post
    A good change imo. It's silly that people that do 10's get the same gear as those who can do 15-20s, so good to see the scaling being improved,
    You realize that overall item level will be higher and current 10 will be new 15 in terms of difficulty. Before they did it by increasing dmg in dungeons to compensate, now they just increase number required. This is how it always have been.

    Also no TF/WF will kills M+. gj blizzard you did it
  1. PaladinBash's Avatar
    I just do 10s now because doing higher keys is 100% pointless and just for the try-hards that can't raid to have something to felate themselves over. All that'll happen is next patch I'll just do 15s instead and then all the try-hards will go "OHHHHHHHH BUT YOU DON'T EVEN DO 20S THAT DON'T GIVE YOU ANYTHING REEEEE", same as they do now with 15s. It means nothing.
  1. MrDaemon's Avatar
    Quote Originally Posted by PaladinBash View Post
    I just do 10s now because doing higher keys is 100% pointless and just for the try-hards that can't raid to have something to felate themselves over. All that'll happen is next patch I'll just do 15s instead and then all the try-hards will go "OHHHHHHHH BUT YOU DON'T EVEN DO 20S THAT DON'T GIVE YOU ANYTHING REEEEE", same as they do now with 15s. It means nothing.
    There is a chance for titanforge at least now so you can get pretty nice pieces but with new system there is no point running higher than 15, you will be doing it only for weekly.
  1. Ange's Avatar
    Kinda cool, spam-dungeons with above HC raid gear. The weekly chest remains a lottery but at least with a propper ilvl (MAXED).
  1. twothe's Avatar
    Finally they start fixing things in classic. There are some ridiculous bugs left and Blizzard doesn't even admit them. Like the combat spreading bug that can be easily exploited to kill anyone you want to despite PvP state. I.E. I just sit there chilling in front of MC waiting for my guild and that horde mage tries to get me to activate PvP. After a while of me just sitting there afk he pulls a few elites from BRD direction, frost-novas them next to me then leaves. That put me in combat even though I did absolutely nothing as I was afk and the mobs start attacking me. Great job Blizzard, really great job!
  1. Doffen's Avatar
    Quote Originally Posted by MrDaemon View Post
    You realize that overall item level will be higher and current 10 will be new 15 in terms of difficulty. Before they did it by increasing dmg in dungeons to compensate, now they just increase number required. This is how it always have been.

    Also no TF/WF will kills M+. gj blizzard you did it
    Yes, but not in the start. I see that in 2-4 months 15 will start to be more like the 10s we have today, but in that amount of time also mythic Nya'lotha will be on farm for lots of guild, so in the end it will be the same. I think that they are preparing for a long season, so that's a reason why the change as well. So if they kept it like now, it would be even less incentive to do m+ for those kind of players. But for the rest of the players that don't do mythic raiding, but only heroic and m+, for those this is a good change.

    They are not saying that they change the scaling of the dungeons like they did in Legion, so it will be like the other seasons in BfA, but not in the start(as in a tad harder to get max ilvl gear from m+). And that I like.
  1. DazManianDevil's Avatar
    Quote Originally Posted by zantheus1993 View Post
    Corruption gear will be the incentive
    That's a fair point, for some reason I thought only the raid gear corrupted. Now I guess it's M+ 15s for 465ilvl tier 3 crit damage on every slot, yaaaay : ^)
  1. dproject's Avatar
    Quote Originally Posted by BananaHandsB View Post
    After the nerf to the maximum targets on glimmer, how is another nerf to glimmer needed? That was a MASSIVE nerf already. Pallies had to create a build blizzard didn't even anticipate to make hpal relevant. Why are they determined to make hpal irrelevant? Pallies gonna go from top tier to bottom in one patch.

    Like fine nerf the spec, but compensate somewhere else.
    i guess you need to cope your lack of skills with overpowered class like hpal?
  1. Dizzeeyooo's Avatar
    Quote Originally Posted by deenman View Post
    Right because im sure no one (popular streamers even live on stream lol) sell raid loot in mc
    Imagine thinking that a guild clearing a raid and trading items among themselves for gold is equivalent to people actually looking forward to zerging a raid on heroic 10,000 times just to sell an achievement mount to randoms
  1. Will's Avatar
    Quote Originally Posted by Clozer View Post
    Then you are the only one, because those people in rank 5k guild are having trouble with +5s. OMEGALUL.
    Could you guys please stop typing OMEGALUL. This isn't Twitch.
  1. trapmaster's Avatar
    15+ is below mcdonald tutorial level, that's cute. Anyway, higher keys should has additional rewards like 5-6 extra 8^)

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