Class Balance Changes Update - February 25, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
I’ve updated the OP above with three further adjustments:
  • Windwalkers will not have their damage increased in PvP situations.
  • For Unholy and Frost DKs, Death Strike healing is being taken down to 30% in PvP.
  • For Blood DKs, Death Strike healing is being taken down to 19% in PvP.

Upcoming Class Balance Changes - February 25, 2020
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):

Classes
  • Druid
  • Restoration
    • Rejuvenation now costs 10% base mana (from 10.5%).
    • Efflorescence now costs 17% base mana (from 21.6%).
    • Tranquility direct healing increased 11%.
      • Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
  • Hunter
  • Marksmanship
    • Damage of all abilities increased by 5%.
  • Monk
  • Windwalker
    • Damage of all abilities increased by 5%. Damage unchanged in PvP.
  • Mage
  • Frost
    • Damage of all abilities increased by 5%.
  • Shaman
  • Enhancement
    • Damage of all abilities increased by 3%.
  • Warlock
  • Demonology
    • Damage of all abilities increased by 5%.

Player vs. Player
  • Tank Specializations
    • Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
  • Death Knight
  • Unholy, Frost
    • Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
    • Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
  • Blood
    • Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
    • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
  • Mage
  • Frost
    • Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Fire
    • Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Arcane
    • Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Warlock
  • Affliction, Destruction
    • Demon Armor now increases Stamina by 5% (was 10%).
    • Demon Armor now increases Armor by 90% (was 150%).
This article was originally published in forum thread: Upcoming Class Balance Changes - February 25, 2020 started by Lumy View original post
Comments 113 Comments
  1. Shakeez's Avatar
    Finally time to bench my RETRIBUTION Paladin. Thanks for being ignored and helping me with the decision Blizz!
  1. Echeyakee's Avatar
    Still no pvp nerf to damage proc corruptions... It's fun to be destroyed by comps that got lucky with drops or had millions of gold to throw away.
  1. SirDjord's Avatar
    Buffing WW are you guys high? Its already the best melee in arena, om my god. This is beyond anything i've seen before.
  1. schwarzkopf's Avatar
    Quote Originally Posted by Realtalk View Post
    Morgan Freeman narrator voice “He didn’t”
    Not sure what Morgan Freeman has to do with this.

    - - - Updated - - -

    Quote Originally Posted by Lollis View Post
    Fire's damage doesn't come from one big spell hitting you,
    Never said it did - I said one shot, as in - my health went from 460k to 0k instantly (with overkill).

    I'm sure he set off some other things before hand (essences, trinkets - who know what).

    I'm not saying it is 100% repeatable (crit chance and all).

    The other person in guild said his hit was for 600k in an instant.

    In addition - this is a recent thing, possibly to do with the corruption effect that resets two last cooldowns.
  1. mojusk's Avatar
    we can cut those buffs in half since 50% of their dps isnt from class abilities
  1. ArMeD_SuRvIvOr's Avatar
    Death Knights are back to Season 1 trash. DKs are built on a pyramid of past nerfs; this is one of them. Why can't we be allowed to be good at something?

    When an ability feels impactful (DS), it has to be nerfed, and plateau'd down to uselessness. No fun allowed.
  1. Low Hanging Fruit's Avatar
    Quote Originally Posted by Onikaroshi View Post
    still no fire nerfs tsk tsk, fire mages must be paying blizzard under the table, bm hunters too
    Nerfs make people sad. Instead just 5% for everyone! You get a 5% and you get a 5%! 5% across the board!! Everyone happy!

    -Good game designers

    (lol)
  1. Katemoshx's Avatar
    Sorry but theres a mistake! You forgot the shadow buff...
  1. rhorle's Avatar
    Quote Originally Posted by Low Hanging Fruit View Post
    Nerfs make people sad. Instead just 5% for everyone! You get a 5% and you get a 5%! 5% across the board!! Everyone happy! -Good game designers (lol)
    How is it bad game design to buff shortcomings by a percentage? You seem to be super biased.
  1. Nnyco's Avatar
    Thats some excessive dk nerf, 20-25% wouldve been enough but sure lets go overboard with 50%.
  1. Anastacy's Avatar
    Quote Originally Posted by rhorle View Post
    How is it bad game design to buff shortcomings by a percentage? You seem to be super biased.
    Because it’s not fixing the design flaws.

    Not that anyone should expect them to at this point in the expac, though.
  1. Wowforlife79's Avatar
    Quote Originally Posted by Low Hanging Fruit View Post
    Nerfs make people sad. Instead just 5% for everyone! You get a 5% and you get a 5%! 5% across the board!! Everyone happy!

    -Good game designers

    (lol)Except for enh weird ass 3%... wuughhhh???? arggg
  1. antelope591's Avatar
    Quote Originally Posted by Liarparadox View Post
    No fire nerfs. what a joke. What data are they looking at where they don't notice how out of control they are in literally every aspect of the game rn. I'm happy for frost and some other weaker specs getting some buffs; but in some cases 5% is really nothing. Wtf is gonna be able to justify frost when fire is still comically OP. I really hope this isn't final; but I'm guessing we won't see fire nerfs for weeks still. Edit: by "i really hope this isn't final" i'm referring to the bit there that says they are working on a series of changes; I just hope they don't take weeks to bring about the fire nerfs (and probably a few other nerfs are needed).

    Someone is doing some serious ass licking at blizz to keep them this OP where most other classes/specs woulda been hotfixed in the first 24 hrs. Even a modest 5% blanket nerf to start off would be better at least to signal they are aware something should be done to tame them.
    BFA is a dead xp why would they nerf one of the only specs that actually keeps people playing? Use your brain lmao. Also I don't see you crying about DH nerfs when they're also OP in every single aspect of the game and even more so than mages in M+ and PvP
  1. Liarparadox's Avatar
    Quote Originally Posted by antelope591 View Post
    BFA is a dead xp why would they nerf one of the only specs that actually keeps people playing? Use your brain lmao. Also I don't see you crying about DH nerfs when they're also OP in every single aspect of the game and even more so than mages in M+ and PvP
    DH should be nerfed. Agreed. No question about it. Others too, but i don't feel the need to list them all.
  1. Daedius's Avatar
    Meanwhile Demon Hunters haven't been touched and they dominated in ST and AoE... just, lol @ these fucking clowns.
  1. Onikaroshi's Avatar
    Quote Originally Posted by Daedius View Post
    Meanwhile Demon Hunters haven't been touched and they dominated in ST and AoE... just, lol @ these fucking clowns.
    Where's this domination? https://www.warcraftlogs.com/zone/st.../24#dataset=90

    If they "dominate both ST and AOE" they should be much further up that list.
    It's fire that really needs to be toned down.
  1. strangerdanger's Avatar
    If everyone is getting buffs where are my balance Druid buffs? D:
  1. Tyrannica's Avatar
    Quote Originally Posted by SirDjord View Post
    Buffing WW are you guys high? Its already the best melee in arena, om my god. This is beyond anything i've seen before.
    they kinda buffed them indirectly, too, by nerfing DS of Dks by a flat 50%, thats too much with the blood presence still prunned, since legion.

    That 1vs1 savix tournment final of unholy dk vs WW monk never happened, but imagine they do it after the nerfs, that seems pretty much GG for the monk after those nerfs and the added corruption - monk just rolls away from the side effects, like its nothing.

    - - - Updated - - -

    Quote Originally Posted by Daedius View Post
    Meanwhile Demon Hunters haven't been touched and they dominated in ST and AoE... just, lol @ these fucking clowns.
    Dominated ST? what? maybe with a corruption? ST feels pretty mediocre, tbh.
  1. darklogrus's Avatar
    Quote Originally Posted by Firebeast View Post
    They don't actually care or know what they're doing. They just want to make it look they do. No nerfs to fire mages, warriors demonhunters balance druids or beast mastery huntards. This isn't balancing, this is pick some numbers and specs out of a hat and put them up
    Don't let the Balance Druid numbers full you, we excel at the cheese mechanics and there is a decent amount of it in Nya,
  1. Tyrannica's Avatar
    Quote Originally Posted by ArMeD_SuRvIvOr View Post
    Death Knights are back to Season 1 trash. DKs are built on a pyramid of past nerfs; this is one of them. Why can't we be allowed to be good at something?

    When an ability feels impactful (DS), it has to be nerfed, and plateau'd down to uselessness. No fun allowed.
    yeah, there is quite a history record of nerfing DS, still remember the 20% hp back DS of frost and unholy in cata s10. That was too much and got quickly nerfed in obscurity in s11, perhaps but felt iconic, like a signature of the class, like they might be slow and have no real burst and chain cc like a rogue or mage, cannot reset fights, but at least they can tank some dmg outside of cds, - only if they are not cced and ensared and in melee range of something -

    If, people are too stupid to either kite,cc and burst a DK the result can't be that a defensive class ability hurting no one is nerfed by a flat 50%?

    DH selfheal isn't far behind and this class has far more mobility and escape mechanics.

    Why is a DK not allowed to be better in something over a DH?

    And i am maining the DH currently lol seems blizz wants me to continue on that, fine.

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